Created
March 21, 2017 22:45
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circle rolling in another circle
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import pygame | |
import numpy as np | |
# change these values | |
points = 50000 | |
radius1 = 100.0 | |
radius2 = 70.0 | |
point_disp = 100.0 | |
angle_ratio =radius1/radius2 | |
resolution = np.array([1000, 500]) | |
start_point = [500,250] | |
angular_speed = 2*radius1*np.pi/points | |
pygame.init() | |
window = pygame.display.set_mode(resolution) | |
def circloid_from_iteration(num): | |
return np.array([np.cos(num * angular_speed),np.sin(num * angular_speed)])*radius1 + start_point + \ | |
np.array([np.cos(num * angular_speed * angle_ratio),np.sin(num * angular_speed * angle_ratio)])*point_disp | |
point_coords = np.array([circloid_from_iteration(a) for a in range(points)]) | |
last_point = point_coords[0] | |
for point in point_coords: | |
pygame.draw.line(window, (255, 255, 255), last_point, point) | |
last_point = point | |
pygame.display.update() | |
while 1: | |
pass |
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