Created
February 18, 2016 14:32
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import microbit, random | |
# blank grid to start | |
gridImg = microbit.Image("00000\n" | |
"00000\n" | |
"00000\n" | |
"00000\n" | |
"00000\n") | |
def get_grid(): | |
return [[microbit.display.get_pixel(x,y) for y in range(5)] for x in range(5)] | |
def set_grid(grid): | |
for y in range(5): | |
for x in range(5): | |
microbit.display.set_pixel(x,y,grid[y][x]) | |
def drawgrid(): | |
microbit.display.show(gridImg) | |
# returns 0 to 4 from -1024 to +1024, empirically calculated | |
def tilt_scale(a): | |
a = a + 1024 # range 0 to 2048 | |
a = min(a, 2048) | |
a = max(a, 0) | |
# < 512 = 0, 512-853(512+341) = 1, 853-1194 = 2, 1194-1536 = 3, 1536-2048 = 4 | |
if a<512: return 0 | |
if a<853: return 1 | |
if a<1194: return 2 | |
if a<1536: return 3 | |
return 4 | |
def get_tilt(): | |
x,y,z = microbit.accelerometer.get_values() | |
#print(x+1024,y+1024,z+1024) | |
x = tilt_scale(x) | |
y = tilt_scale(y) | |
z = tilt_scale(z) | |
#print(x,y,z) | |
return x,y,z | |
def pick_speed(speed): | |
while not microbit.button_b.is_pressed(): | |
microbit.display.show(str(speed)) | |
if microbit.button_a.is_pressed(): | |
speed -= 1 | |
if speed < 1: speed = 9 | |
microbit.sleep(200) | |
return speed | |
wallBrightness = 5 | |
speed = 9 # set default speed | |
# play game forever | |
while True: | |
# blank screen | |
drawgrid() | |
grid = get_grid() | |
end = False | |
won = False | |
score = 0 | |
xpos = 2 # start in centre | |
ypos = 4 # start at bottom | |
# pick a speed, A reduces speed, B sets speed | |
speed = pick_speed(speed) | |
gameSpeed = 100 * speed | |
while not end: # run until the game is over | |
set_grid(grid) # print current screen | |
xpos,ypos,zpos = get_tilt() | |
microbit.display.set_pixel(xpos,4,9) # draw player | |
if grid[4][xpos] == wallBrightness: # did player hit a wall? | |
end = True | |
xgap = random.randint(0,4) # pick a random hole in the wall | |
# only draw a wall every 4 lines | |
wall = 0 | |
if score % 4 == 0: | |
wall = wallBrightness | |
score += 1 | |
newline = [wall] * 5 | |
newline[xgap] = 0 | |
grid.insert(0,newline) # add new line at the top | |
grid.pop() # delete line from bottom | |
if gameSpeed > 10: gameSpeed -= 1 # game speeds up | |
microbit.sleep(gameSpeed) | |
microbit.display.scroll("Score: "+str(score)) |
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This file is public domain