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@mbostock /.block
Last active Feb 9, 2016

OMG Particles!
license: gpl-3.0

Mouseover to make particles. Built with D3. I’ve written a slight newer version that creates particles continuously via d3.timer rather than on mouseover. So, check that out.

<!DOCTYPE html>
<meta charset="utf-8">
<style>
body {
margin: 0;
background: #222;
min-width: 960px;
}
rect {
fill: none;
pointer-events: all;
}
circle {
fill: none;
stroke-width: 2.5px;
}
</style>
<body>
<script src="//d3js.org/d3.v3.min.js"></script>
<script>
var width = Math.max(960, innerWidth),
height = Math.max(500, innerHeight);
var i = 0;
var svg = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height);
svg.append("rect")
.attr("width", width)
.attr("height", height)
.on("ontouchstart" in document ? "touchmove" : "mousemove", particle);
function particle() {
var m = d3.mouse(this);
svg.insert("circle", "rect")
.attr("cx", m[0])
.attr("cy", m[1])
.attr("r", 1e-6)
.style("stroke", d3.hsl((i = (i + 1) % 360), 1, .5))
.style("stroke-opacity", 1)
.transition()
.duration(2000)
.ease(Math.sqrt)
.attr("r", 100)
.style("stroke-opacity", 1e-6)
.remove();
d3.event.preventDefault();
}
</script>
@cmgerber

Did you mean to use Math.min instead of Math.max for the width and height?

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