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@mbarrin
Created September 24, 2014 08:37
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bs
Removed from Captain's Mode
Base movement speed from 300 to 290
Reworked Bloodrage
Old Bloodrage:
===============
Increases base damage, silences and deals damage over time.
- This also dispels the target.
- Buff cannot be dispelled
- Duration: 6/7/8/9
- Base Damage Bonus: 30/60/90/120%
- Damage Per Second: 20
- Mana Cost: 80
- Cooldown: 12/10/8/6
- Cast Point: 0.4
Cannot target Spell Immune (but Spell Immunity does not remove it)
New Bloodrage:
===============
Amplifies all damage taken and dealt (including spells)
A hero affected by the Bloodrage buff who kills a unit will be healed for 25% of the dying unit's max HP, however heroes affected by Bloodrage when killed will heal 25% of their max health to their killer
- This no longer dispels the target
- Buff can be dispelled
- Duration: 9/10/11/12
- Amplified Damage: 25/30/35/40%
- Mana Cost: 0
- Cooldown: 12/10/8/6
- Cast Point: 0.2
Can target Spell Immune (but Spell Immunity does remove it)
Notes: This no longer silences or does damage over time.
Replaced Blood Bath with a new active ability, Blood Rite
Blood Rite:
==========
Targets an area. An effect that is visible to enemies appears on the ground. After 3 seconds, enemies in the area are damaged and silenced.
Area of Effect: 600
Cast Range: 1500
Silence: 3/4/5/6
Damage : 120/160/200/240 Pure Damage
Mana Cost: 100
Cooldown: 29/26/23/20
Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)
Thirst now shows a debuff and a visible effect to the enemy when they are revealed
Thirst movement and damage bonuses are now proportional to how low the enemy's health is [?]
Thirst movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40
Rupture no longer deals initial damage
Rupture duration increased from 7/8/9 to 12
Rupture cooldown reduced from 70/60/50 to 60
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