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21/03/24 11:13:04 INFO SparkContext: Running Spark version 3.1.1 | |
21/03/24 11:13:04 INFO ResourceUtils: ============================================================== | |
21/03/24 11:13:04 INFO ResourceUtils: No custom resources configured for spark.driver. | |
21/03/24 11:13:04 INFO ResourceUtils: ============================================================== | |
21/03/24 11:13:04 INFO SparkContext: Submitted application: test_fn4444 | |
21/03/24 11:13:04 INFO ResourceProfile: Default ResourceProfile created, executor resources: Map(cores -> name: cores, amount: 1, script: , vendor: , memory -> name: memory, amount: 512, script: , vendor: , offHeap -> name: offHeap, amount: 0, script: , vendor: ), task resources: Map(cpus -> name: cpus, amount: 1.0) | |
21/03/24 11:13:04 INFO ResourceProfile: Limiting resource is cpus at 1 tasks per executor | |
21/03/24 11:13:04 INFO ResourceProfileManager: Added ResourceProfile id: 0 | |
21/03/24 11:13:04 INFO SecurityManager: Changing view acls to: 185,root | |
21/03/24 11:13:04 INFO SecurityManager: Cha |
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# COPIED FROM https://github.com/interline-io/valhalla-docker | |
# Dockerfile to build Valhalla in stage 1, | |
# then build our image by pulling out | |
# the compiled Valhalla binaries from stage 1. | |
# ##################################### | |
# ############ STAGE 1 ################ | |
# ##################################### |
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const { Queue, QueueScheduler, Worker } = require('bullmq'); | |
const connection = { | |
host: 'localhost', | |
port: 60002, | |
}; | |
function delay(ms) { | |
return new Promise((resolve) => { | |
setTimeout(() => resolve(), ms); |
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const { Queue, QueueScheduler, Worker } = require('bullmq'); | |
const connection = { | |
host: 'localhost', | |
port: 60002, | |
}; | |
function delay(ms) { | |
return new Promise((resolve) => { | |
setTimeout(() => resolve(), ms); |
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#include <iostream> | |
#include <SFML/Graphics.hpp> | |
int main() | |
{ | |
sf::RenderWindow m_window( sf::VideoMode(1366, 768, 24), "test v0.1", sf::Style::Fullscreen); | |
//sf::RenderWindow m_window( sf::VideoMode(1923, 1241, 124), "test v0.1", sf::Style::Fullscreen); |