Promise waitAndCatch
/** | |
* Wait for a specified number of milliseconds. If a promise hasn't resolved, reject it. | |
* This is a necessary replacement in some cases since cancellable promises aren't a thing | |
* and is helpful if you want to wait _no longer than_ a specified amount of time. | |
* @param {int} time Amount of time to wait before resolving arbitrarily. | |
* @param {function} fn That returns a Promise. It will be run one tick before the timer starts. | |
* @return {Promise} | |
*/ | |
export function waitAndCatch(time, fn) { | |
return new Promise((resolve, reject) => { | |
fn().then(resolve).catch(reject); | |
delay(time).then(reject); | |
}); | |
} | |
// Creates a new promise that automatically resolves after some timeout | |
export function delay(time) { | |
return new Promise((resolve, reject) => { | |
setTimeout(resolve, time); | |
}); | |
} |
import { delay, waitAndCatch } from 'promise-wait-and-catch'; | |
// mock something that takes some time | |
function doSomethingThatTakesAWhile() { | |
// a more useful example would be calling an API, but in this case we'll just arbitrarily | |
// run a 3000 millisecond task. | |
return delay(3000); | |
} | |
waitAndCatch(2000, doSomethingThatTakesAWhile) | |
.then(() => { | |
console.log('Finished in time.'); | |
}) | |
.catch(() => { | |
console.log('Took too long!'); | |
}); |
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You should see "Took too long!" in the console. If you decrease the time
doSomethingThatTakesAWhile
takes to run to under 2000ms, you will see "Finished in time."