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Marshall Bowers maxdeviant

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Keybase proof

I hereby claim:

  • I am maxdeviant on github.
  • I am maxdeviant ( on keybase.
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View 2017-06-02T15_26_16_194Z-debug.log
0 info it worked if it ends with ok
1 verbose cli [ 'C:\\Program Files\\nodejs\\node.exe',
1 verbose cli 'C:\\Program Files\\nodejs\\node_modules\\npm\\bin\\npm-cli.js',
1 verbose cli 'rm',
1 verbose cli '-g',
1 verbose cli 'typescript' ]
2 info using npm@5.0.0
3 info using node@v8.0.0
4 silly install loadCurrentTree
5 silly install readGlobalPackageData

I am currently facing a conundrum with MobX's shouldComponentUpdate not working properly in a HOC hierarchy. I'm using the @injectIntl decorator from react-intl and the @observer decorator from react-mobx.

This example is a little contrived, but hopefully it gets the point across:

class TodoList extends Component {
    todos = [];

    render() {
View sxhkdrc
super + button{1-3}
bspc pointer -g {move,resize_side,resize_corner}
# This got it working
super + !button{1-3}
bspc pointer -t %i %i
super + @button{1-3}
bspc pointer -u
View 雨.html
<meta charset=utf-8>
<canvas id=>
<script>="",お=!+ぁ,ぃ=!+ぁ,ぅ=+{},ざ=お[0],ご=お[1],く=ぅ[5],け=(お.ぃ+ぅ)[1],し=お[2],げ=ぅ[1],さ=ぃ[3],ぐ=お[3],が=お[う=++++++++++ご][う],ぉ=" ",え="\\",ぇ="'",い='"',が(が((あ=++++++ぉ)++が(あ+が(あ+++++(ぎ=ぃ[1])+(こ=+160)++"("++"挽屵㤶攸ⱹ㵰㵛栽挮睩摴栽㌶〬挮桥楧桴㴲㄰Ⱪ㴰崻獥瑉湴敲癡氨≟却祬攽椿❲杢愨〬〬〬⸰㈩✺〻归散琨〬〬栬栩㭟却祬攽⬫椥㈿✣ぃ〧㨧⍆䙆✻景爨砽䤻砻灛硝㵹㹉⭍慴栮牡湤潭⠩⩨籼礫椥㈩彔數琨挮楮湥版呍䱛砭⴫䤪⡹㵰學嵼〩ⵉ嵼簧✬ㄲ⩸ⰱ㈪礩㭟呥硴⠧‭䴴呒ㅘ❛楝ⰱ㈪椫㈶㌬㈰㐩∮牥灬慣攨⽟⽧Ⱒ挮来瑃潮瑥硴⠧㉤✩⹦楬氢⤬䤽㌰⤠"++(き=")."++++(え+154)++++"(/")+("%."+(か="/"++147+",'")+"'")+(き+"(..)"+++++++170+"$1')")+い)())()+い)())()</script>
maxdeviant / hotel.paradise
Created Nov 22, 2014
ParadiseScript Example
View hotel.paradise
create hotel
note Description of the hotel.
program enter hotel
usage check into
create lobby
note A grand lobby.
create reception desk
View Dockerfile
# get latest node.js image
FROM node:latest
# set user root
USER root
# install shout
RUN npm install -g shout
# copy server config
View gist:ef29feed5a4d0a47b1c8
Sid Meier's 10 Rules of Game Design
Choose a topic you have a passion for. Game Design is about creativity.
Do research after the game is done. Tap into the player’s brain.
Define your axioms, refine your axioms. Prototype, prototype, prototype; sit in all the chairs.
Double it or cut it in half. You are more wrong than you think.
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