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@mattleibow
Created September 24, 2017 22:27
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Desktop is 1152 x 864 @ 0 Hz
New context 0x42022b0 created with attributes:
Initialize engine version: 2017.1.1f1 (5d30cf096e79)
GfxDevice: creating device client; threaded=1
Renderer: Gallium 0.4 on llvmpipe (LLVM 3.8, 256 bits)
Vendor: VMware, Inc.
Version: 3.3 (Core Profile) Mesa 12.0.6
GLES: 0
GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_s
RGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_float GL_ARB_texture_gather GL
_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_bu
ffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_MESA_pack_invert GL_MESA_texture_signed_rgba GL_MESA_ycbcr_texture GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_OES_EGL_image GL_OES_read_format GL_S3_s3tc
OPENGL LOG: Creating OpenGL 3.3 graphics device ; Context level <OpenGL 3.3> ; Context handle 69214896
AudioManager: Using PulseAudio: Default Output Device
Begin MonoManager ReloadAssembly
Loading /home/matthew/Projects/GameLinux/Game_Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /home/matthew/Projects/GameLinux/Game_Data/Managed/System.Core.dll (this message is harmless)
Loading /home/matthew/Projects/GameLinux/Game_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Loading /home/matthew/Projects/GameLinux/Game_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Loading /home/matthew/Projects/GameLinux/Game_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
Loading /home/matthew/Projects/GameLinux/Game_Data/Managed/UnityEngine.Timeline.dll into Unity Child Domain
Loading /home/matthew/Projects/GameLinux/Game_Data/Managed/UnityEngine.Analytics.dll into Unity Child Domain
Loading /home/matthew/Projects/GameLinux/Game_Data/Managed/SkiaSharp.dll into Unity Child Domain
Platform assembly: /home/matthew/Projects/GameLinux/Game_Data/Managed/System.dll (this message is harmless)
- Completed reload, in 0.091 seconds
New context 0x4740520 created with attributes:
Default vsync count 1
requesting resize 800 x 600
resizing window to 800 x 600
Desktop is 1152 x 864 @ 0 Hz
WARNING: -788656896 format is not supported, decompressing texture
UnloadTime: 3.853000 ms
Fallback handler could not load library /home/matthew/Projects/GameLinux/Game_Data/Mono/libSkiaSharp
Fallback handler could not load library /home/matthew/Projects/GameLinux/Game_Data/Mono/libSkiaSharp.so
Fallback handler could not load library /home/matthew/Projects/GameLinux/Game_Data/Mono/libSkiaSharp
Fallback handler could not load library /home/matthew/Projects/GameLinux/Game_Data/Mono/libSkiaSharp
Fallback handler could not load library /home/matthew/Projects/GameLinux/Game_Data/Mono/libSkiaSharp.so
Fallback handler could not load library /home/matthew/Projects/GameLinux/Game_Data/Mono/libSkiaSharp
Fallback handler could not load library /home/matthew/Projects/GameLinux/Game_Data/Mono/libSkiaSharp
Fallback handler could not load library /home/matthew/Projects/GameLinux/Game_Data/Mono/libSkiaSharp.so
Fallback handler could not load library /home/matthew/Projects/GameLinux/Game_Data/Mono/libSkiaSharp
DllNotFoundException: libSkiaSharp
at (wrapper managed-to-native) SkiaSharp.SkiaApi:sk_colortype_get_default_8888 ()
at SkiaSharp.SKImageInfo..cctor () [0x00000] in <49b50dfd8fe0446a83469285d2377553>:0
Rethrow as TypeInitializationException: The type initializer for 'SkiaSharp.SKImageInfo' threw an exception.
at SharedDrawing.CreateXamagonTexture () [0x00000] in <96ae19031e20415a9ea098e544cac0be>:0
at CubeScript.Start () [0x00000] in <96ae19031e20415a9ea098e544cac0be>:0
(Filename: <49b50dfd8fe0446a83469285d2377553> Line: 0)
DllNotFoundException: libSkiaSharp
at (wrapper managed-to-native) SkiaSharp.SkiaApi:sk_colortype_get_default_8888 ()
at SkiaSharp.SKImageInfo..cctor () [0x00000] in <49b50dfd8fe0446a83469285d2377553>:0
Rethrow as TypeInitializationException: The type initializer for 'SkiaSharp.SKImageInfo' threw an exception.
at SharedDrawing.CreateXamagonTexture () [0x00000] in <96ae19031e20415a9ea098e544cac0be>:0
at RawImageScript.Start () [0x00000] in <96ae19031e20415a9ea098e544cac0be>:0
(Filename: <49b50dfd8fe0446a83469285d2377553> Line: 0)
Setting up 1 worker threads for Enlighten.
Thread -> id: 7f43a98d5700 -> priority: 1
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