Skip to content

Instantly share code, notes, and snippets.

View maximilionus's full-sized avatar
🐧

MAXIMILI maximilionus

🐧
View GitHub Profile
Write-Host -b Red 'Installed profile source code moved to github repo, gist was deprecated. Run `PS> poshpoup` right now to upgrade to supported version'
oh-my-posh init pwsh --config ~/oh_my_posh/themes/bubblesextra.omp.json | Invoke-Expression
Import-Module Terminal-Icons
Import-Module posh-git
Set-PSReadLineKeyHandler -Key Tab -Function Complete
Set-PSReadlineKeyHandler -Key Ctrl+d -Function DeleteCharOrExit
Set-PSReadlineOption -BellStyle None
@maximilionus
maximilionus / NADTT.txt
Created April 7, 2020 00:22
QuickBMS script for working with Nier: Automata .dtt archives
idstring "DAT\0"
for OFFSET = 0 < EOF
findloc OFFSET string "DDS "
goto OFFSET
get ddsMagic long
findloc SIZE string "DDS " 0 ""
if SIZE == ""
get SIZE asize
endif
goto SIZE
@maximilionus
maximilionus / model_a2.cfg
Last active September 8, 2019 20:39
ArmA 2 && 3 - model.cfg for default Skeleton
class CfgSkeletons
{
class Default
{
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
class OFP2_ManSkeleton
{
@maximilionus
maximilionus / amap_sound_ambient.hpp
Last active July 2, 2019 16:12
ArmA 2/3 Map Config - adding Ambient sounds to map
/***
Header file shoud be included in main map config.cpp in your's map class name:
class MySuperMap
{
#include "amap_sound_ambient.hpp"
};
Or you can just copy-paste it :)
***/
class EnvSounds