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@max-mapper
Last active December 14, 2015 01:58
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voxel-engine to-do list

major goal: "everything is just an object and voxel-engine just deals with keeping a list of objects for collisions" via voxel-chunks

pending:

  • voxels.createChunkRadiusStream().pipe(voxels.generateChunkStream()).pipe(game.voxels) for async chunk loading
  • switched to the culled mesher so that we can implement texture atlases, which will reduce draw calls by a ton
  • implement ambient occlusion after switching to the culled mesher

investigated/completed:

@jeromeetienne
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q. is there already way to get the items ? http://www.minecraftwiki.net/wiki/Items

@max-mapper
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here is what @vogonistic does to load async chunks:

1. inserts an empty chunk (I assumed this would stop additional requests for it to be made)
2. requests the chunk to be generated (socket.io connection)
3. replaces the chunk with the generated one when it is done.

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