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@maxaxik
Forked from Arcensoth/minecraft_commands.json
Last active May 6, 2019 14:59
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{
"achievement": {
"usage": "<give|take> <name|*> [player]"
},
"ban": {
"usage": "<name> [reason …]"
},
"ban-ip": {
"usage": "<address|name> [reason ...]"
},
"banlist": {
"usage": [
"ips",
"players"
]
},
"blockdata": {
"usage": "<x> <y> <z> <dataTag>"
},
"clear": {
"usage": "[player] [item] [data] [maxCount] [dataTag]"
},
"clone": {
"usage": "<x1> <y1> <z2> <x2> <y2> <z2> <x> <y> <z> [maskMode] [cloneMode]"
},
"debug": {
"usage": "<start|stop>"
},
"defaultgamemode": {
"usage": "[mode]"
},
"deop": {
"usage": "<player>"
},
"difficulty": {
"usage": "difficulty"
},
"effect": {
"usage": [
"<player> clear",
"<player> <effect> [seconds] [amplifier] [hideParticles]"
]
},
"enchant": {
"usage" : "<player> <enchantment ID> [level]"
},
"entitydata": {
"usage": "<entity> <dataTag>"
},
"execute": {
"usage": [
"<entity> <x> <y> <z> <command>",
"<entity> <x> <y> <z> detect <x> <y> <z> <block> <dataValue|-1|state|*> <command>"
]
},
"fill": {
"usage": [
"<x1> <y1> <z1> <x2> <y2> <z2> <block> [dataValue|state] [oldBlockHandling] [dataTag]",
"<x1> <y1> <z1> <x2> <y2> <z2> <block> <dataValue|state> replace [replaceTileName] [replaceDataValue]"
]
},
"gamemode": {
"usage": "<mode> [player]"
},
"gamerule": {
"usage": "<rule name> [value]"
},
"give": {
"usage": "<player> <item> [amount] [data] [dataTag]"
},
"help": {
"usage": "[page|command name]"
},
"kick": {
"usage": "<player> [reason …]"
},
"list": {
"usage": "[uuids]"
},
"locate": {
"usage": "<StructureType>"
},
"me": {
"usage": "<action ...>"
},
"msg": {
"usage": "<player> <message ...>"
},
"op": {
"usage": "<player>"
},
"pardon": {
"usage": "<name>"
},
"pardon-ip": {
"usage": "<address>"
},
"particle": {
"usage": "<name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [mode] [player] [params ...]"
},
"playsound": {
"usage": "<sound> <source> <player> [x] [y] [z] [volume] [pitch] [minimumVolume]"
},
"publish": {
},
"replaceitem": {
"usage": [
"replaceitem block <x> <y> <z> <slot> <item> [amount] [data] [dataTag]",
"replaceitem entity <selector> <slot> <item> [amount] [data] [dataTag]"
]
},
"save": {
},
"save-all": {
"usage": "[flush]"
},
"save-off": {
},
"save-on": {
},
"say": {
"usage": "<message ...>"
},
"scoreboard": {
"usage": "<objectives|players|teams> …"
},
"seed": {
},
"setblock": {
"usage": "<x> <y> <z> <block> [dataValue|state] [oldBlockHandling] [dataTag]"
},
"setidletimeout": {
"usage": "<Minutes until kick>"
},
"setworldspawn": {
"usage": "<x> <y> <z>"
},
"spawnpoint": {
"usage": "<player> <x> <y> <z>"
},
"spreadplayers": {
"usage": "<x> <z> <spreadDistance> <maxRange> <respectTeams> <player …>"
},
"stats": {
"usage": [
"block <x> <y> <z> clear <stat>",
"block <x> <y> <z> set <stat> <selector> <objective>",
"entity <selector2> clear <stat>",
"entity <selector2> set <stat> <selector> <objective>"
]
},
"stop": {
},
"stopsound": {
"usage": "<player> [source] [sound]"
},
"summon": {
"usage": "<EntityName> [x] [y] [z] [dataTag]"
},
"teleport": {
"usage": "<target entity> <x> <y> <z> [<y-rot> <x-rot>]"
},
"tell": {
"usage": "<player> <message ...>"
},
"tellraw": {
"usage": "<player> <raw json message>"
},
"testfor": {
"usage": "<player> [dataTag]"
},
"testforblock": {
"usage": "<x> <y> <z> <block> [dataValue|state] [dataTag]"
},
"testforblocks": {
"usage": "<x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode]"
},
"time": {
"usage": "<add|query|set> <value>"
},
"title": {
"usage": [
"<player> clear",
"<player> reset",
"<player> title <raw json title>",
"<player> subtitle <raw json title>",
"<player> actionbar <raw json title>",
"<player> times <fadeIn> <stay> <fadeOut>"
]
},
"toggledownfall": {
},
"tp": {
"usage": [
"[target player] <destination player>",
"[target player] <x> <y> <z> [<yaw> <pitch>]"
]
},
"trigger": {
"usage": "<objective> <add|set> <value>"
},
"w": {
"usage": "<player> <message ...>"
},
"weather": {
"usage": "<clear|rain|thunder> [duration]"
},
"whitelist": {
"usage": [
"add <player>",
"list",
"off",
"on",
"reload",
"remove <player>"
]
},
"worldborder": {
"usage": [
"add <distance> [time]",
"center <x> <z>",
"damage amount <damagePerBlock>",
"damage buffer <distance>",
"get",
"set <distance> [time]",
"warning distance <distance>",
"warning time <time>"
]
},
"wsserver": {
"usage": "<serverURI>"
},
"xp": {
"usage": [
"<amount> [player]",
"<amount>L [player]"
]
}
}
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