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@mb12
Created June 11, 2015 00:09
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logcat for mapbox-gl-native testapp on Google Samsung Nexus S
I/mbgl (28948): {1}{Map}[Android]: Not activating as we are not ready
I/mbgl (28948): {1}{Map}[Android]: Not deactivating as we are not ready
I/mbgl (28948): {Main}[OpenGL]: EGL Vendor: Android
I/mbgl (28948): {Main}[OpenGL]: EGL Version: 1.4 Android META-EGL
I/mbgl (28948): {Main}[OpenGL]: EGL Client APIs: OpenGL_ES
I/mbgl (28948): {Main}[OpenGL]: EGL Client Extensions: EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_fence_sync EGL_ANDROID_image_native_buffer
I/mbgl (28948): {Main}[OpenGL]: Found 6 configs
I/mbgl (28948): {Main}[OpenGL]: Config 0:
I/mbgl (28948): {Main}[OpenGL]: ...Caveat: 12344
I/mbgl (28948): {Main}[OpenGL]: ...Conformant: 4
I/mbgl (28948): {Main}[OpenGL]: ...Color: 32
I/mbgl (28948): {Main}[OpenGL]: ...Red: 8
I/mbgl (28948): {Main}[OpenGL]: ...Green: 8
I/mbgl (28948): {Main}[OpenGL]: ...Blue: 8
I/mbgl (28948): {Main}[OpenGL]: ...Alpha: 8
I/mbgl (28948): {Main}[OpenGL]: ...Alpha mask: 0
I/mbgl (28948): {Main}[OpenGL]: ...Depth: 24
I/mbgl (28948): {Main}[OpenGL]: ...Stencil: 8
I/mbgl (28948): {Main}[OpenGL]: ...Sample buffers: 0
I/mbgl (28948): {Main}[OpenGL]: ...Samples: 0
I/mbgl (28948): {Main}[OpenGL]: Config 1:
I/mbgl (28948): {Main}[OpenGL]: ...Caveat: 12344
I/mbgl (28948): {Main}[OpenGL]: ...Conformant: 4
I/mbgl (28948): {Main}[OpenGL]: ...Color: 32
I/mbgl (28948): {Main}[OpenGL]: ...Red: 8
I/mbgl (28948): {Main}[OpenGL]: ...Green: 8
I/mbgl (28948): {Main}[OpenGL]: ...Blue: 8
I/mbgl (28948): {Main}[OpenGL]: ...Alpha: 0
I/mbgl (28948): {Main}[OpenGL]: ...Alpha mask: 0
I/mbgl (28948): {Main}[OpenGL]: ...Depth: 24
I/mbgl (28948): {Main}[OpenGL]: ...Stencil: 8
I/mbgl (28948): {Main}[OpenGL]: ...Sample buffers: 0
I/mbgl (28948): {Main}[OpenGL]: ...Samples: 0
I/mbgl (28948): {Main}[OpenGL]: Config 2:
I/mbgl (28948): {Main}[OpenGL]: ...Caveat: 12344
I/mbgl (28948): {Main}[OpenGL]: ...Conformant: 4
I/mbgl (28948): {Main}[OpenGL]: ...Color: 32
I/mbgl (28948): {Main}[OpenGL]: ...Red: 8
I/mbgl (28948): {Main}[OpenGL]: ...Green: 8
I/mbgl (28948): {Main}[OpenGL]: ...Blue: 8
I/mbgl (28948): {Main}[OpenGL]: ...Alpha: 8
I/mbgl (28948): {Main}[OpenGL]: ...Alpha mask: 0
I/mbgl (28948): {Main}[OpenGL]: ...Depth: 24
I/mbgl (28948): {Main}[OpenGL]: ...Stencil: 8
I/mbgl (28948): {Main}[OpenGL]: ...Sample buffers: 1
I/mbgl (28948): {Main}[OpenGL]: ...Samples: 4
I/mbgl (28948): {Main}[OpenGL]: Config 3:
I/mbgl (28948): {Main}[OpenGL]: ...Caveat: 12344
I/mbgl (28948): {Main}[OpenGL]: ...Conformant: 4
I/mbgl (28948): {Main}[OpenGL]: ...Color: 32
I/mbgl (28948): {Main}[OpenGL]: ...Red: 8
I/mbgl (28948): {Main}[OpenGL]: ...Green: 8
I/mbgl (28948): {Main}[OpenGL]: ...Blue: 8
I/mbgl (28948): {Main}[OpenGL]: ...Alpha: 0
I/mbgl (28948): {Main}[OpenGL]: ...Alpha mask: 0
I/mbgl (28948): {Main}[OpenGL]: ...Depth: 24
I/mbgl (28948): {Main}[OpenGL]: ...Stencil: 8
I/mbgl (28948): {Main}[OpenGL]: ...Sample buffers: 1
I/mbgl (28948): {Main}[OpenGL]: ...Samples: 4
I/mbgl (28948): {Main}[OpenGL]: Config 4:
I/mbgl (28948): {Main}[OpenGL]: ...Caveat: 12344
I/mbgl (28948): {Main}[OpenGL]: ...Conformant: 4
I/mbgl (28948): {Main}[OpenGL]: ...Color: 16
I/mbgl (28948): {Main}[OpenGL]: ...Red: 5
I/mbgl (28948): {Main}[OpenGL]: ...Green: 6
I/mbgl (28948): {Main}[OpenGL]: ...Blue: 5
I/mbgl (28948): {Main}[OpenGL]: ...Alpha: 0
I/mbgl (28948): {Main}[OpenGL]: ...Alpha mask: 0
I/mbgl (28948): {Main}[OpenGL]: ...Depth: 24
I/mbgl (28948): {Main}[OpenGL]: ...Stencil: 8
I/mbgl (28948): {Main}[OpenGL]: ...Sample buffers: 0
I/mbgl (28948): {Main}[OpenGL]: ...Samples: 0
I/mbgl (28948): {Main}[OpenGL]: Config 5:
I/mbgl (28948): {Main}[OpenGL]: ...Caveat: 12344
I/mbgl (28948): {Main}[OpenGL]: ...Conformant: 4
I/mbgl (28948): {Main}[OpenGL]: ...Color: 16
I/mbgl (28948): {Main}[OpenGL]: ...Red: 5
I/mbgl (28948): {Main}[OpenGL]: ...Green: 6
I/mbgl (28948): {Main}[OpenGL]: ...Blue: 5
I/mbgl (28948): {Main}[OpenGL]: ...Alpha: 0
I/mbgl (28948): {Main}[OpenGL]: ...Alpha mask: 0
I/mbgl (28948): {Main}[OpenGL]: ...Depth: 24
I/mbgl (28948): {Main}[OpenGL]: ...Stencil: 8
I/mbgl (28948): {Main}[OpenGL]: ...Sample buffers: 1
I/mbgl (28948): {Main}[OpenGL]: ...Samples: 4
I/mbgl (28948): {Main}[OpenGL]: Chosen config is 1
I/mbgl (28948): {Main}[OpenGL]: Chosen window format is 511
I/mbgl (29818): {0}{Map}[Android]: Not activating as we are not ready
I/mbgl (29818): {0}{Map}[Android]: Not deactivating as we are not ready
I/mbgl (29818): {Main}[OpenGL]: EGL Vendor: Android
I/mbgl (29818): {Main}[OpenGL]: EGL Version: 1.4 Android META-EGL
I/mbgl (29818): {Main}[OpenGL]: EGL Client APIs: OpenGL_ES
I/mbgl (29818): {Main}[OpenGL]: EGL Client Extensions: EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_fence_sync EGL_ANDROID_image_native_buffer
I/mbgl (29818): {Main}[OpenGL]: Found 6 configs
I/mbgl (29818): {Main}[OpenGL]: Config 0:
I/mbgl (29818): {Main}[OpenGL]: ...Caveat: 12344
I/mbgl (29818): {Main}[OpenGL]: ...Conformant: 4
I/mbgl (29818): {Main}[OpenGL]: ...Color: 32
I/mbgl (29818): {Main}[OpenGL]: ...Red: 8
I/mbgl (29818): {Main}[OpenGL]: ...Green: 8
I/mbgl (29818): {Main}[OpenGL]: ...Blue: 8
I/mbgl (29818): {Main}[OpenGL]: ...Alpha: 8
I/mbgl (29818): {Main}[OpenGL]: ...Alpha mask: 0
I/mbgl (29818): {Main}[OpenGL]: ...Depth: 24
I/mbgl (29818): {Main}[OpenGL]: ...Stencil: 8
I/mbgl (29818): {Main}[OpenGL]: ...Sample buffers: 0
I/mbgl (29818): {Main}[OpenGL]: ...Samples: 0
I/mbgl (29818): {Main}[OpenGL]: Config 1:
I/mbgl (29818): {Main}[OpenGL]: ...Caveat: 12344
I/mbgl (29818): {Main}[OpenGL]: ...Conformant: 4
I/mbgl (29818): {Main}[OpenGL]: ...Color: 32
I/mbgl (29818): {Main}[OpenGL]: ...Red: 8
I/mbgl (29818): {Main}[OpenGL]: ...Green: 8
I/mbgl (29818): {Main}[OpenGL]: ...Blue: 8
I/mbgl (29818): {Main}[OpenGL]: ...Alpha: 0
I/mbgl (29818): {Main}[OpenGL]: ...Alpha mask: 0
I/mbgl (29818): {Main}[OpenGL]: ...Depth: 24
I/mbgl (29818): {Main}[OpenGL]: ...Stencil: 8
I/mbgl (29818): {Main}[OpenGL]: ...Sample buffers: 0
I/mbgl (29818): {Main}[OpenGL]: ...Samples: 0
I/mbgl (29818): {Main}[OpenGL]: Config 2:
I/mbgl (29818): {Main}[OpenGL]: ...Caveat: 12344
I/mbgl (29818): {Main}[OpenGL]: ...Conformant: 4
I/mbgl (29818): {Main}[OpenGL]: ...Color: 32
I/mbgl (29818): {Main}[OpenGL]: ...Red: 8
I/mbgl (29818): {Main}[OpenGL]: ...Green: 8
I/mbgl (29818): {Main}[OpenGL]: ...Blue: 8
I/mbgl (29818): {Main}[OpenGL]: ...Alpha: 8
I/mbgl (29818): {Main}[OpenGL]: ...Alpha mask: 0
I/mbgl (29818): {Main}[OpenGL]: ...Depth: 24
I/mbgl (29818): {Main}[OpenGL]: ...Stencil: 8
I/mbgl (29818): {Main}[OpenGL]: ...Sample buffers: 1
I/mbgl (29818): {Main}[OpenGL]: ...Samples: 4
I/mbgl (29818): {Main}[OpenGL]: Config 3:
I/mbgl (29818): {Main}[OpenGL]: ...Caveat: 12344
I/mbgl (29818): {Main}[OpenGL]: ...Conformant: 4
I/mbgl (29818): {Main}[OpenGL]: ...Color: 32
I/mbgl (29818): {Main}[OpenGL]: ...Red: 8
I/mbgl (29818): {Main}[OpenGL]: ...Green: 8
I/mbgl (29818): {Main}[OpenGL]: ...Blue: 8
I/mbgl (29818): {Main}[OpenGL]: ...Alpha: 0
I/mbgl (29818): {Main}[OpenGL]: ...Alpha mask: 0
I/mbgl (29818): {Main}[OpenGL]: ...Depth: 24
I/mbgl (29818): {Main}[OpenGL]: ...Stencil: 8
I/mbgl (29818): {Main}[OpenGL]: ...Sample buffers: 1
I/mbgl (29818): {Main}[OpenGL]: ...Samples: 4
I/mbgl (29818): {Main}[OpenGL]: Config 4:
I/mbgl (29818): {Main}[OpenGL]: ...Caveat: 12344
I/mbgl (29818): {Main}[OpenGL]: ...Conformant: 4
I/mbgl (29818): {Main}[OpenGL]: ...Color: 16
I/mbgl (29818): {Main}[OpenGL]: ...Red: 5
I/mbgl (29818): {Main}[OpenGL]: ...Green: 6
I/mbgl (29818): {Main}[OpenGL]: ...Blue: 5
I/mbgl (29818): {Main}[OpenGL]: ...Alpha: 0
I/mbgl (29818): {Main}[OpenGL]: ...Alpha mask: 0
I/mbgl (29818): {Main}[OpenGL]: ...Depth: 24
I/mbgl (29818): {Main}[OpenGL]: ...Stencil: 8
I/mbgl (29818): {Main}[OpenGL]: ...Sample buffers: 0
I/mbgl (29818): {Main}[OpenGL]: ...Samples: 0
I/mbgl (29818): {Main}[OpenGL]: Config 5:
I/mbgl (29818): {Main}[OpenGL]: ...Caveat: 12344
I/mbgl (29818): {Main}[OpenGL]: ...Conformant: 4
I/mbgl (29818): {Main}[OpenGL]: ...Color: 16
I/mbgl (29818): {Main}[OpenGL]: ...Red: 5
I/mbgl (29818): {Main}[OpenGL]: ...Green: 6
I/mbgl (29818): {Main}[OpenGL]: ...Blue: 5
I/mbgl (29818): {Main}[OpenGL]: ...Alpha: 0
I/mbgl (29818): {Main}[OpenGL]: ...Alpha mask: 0
I/mbgl (29818): {Main}[OpenGL]: ...Depth: 24
I/mbgl (29818): {Main}[OpenGL]: ...Stencil: 8
I/mbgl (29818): {Main}[OpenGL]: ...Sample buffers: 1
I/mbgl (29818): {Main}[OpenGL]: ...Samples: 4
I/mbgl (29818): {Main}[OpenGL]: Chosen config is 1
I/mbgl (29818): {Main}[OpenGL]: Chosen window format is 511
I/mbgl (29818): {Main}[OpenGL]: GL Vendor: Imagination Technologies
I/mbgl (29818): {Main}[OpenGL]: GL Renderer: PowerVR SGX 540
I/mbgl (29818): {Main}[OpenGL]: GL Version: OpenGL ES 2.0 build 1.8.GOOGLENEXUS.ED945322@2112805
I/mbgl (29818): {Main}[OpenGL]: GL SL Version: OpenGL ES GLSL ES 1.00 build 1.8.GOOGLENEXUS.ED945322@2112805
I/mbgl (29818): {Main}[OpenGL]: GL Extensions: GL_EXT_debug_marker GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_vertex_half_float GL_OES_texture_float GL_OES_texture_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_fragment_precision_high GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_required_internalformat GL_OES_depth_texture GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_standard_derivatives GL_OES_vertex_array_object GL_OES_egl_sync GL_EXT_multi_draw_arrays GL_EXT_texture_format_BGRA8888 G
I/mbgl (29818): {Main}[OpenGL]: GL Extensions: L_EXT_discard_framebuffer GL_EXT_shader_texture_lod GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_npot GL_IMG_texture_format_BGRA8888 GL_IMG_read_format GL_IMG_program_binary GL_IMG_multisampled_render_to_texture
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