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license: gpl-3.0

By default, clicking and dragging outside the current brush selection drags a new selection. This brush has been modified such that this interaction instead selects everything.

<!DOCTYPE html>
<style>
.selected {
fill: red;
stroke: brown;
}
</style>
<svg width="960" height="500"></svg>
<script src="https://d3js.org/d3.v4.min.js"></script>
<script>
var randomX = d3.randomUniform(0, 10),
randomY = d3.randomNormal(0.5, 0.12),
data = d3.range(800).map(function() { return [randomX(), randomY()]; });
var svg = d3.select("svg"),
margin = {top: 194, right: 50, bottom: 214, left: 50},
width = +svg.attr("width") - margin.left - margin.right,
height = +svg.attr("height") - margin.top - margin.bottom,
g = svg.append("g").attr("transform", "translate(" + margin.left + "," + margin.top + ")");
var x = d3.scaleLinear()
.domain([0, 10])
.range([0, width]);
var y = d3.scaleLinear()
.range([height, 0]);
var brush = d3.brushX()
.extent([[0, 0], [width, height]])
.on("start brush", brushed);
var dot = g.append("g")
.attr("fill-opacity", 0.2)
.selectAll("circle")
.data(data)
.enter().append("circle")
.attr("transform", function(d) { return "translate(" + x(d[0]) + "," + y(d[1]) + ")"; })
.attr("r", 3.5);
g.append("g")
.call(brush)
.call(brush.move, [3, 5].map(x))
.selectAll(".overlay")
.on("mousedown touchstart", beforebrushed, true);
g.append("g")
.attr("transform", "translate(0," + height + ")")
.call(d3.axisBottom(x));
function beforebrushed() {
d3.event.stopImmediatePropagation();
d3.select(this.parentNode).transition().call(brush.move, x.range());
}
function brushed() {
var extent = d3.event.selection.map(x.invert, x);
dot.classed("selected", function(d) { return extent[0] <= d[0] && d[0] <= extent[1]; });
}
</script>

sase332 commented Nov 6, 2017

hi,
may i have your email please?

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