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using UnityEngine; | |
using Spine.Unity; | |
namespace CinemaDirector { | |
[CutsceneItemAttribute("SkeletonAnimation", "Play Skeleton Animation", CutsceneItemGenre.ActorItem)] | |
public class PlaySkeletonAnimationEvent : CinemaActorAction { | |
public AnimationClip AnimationToPlay = null; | |
public int AnimationTrack = 0; |