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//: Playground - noun: a place where people can play | |
import UIKit | |
protocol Human { | |
var name : String {get set} | |
func run() | |
func eat() | |
func sleep() | |
} | |
class Soldier : Human{ | |
var name: String | |
init(SoldierName soldiername : String) { | |
self.name = soldiername | |
} | |
func run() { | |
print("soldier \(name) is running") | |
} | |
func eat() { | |
print("soldider \(name) is eating") | |
} | |
func sleep() { | |
print("soldider \(name) is sleeping") | |
} | |
} | |
class Civilian : Human { | |
var name: String | |
init(CivilianName civilianName : String) { | |
self.name = civilianName | |
} | |
func run() { | |
print("\(name) is running") | |
} | |
func eat() { | |
print("\(name) is eating") | |
} | |
func sleep() { | |
print("\(name) is sleeping") | |
} | |
} | |
enum HumanTypes{ | |
case Soldier | |
case Civilian | |
} | |
class HumanFactory{ | |
private static var sharedHumanFactory = HumanFactory() | |
class func shared() -> HumanFactory { | |
return sharedHumanFactory | |
} | |
func getHuman(HumanType humanType : HumanTypes, HumanName humanName : String)->Human{ | |
switch humanType { | |
case .Soldier: | |
return Soldier(SoldierName: humanName) | |
case .Civilian: | |
return Civilian(CivilianName: humanName) | |
} | |
} | |
} | |
let soldier = HumanFactory.shared().getHuman(HumanType: .Soldier, HumanName: "Jay") | |
soldier.sleep() | |
let civilian = HumanFactory.shared().getHuman(HumanType: .Civilian, HumanName: "Saman") | |
civilian.run() | |
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