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Created September 24, 2014 08:38
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pl
Phantom Lancer
Removed from Captain's Mode
Agility gain reduced from 4.2 to 3.0
Base Agility increased from 23 to 29
Base Strength increased from 18 to 21
Reworked Phantom Lancer:
Spirit Lance: unchanged
Phantom Rush: a passive basic ability for Phantom Lancer, or his illusions, to quickly close the distance to an enemy
Phantom Rush:
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Passive with cooldown. Triggers when issuing an attack order on an enemy unit outside of attack range. Grants bonus movement speed and Phase until Phantom Lancer strikes his target.
Minimum distance to trigger: 300
Maximum distance to trigger: 600/700/800/900
Cooldown: 16/12/8/4
Note: Illusions also have this passive.
Note: If the attack order on the original target is canceled, the speed bonus is lost.
Doppelganger: a new ability for dodging immediate danger, and confusing enemies with deceiving illusions
Doppelganger:
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Target an area. Phantom Lancer and all nearby illusions will disappear for 1 second, then have their positions shuffled into the target area. This also creates two illusions of opposite types.
Illusion 1: Deals 0% damage and takes 100% damage.
Illusion 2: Deals 20% damage and takes 600% damage.
Illusion duration: 8 seconds
Cast Range: 600
Target Area Radius: 325
Illusion Gather Range: 900
Mana Cost: 50
Cooldown: 25/20/15/10
Note: This ability dodges incoming projectiles.
Note: Allies can see which illusion takes 100% damage.
Juxtapose: now his Ultimate, and allows both Phantom Lancer and his illusions to create more illusions
Juxtapose:
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Grants Phantom Lancer, and his illusions, a chance to create an illusion when attacking.
Max Illusions: 6/8/10
Illusion Duration: 8 when created by the Phantom Lancer, 4 when created by his illusions
Hero Chance: 40/45/50%
Illusion Chance: 8%
Illusion Damage Taken: 500%
Illusion Damage Dealt: 16%
Note: Juxtapose illusions attack the target that the passive triggered on.
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