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@steipete
steipete / gist:3713233
Created September 13, 2012 09:39
I often use dispatch queues for locking, and this function just makes life SO MUCH EASIER. Accidental deadlocks in more complex code paths are a PITA otherwise. But Apple deprecated dispatch_get_current_queue with iOS6?
nline void pspdf_dispatch_sync_reentrant(dispatch_queue_t queue, dispatch_block_t block) {
dispatch_get_current_queue() == queue ? block() : dispatch_sync(queue, block);
}
@mbinna
mbinna / include-version-info.sh
Last active November 12, 2021 20:59
Include Version Info from Git into Info.plist at build time
Add the script include-version-info.sh into a new run script build phase of your application target. The build phase
should be located after the build phase "Copy Bundle Resources".
@steipete
steipete / UIImage+PSPDFKitAdditions.m
Created August 13, 2011 20:52
Preload UIImage for super-smooth interaction. especially great if you use JPGs, which otherwise produce a noticeable lag on the main thread.
- (UIImage *)pspdf_preloadedImage {
CGImageRef image = self.CGImage;
// make a bitmap context of a suitable size to draw to, forcing decode
size_t width = CGImageGetWidth(image);
size_t height = CGImageGetHeight(image);
CGColorSpaceRef colourSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef imageContext = CGBitmapContextCreate(NULL, width, height, 8, width*4, colourSpace,
kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Little);
@ole
ole / update_storyboard_strings.sh
Last active April 4, 2022 06:11
Automatically extract translatable strings from Xcode storyboards and update .strings files. Original version by MacRumors forum user mikezang (http://forums.macrumors.com/showpost.php?p=16060008&postcount=4). Slightly updated by Ole Begemann. NOTE: this Gist moved to a regular repo at https://github.com/ole/Storyboard-Strings-Extraction.
# (File moved to https://github.com/ole/Storyboard-Strings-Extraction)
@rsobik
rsobik / boost.sh
Created November 17, 2013 13:20
Build Boost 1.55.0 for iOS 7 and OS X including 64 Bit
#===============================================================================
# Filename: boost.sh
# Author: Pete Goodliffe
# Copyright: (c) Copyright 2009 Pete Goodliffe
# Licence: Please feel free to use this, with attribution
# Modified version
#===============================================================================
#
# Builds a Boost framework for the iPhone.
# Creates a set of universal libraries that can be used on an iPhone and in the
@mayoff
mayoff / makeAnimatedGif.m
Created February 16, 2013 23:00
Example of creating an animated GIF on iOS, with no 3rd-party code required. This should also be easy to port to OS X.
#import <UIKit/UIKit.h>
#import <ImageIO/ImageIO.h>
#import <MobileCoreServices/MobileCoreServices.h>
static UIImage *frameImage(CGSize size, CGFloat radians) {
UIGraphicsBeginImageContextWithOptions(size, YES, 1); {
[[UIColor whiteColor] setFill];
UIRectFill(CGRectInfinite);
CGContextRef gc = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(gc, size.width / 2, size.height / 2);
@skeeet
skeeet / xcode_ramdisk.sh
Created April 12, 2012 13:35 — forked from MaximKeegan/xcode_ramdisk.sh
Create a RAM disk for using with XCode
#!/bin/sh
# Create a RAM disk with same perms as mountpoint
# Script based on http://itux.idev.pro/2012/04/iservice-speed-up-your-xcode-%D0%BD%D0%B5%D0%BA%D0%BE%D1%82%D0%BE%D1%80%D1%8B%D0%B5-%D1%81%D0%BF%D0%BE%D1%81%D0%BE%D0%B1%D1%8B/ with some additions
# Usage: sudo ./xcode_ramdisk.sh start
USERNAME=$(logname)
TMP_DIR="/private/tmp"
RUN_DIR="/var/run"
SYS_CACHES_DIR="/Library/Caches"
@chriseidhof
chriseidhof / nsincrementalstore.markdown
Created February 18, 2012 16:39
Accessing an API using CoreData's NSIncrementalStore

Accessing an API using CoreData's NSIncrementalStore

Note: the original location of this article is on my blog, however, it is posted here too for better readability.

In this article, we will see how to use Core Data for accessing your API. We will use the Bandcamp API as our running example. I've only been experimenting with this code for a few days, so there might be mistakes in there.

@Robert-Beier
Robert-Beier / outdated_umlaute_and_eszett.ahk
Last active August 2, 2023 09:45
(outdated) Script for AutoHotkey to write german umlaute(ä, ö, ü) and eszett (ß) on US Keyboard on Windows like on MacOS
#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases.
; #Warn ; Enable warnings to assist with detecting common errors.
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
!u::Return ; umlaut
!s::SendInput % "ß"
*u::umlaut("u","ü","Ü")
*a::umlaut("a","ä","Ä")
@Robert-Beier
Robert-Beier / english_international_mac_keyboard_layout_for_windows.ahk
Last active August 9, 2023 07:10
AutoHotkey script allowing the English International keyboard shortcuts for umlaute (ä, ö, ü) and eszett (ß) on windows
; Alt+S -> ß
!s:: Send ß
return
; Alt+U followed by A -> ä
; Alt+U followed by Shift+A -> Ä
; Alt+U followed by O -> ö
; Alt+U followed by Shift+O -> Ö
; Alt+U followed by U -> ü
; Alt+U followed by Shift+U -> Ü