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#include "perlin_noise.hpp" | |
#include <numeric> | |
#include <random> | |
namespace detail { | |
namespace perlin_noise { | |
double fade(double t) | |
{ | |
return t * t * t * (t * (t * 6 - 15) + 10); | |
} | |
double lerp(double t, double a, double b) | |
{ | |
return a + t * (b - a); | |
} | |
double grad(uint_fast8_t hash, double x, double y, double z) | |
{ | |
double u = hash < 8 ? x : y; | |
double v = hash < 4 ? y : hash == 12 || hash == 14 ? x : z; | |
return ((hash & 1) == 0 ? u : -u) + ((hash & 2) == 0 ? v : -v); | |
} | |
} // namespace perlin_noise | |
} // namespace detail | |
perlin_noise::perlin_noise(uint_least32_t seed) | |
{ | |
auto begin = this->vector.begin(); | |
auto end = std::next(begin, this->vector.size() / 2); | |
std::iota(begin, end, 0); | |
std::mt19937 engine(static_cast<uint_fast32_t>(seed)); | |
std::shuffle(begin, end, engine); | |
std::copy(begin, end, end); | |
} | |
double perlin_noise::noise(double x, double y, double z) | |
{ | |
using namespace detail::perlin_noise; | |
// Find the unit cube that contains the point. | |
// Find relative coordinates inside the unit cube. | |
auto X = static_cast<int_fast32_t>(std::floor(x)) & 0xFF; | |
auto Y = static_cast<int_fast32_t>(std::floor(y)) & 0xFF; | |
auto Z = static_cast<int_fast32_t>(std::floor(z)) & 0xFF; | |
x -= std::floor(x); | |
y -= std::floor(y); | |
z -= std::floor(z); | |
// Compute fade curves for each dimension. | |
auto u = fade(x); | |
auto v = fade(y); | |
auto w = fade(z); | |
uint_fast8_t const* p = this->vector.data(); | |
// Hash coordinates of the 8 cube corners. | |
auto a = p[X ] + Y; | |
auto aa = p[a ] + Z; | |
auto ab = p[a + 1] + Z; | |
auto b = p[X + 1] + Y; | |
auto ba = p[b ] + Z; | |
auto bb = p[b + 1] + Z; | |
// Blend in results from 8 corners of the cube. | |
auto g0 = grad(p[aa ], x , y , z ); | |
auto g1 = grad(p[ba ], x - 1, y , z ); | |
auto g2 = grad(p[ab ], x , y - 1, z ); | |
auto g3 = grad(p[bb ], x - 1, y - 1, z ); | |
auto g4 = grad(p[aa + 1], x , y , z - 1); | |
auto g5 = grad(p[ba + 1], x - 1, y , z - 1); | |
auto g6 = grad(p[ab + 1], x , y - 1, z - 1); | |
auto g7 = grad(p[bb + 1], x - 1, y - 1, z - 1); | |
auto l0 = lerp(u, g0, g1); | |
auto l1 = lerp(u, g2, g3); | |
auto l2 = lerp(u, g4, g5); | |
auto l3 = lerp(u, g6, g7); | |
auto l4 = lerp(v, l0, l1); | |
auto l5 = lerp(v, l2, l3); | |
auto n = lerp(w, l4, l5); | |
return (n + 1.0) / 2.0; | |
} |
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#include <cstdint> | |
#include <array> | |
class perlin_noise | |
{ | |
public: | |
perlin_noise(uint_least32_t seed); | |
double noise(double x, double y, double z); | |
private: | |
std::array<uint_fast8_t, 512> vector; | |
}; |
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#include <sstream> | |
#include <fstream> | |
#include <iomanip> | |
#include "perlin_noise.hpp" | |
// `basic_ios_format_saver` copied from libwio. | |
template<typename Char, typename Traits = std::char_traits<Char>> | |
class basic_ios_format_saver | |
{ | |
public: | |
typedef std::basic_ios<Char, Traits> ios_type; | |
explicit basic_ios_format_saver(ios_type& stream) | |
: _origin(stream) | |
, _saver(NULL) | |
{ | |
this->_saver.copyfmt(this->_origin); | |
} | |
~basic_ios_format_saver() | |
{ | |
this->restore(); | |
} | |
void restore() const | |
{ | |
this->_origin.copyfmt(this->_saver); | |
} | |
private: | |
ios_type& _origin; | |
std::ios _saver; | |
}; | |
typedef basic_ios_format_saver<char> ios_format_saver; | |
typedef basic_ios_format_saver<wchar_t> wios_format_saver; | |
int main(int argc, char const** argv) | |
{ | |
std::ofstream ofs("<insert path here>"); | |
assert(ofs); | |
uint32_t const blocks_h = 64; | |
uint32_t const blocks_v = blocks_h; | |
uint32_t const block_size = 8; | |
uint32_t const seed = 1; | |
ofs << "<DOCTYPE html>\n" | |
"<html>\n" | |
" <head>\n" | |
" <meta charset=\"UTF-8\">\n" | |
" <title>map test</title>\n" | |
" <script style=\"text/javascript\">\n" | |
" function draw_map() {\n" | |
" // Map layout.\n" | |
" var blocks_h = " << blocks_h << ";\n" | |
" var blocks_v = " << blocks_v << ";\n" | |
" var block_size = " << block_size << ";\n" | |
" \n" | |
" var canvas = document.getElementById('map_canvas');\n" | |
" canvas.width = blocks_h * block_size;\n" | |
" canvas.height = blocks_v * block_size;\n" | |
" \n" | |
" var context = canvas.getContext('2d');\n" | |
" \n" | |
" // Fill background.\n" | |
" context.fillStyle = '#000';\n" | |
" context.fillRect(0, 0, canvas.width, canvas.height);\n" | |
" \n" | |
" function draw_block(x, y, style) {\n" | |
" // Upscale block coordinates to pixels.\n" | |
" x *= block_size;\n" | |
" y *= block_size;\n" | |
" \n" | |
" // Draw a red block.\n" | |
" context.fillStyle = style;\n" | |
" context.fillRect(x, y, block_size, block_size);\n" | |
" }\n" | |
" \n" | |
" function pad_string(str, length, pad) {\n" | |
" while (str.length < length) {\n" | |
" str = pad + str;\n" | |
" }\n" | |
" return str;\n" | |
" }\n" | |
" \n" | |
" function value_to_css_color(value) {\n" | |
" var c = pad_string(value.toString(16), 2, '0');\n" | |
" return '#' + c + c + c;\n" | |
//" var c = pad_string(value.toString(16), 6, '0');\n" | |
//" return '#' + c;\n" | |
" }\n" | |
" \n" | |
" var blocks = [\n"; | |
{ // ios_format_saver scope | |
ios_format_saver ofs_format(ofs); | |
ofs << std::hex << std::setfill('0'); | |
std::mt19937 engine(static_cast<uint_fast32_t>(seed)); | |
engine.discard(10); | |
perlin_noise pn(engine()); | |
perlin_noise pn_r(engine()); | |
perlin_noise pn_g(engine()); | |
perlin_noise pn_b(engine()); | |
for (uint32_t v = 0; v < blocks_v; ++v) { | |
ofs << " ["; | |
for (uint32_t h = 0; h < blocks_h; ++h) { | |
double x = static_cast<double>(h) / blocks_h; | |
double y = static_cast<double>(v) / blocks_v; | |
double n = pn.noise(x, y, 0.8) * 20; | |
double r = pn_r.noise(x, y, 0.8) * 20; | |
double g = pn_g.noise(x, y, 0.8) * 20; | |
double b = pn_b.noise(x, y, 0.8) * 20; | |
n -= std::floor(n); | |
r -= std::floor(r); | |
g -= std::floor(g); | |
b -= std::floor(b); | |
uint32_t color = static_cast<uint32_t>(std::floor(0x100 * n)); | |
ofs << " 0x" << std::setw(2) << color << ","; | |
//uint32_t color = (static_cast<uint32_t>(std::floor(0x100 * r)) << 16) | |
// | (static_cast<uint32_t>(std::floor(0x100 * g)) << 8) | |
// | (static_cast<uint32_t>(std::floor(0x100 * b)) << 0); | |
//ofs << " 0x" << std::setw(6) << color << ","; | |
} | |
ofs << " ],\n"; | |
} | |
} | |
ofs << " ];\n" | |
" \n" | |
" for (var y = 0; y < blocks.length; ++y) {\n" | |
" var row = blocks[y];\n" | |
" for (var x = 0; x < row.length; ++x) {\n" | |
" draw_block(x, y, value_to_css_color(row[x]));\n" | |
" }\n" | |
" }\n" | |
" };\n" | |
" </script>\n" | |
" </head>\n" | |
" <body onload=\"javascript:draw_map();\">\n" | |
" <canvas id=\"map_canvas\"></canvas>\n" | |
" </body>\n" | |
"</html>\n"; | |
return 0; | |
} |
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<DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
<title>map test</title> | |
<script style="text/javascript"> | |
function draw_map() { | |
// Map layout. | |
var blocks_h = 64; | |
var blocks_v = 64; | |
var block_size = 8; | |
var canvas = document.getElementById('map_canvas'); | |
canvas.width = blocks_h * block_size; | |
canvas.height = blocks_v * block_size; | |
var context = canvas.getContext('2d'); | |
// Fill background. | |
context.fillStyle = '#000'; | |
context.fillRect(0, 0, canvas.width, canvas.height); | |
function draw_block(x, y, style) { | |
// Upscale block coordinates to pixels. | |
x *= block_size; | |
y *= block_size; | |
// Draw a red block. | |
context.fillStyle = style; | |
context.fillRect(x, y, block_size, block_size); | |
} | |
function pad_string(str, length, pad) { | |
while (str.length < length) { | |
str = pad + str; | |
} | |
return str; | |
} | |
function value_to_css_color(value) { | |
var c = pad_string(value.toString(16), 2, '0'); | |
return '#' + c + c + c; | |
} | |
var blocks = [ | |
[ 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, ], | |
[ 0xb7, 0xb7, 0xb7, 0xb7, 0xb7, 0xb7, 0xb7, 0xb6, 0xb6, 0xb5, 0xb5, 0xb4, 0xb3, 0xb3, 0xb2, 0xb0, 0xaf, 0xae, 0xad, 0xab, 0xaa, 0xa8, 0xa6, 0xa4, 0xa2, 0xa0, 0x9e, 0x9c, 0x9a, 0x98, 0x96, 0x94, 0x91, 0x8f, 0x8d, 0x8b, 0x89, 0x87, 0x85, 0x83, 0x81, 0x7f, 0x7d, 0x7b, 0x79, 0x78, 0x76, 0x75, 0x74, 0x72, 0x71, 0x70, 0x70, 0x6f, 0x6e, 0x6e, 0x6d, 0x6d, 0x6c, 0x6c, 0x6c, 0x6c, 0x6c, 0x6c, ], | |
[ 0xda, 0xda, 0xda, 0xda, 0xd9, 0xd9, 0xd9, 0xd8, 0xd7, 0xd6, 0xd5, 0xd4, 0xd2, 0xd1, 0xcf, 0xcd, 0xca, 0xc8, 0xc5, 0xc2, 0xbf, 0xbc, 0xb8, 0xb5, 0xb1, 0xad, 0xa9, 0xa5, 0xa1, 0x9c, 0x98, 0x94, 0x8f, 0x8b, 0x86, 0x82, 0x7e, 0x7a, 0x76, 0x72, 0x6e, 0x6a, 0x66, 0x63, 0x5f, 0x5c, 0x59, 0x57, 0x54, 0x52, 0x50, 0x4e, 0x4c, 0x4a, 0x49, 0x48, 0x47, 0x46, 0x46, 0x45, 0x45, 0x45, 0x45, 0x45, ], | |
[ 0xfb, 0xfb, 0xfb, 0xfb, 0xfb, 0xfa, 0xfa, 0xf9, 0xf8, 0xf7, 0xf5, 0xf3, 0xf1, 0xee, 0xeb, 0xe8, 0xe5, 0xe1, 0xdd, 0xd8, 0xd4, 0xcf, 0xca, 0xc4, 0xbf, 0xb9, 0xb3, 0xad, 0xa7, 0xa0, 0x9a, 0x94, 0x8d, 0x87, 0x80, 0x7a, 0x73, 0x6d, 0x67, 0x61, 0x5b, 0x56, 0x50, 0x4b, 0x46, 0x42, 0x3d, 0x39, 0x36, 0x32, 0x2f, 0x2c, 0x29, 0x27, 0x25, 0x24, 0x22, 0x21, 0x20, 0x20, 0x1f, 0x1f, 0x1f, 0x1f, ], | |
[ 0x1c, 0x1c, 0x1c, 0x1b, 0x1b, 0x1a, 0x1a, 0x18, 0x17, 0x15, 0x13, 0x10, 0x0e, 0x0a, 0x06, 0x02, 0xfe, 0xf9, 0xf3, 0xee, 0xe8, 0xe1, 0xda, 0xd3, 0xcc, 0xc4, 0xbd, 0xb5, 0xad, 0xa4, 0x9c, 0x93, 0x8b, 0x83, 0x7a, 0x72, 0x69, 0x61, 0x59, 0x52, 0x4a, 0x43, 0x3c, 0x35, 0x2f, 0x28, 0x23, 0x1d, 0x18, 0x14, 0x10, 0x0c, 0x09, 0x06, 0x03, 0x01, 0xff, 0xfe, 0xfd, 0xfc, 0xfb, 0xfb, 0xfb, 0xfa, ], | |
[ 0x3a, 0x3a, 0x3a, 0x3a, 0x39, 0x38, 0x37, 0x36, 0x34, 0x32, 0x2f, 0x2c, 0x29, 0x25, 0x20, 0x1b, 0x15, 0x0f, 0x09, 0x02, 0xfa, 0xf2, 0xea, 0xe2, 0xd9, 0xcf, 0xc6, 0xbc, 0xb2, 0xa8, 0x9e, 0x94, 0x89, 0x7f, 0x75, 0x6a, 0x60, 0x56, 0x4d, 0x43, 0x3a, 0x31, 0x28, 0x20, 0x18, 0x11, 0x0a, 0x03, 0xfd, 0xf8, 0xf2, 0xee, 0xea, 0xe6, 0xe3, 0xe0, 0xde, 0xdc, 0xdb, 0xda, 0xd9, 0xd9, 0xd9, 0xd9, ], | |
[ 0x56, 0x56, 0x56, 0x56, 0x55, 0x54, 0x53, 0x51, 0x4f, 0x4d, 0x4a, 0x46, 0x42, 0x3d, 0x38, 0x32, 0x2b, 0x24, 0x1d, 0x14, 0x0c, 0x02, 0xf9, 0xef, 0xe4, 0xda, 0xce, 0xc3, 0xb7, 0xac, 0xa0, 0x94, 0x88, 0x7c, 0x6f, 0x64, 0x58, 0x4c, 0x41, 0x36, 0x2b, 0x20, 0x16, 0x0d, 0x04, 0xfb, 0xf3, 0xeb, 0xe4, 0xdd, 0xd8, 0xd2, 0xcd, 0xc9, 0xc6, 0xc2, 0xc0, 0xbe, 0xbc, 0xbb, 0xba, 0xba, 0xb9, 0xb9, ], | |
[ 0x6f, 0x6f, 0x6f, 0x6f, 0x6e, 0x6d, 0x6c, 0x6a, 0x68, 0x65, 0x62, 0x5d, 0x59, 0x53, 0x4d, 0x47, 0x3f, 0x37, 0x2f, 0x25, 0x1c, 0x11, 0x06, 0xfb, 0xef, 0xe3, 0xd6, 0xc9, 0xbc, 0xaf, 0xa2, 0x94, 0x86, 0x79, 0x6b, 0x5e, 0x50, 0x43, 0x36, 0x2a, 0x1d, 0x12, 0x06, 0xfb, 0xf1, 0xe7, 0xde, 0xd5, 0xcd, 0xc6, 0xbf, 0xb9, 0xb4, 0xaf, 0xab, 0xa8, 0xa5, 0xa2, 0xa0, 0x9f, 0x9e, 0x9e, 0x9d, 0x9d, ], | |
[ 0x86, 0x86, 0x86, 0x86, 0x85, 0x84, 0x83, 0x81, 0x7e, 0x7b, 0x77, 0x72, 0x6d, 0x67, 0x61, 0x59, 0x51, 0x48, 0x3f, 0x35, 0x2a, 0x1e, 0x12, 0x06, 0xf9, 0xeb, 0xde, 0xcf, 0xc1, 0xb2, 0xa3, 0x94, 0x85, 0x76, 0x67, 0x58, 0x4a, 0x3b, 0x2d, 0x1f, 0x12, 0x05, 0xf8, 0xec, 0xe1, 0xd6, 0xcc, 0xc2, 0xba, 0xb1, 0xaa, 0xa3, 0x9d, 0x98, 0x94, 0x90, 0x8d, 0x8a, 0x88, 0x87, 0x86, 0x85, 0x85, 0x84, ], | |
[ 0x9a, 0x9a, 0x9a, 0x99, 0x99, 0x98, 0x96, 0x94, 0x91, 0x8e, 0x89, 0x85, 0x7f, 0x79, 0x71, 0x69, 0x61, 0x57, 0x4d, 0x42, 0x36, 0x2a, 0x1d, 0x0f, 0x01, 0xf3, 0xe4, 0xd5, 0xc5, 0xb5, 0xa5, 0x95, 0x85, 0x74, 0x64, 0x54, 0x44, 0x35, 0x25, 0x16, 0x08, 0xfa, 0xec, 0xdf, 0xd3, 0xc7, 0xbd, 0xb2, 0xa9, 0xa0, 0x98, 0x91, 0x8a, 0x85, 0x80, 0x7c, 0x78, 0x75, 0x73, 0x72, 0x71, 0x70, 0x6f, 0x6f, ], | |
[ 0xab, 0xab, 0xaa, 0xaa, 0xa9, 0xa8, 0xa6, 0xa4, 0xa1, 0x9e, 0x99, 0x94, 0x8e, 0x87, 0x7f, 0x77, 0x6e, 0x64, 0x59, 0x4d, 0x41, 0x34, 0x26, 0x18, 0x09, 0xf9, 0xe9, 0xd9, 0xc9, 0xb8, 0xa7, 0x96, 0x84, 0x73, 0x62, 0x51, 0x40, 0x30, 0x1f, 0x10, 0x00, 0xf1, 0xe3, 0xd5, 0xc8, 0xbc, 0xb0, 0xa5, 0x9b, 0x92, 0x89, 0x82, 0x7b, 0x75, 0x70, 0x6b, 0x68, 0x65, 0x62, 0x61, 0x5f, 0x5f, 0x5e, 0x5e, ], | |
[ 0xb8, 0xb8, 0xb8, 0xb7, 0xb7, 0xb5, 0xb4, 0xb1, 0xae, 0xaa, 0xa6, 0xa0, 0x9a, 0x93, 0x8b, 0x82, 0x78, 0x6e, 0x62, 0x56, 0x49, 0x3c, 0x2d, 0x1e, 0x0f, 0xff, 0xee, 0xdd, 0xcc, 0xba, 0xa9, 0x97, 0x85, 0x73, 0x61, 0x4f, 0x3d, 0x2c, 0x1b, 0x0a, 0xfa, 0xeb, 0xdc, 0xcd, 0xc0, 0xb3, 0xa7, 0x9b, 0x91, 0x87, 0x7e, 0x76, 0x6f, 0x69, 0x63, 0x5f, 0x5b, 0x58, 0x56, 0x54, 0x53, 0x52, 0x51, 0x51, ], | |
[ 0xc2, 0xc2, 0xc2, 0xc1, 0xc1, 0xbf, 0xbe, 0xbb, 0xb8, 0xb4, 0xaf, 0xaa, 0xa3, 0x9c, 0x94, 0x8a, 0x80, 0x76, 0x6a, 0x5d, 0x50, 0x42, 0x33, 0x24, 0x14, 0x03, 0xf2, 0xe1, 0xcf, 0xbd, 0xaa, 0x98, 0x85, 0x73, 0x60, 0x4e, 0x3c, 0x2a, 0x18, 0x07, 0xf7, 0xe7, 0xd7, 0xc8, 0xba, 0xad, 0xa1, 0x95, 0x8a, 0x80, 0x77, 0x6f, 0x67, 0x61, 0x5b, 0x56, 0x53, 0x4f, 0x4d, 0x4b, 0x4a, 0x49, 0x49, 0x48, ], | |
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]; | |
for (var y = 0; y < blocks.length; ++y) { | |
var row = blocks[y]; | |
for (var x = 0; x < row.length; ++x) { | |
draw_block(x, y, value_to_css_color(row[x])); | |
} | |
} | |
}; | |
</script> | |
</head> | |
<body onload="javascript:draw_map();"> | |
<canvas id="map_canvas"></canvas> | |
</body> | |
</html> |
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