Created
October 29, 2017 07:52
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JNP3 Sokoban coordinates and direction handling
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data Coord = C Integer Integer | |
data Direction = R | U | L | D | |
data World = W Coord Direction Maze | |
handleEvent :: Event -> World -> World | |
handleEvent (KeyPress key) (W pos direction maze) = W pos'' dir'' maze where | |
maybeDir = keyToDir key | |
(pos', dir'') | |
| Just dir' <- maybeDir = (moveCoordDir dir' pos, dir') | |
| otherwise = (pos, direction) | |
pos'' = if isCoordValidForPlayer pos' maze then pos' else pos | |
handleEvent _ world = world | |
type CoordVec = (Integer, Integer) | |
-- dirToVec d = (round (negate $ sin a), round(cos a)) where a = directionToAngle d | |
dirToVec :: Direction -> CoordVec | |
dirToVec R = (1,0) | |
dirToVec U = (0,1) | |
dirToVec L = (-1,0) | |
dirToVec D = (0,-1) | |
maybeDirToVec :: Maybe Direction -> CoordVec | |
maybeDirToVec = maybe (0,0) dirToVec | |
moveCoordVec :: CoordVec -> Coord -> Coord | |
moveCoordVec (dx, dy) (C x y) = C (x+dx) (y+dy) | |
moveCoordDir :: Direction -> Coord -> Coord | |
moveCoordDir = moveCoordVec . dirToVec | |
keyToDir :: Text -> Maybe Direction | |
keyToDir "Left" = Just L | |
keyToDir "Up" = Just U | |
keyToDir "Right" = Just R | |
keyToDir "Down" = Just D | |
keyToDir _ = Nothing |
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