Skip to content

Instantly share code, notes, and snippets.

@mauro-balades
Last active January 17, 2023 11:18
Show Gist options
  • Save mauro-balades/dc126ffca8c3b7282fe66a640ff98ab9 to your computer and use it in GitHub Desktop.
Save mauro-balades/dc126ffca8c3b7282fe66a640ff98ab9 to your computer and use it in GitHub Desktop.
Why machinarium is great

Introduction

Machinarium is a point ‘n’ click adventure game that obligate players to use logic in order to proceed with the story. It takes around 3-4 hours (that's what it took me to complet it) and those 3 hours where filled with amazing discoveries. The game allows the player to discover more about the main character (commonly known as "Josef" by the community) and how he got in he's current situation.

Josef does not want to conquer the world, he just wants to reclaim his original state and have a good life with his girlfriend. For him to achieve him his goals, he must help other first and the ones he helped would return the favour. Machinarium is a good example of games that wants to transmit a message to it's player base and also about how a game can use some techniques to make it feel more inmersive and atrackt the user into wanting to discover more about the story.

Machinarium was published on 2009 along with other games such as call of duty. This made it difficult for it to expand on it's user base because there where more attractive games. Overall, I think this is a real shame because after I played it, I just wanted for everyone else to atleast give it a chance and to share our opinions aboutt it.

Table of contents

Characters

In Machinarium there are many interesting Characters to be discovered that encourages the player to know more about them.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment