Created
May 24, 2013 21:50
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This gist is a fast and simple "getting started" to try gamepad api under chrome and firefox.
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var gamepadSupport = { | |
ticking: false, | |
gamepads: [], | |
prevRawGamepadTypes: [], | |
prevTimestamps: [], | |
init: function() { | |
var gamepadSupportAvailable = !!navigator.webkitGetGamepads | |
|| !!navigator.webkitGamepads | |
|| (navigator.userAgent.indexOf('Firefox/') != -1); | |
if (!gamepadSupportAvailable) { | |
console.log('GamePad API not supported'); | |
} else { | |
window.addEventListener('MozGamepadConnected', gamepadSupport.onGamepadConnect, false); | |
window.addEventListener('MozGamepadDisconnected', gamepadSupport.onGamepadDisconnect, false); | |
if (!!navigator.webkitGamepads || !!navigator.webkitGetGamepads) { | |
gamepadSupport.startPolling(); | |
} | |
} | |
}, | |
onGamepadConnect: function(event) { | |
gamepadSupport.gamepads.push(event.gamepad); | |
console.log('gamepad connected'); | |
gamepadSupport.startPolling(); | |
}, | |
onGamepadDisconnect: function(event) { | |
for (var i in gamepadSupport.gamepads) { | |
if (gamepadSupport.gamepads[i].index == event.gamepad.index) { | |
gamepadSupport.gamepads.splice(i, 1); | |
break; | |
} | |
} | |
if (gamepadSupport.gamepads.length == 0) { | |
gamepadSupport.stopPolling(); | |
} | |
console.log('gamepad disconnected'); | |
}, | |
startPolling: function() { | |
if (!gamepadSupport.ticking) { | |
gamepadSupport.ticking = true; | |
gamepadSupport.tick(); | |
} | |
},stopPolling: function() { | |
gamepadSupport.ticking = false; | |
},tick: function() { | |
gamepadSupport.pollStatus(); | |
gamepadSupport.scheduleNextTick(); | |
}, | |
scheduleNextTick: function() { | |
if (gamepadSupport.ticking) { | |
if (window.requestAnimationFrame) { | |
window.requestAnimationFrame(gamepadSupport.tick); | |
} else if (window.mozRequestAnimationFrame) { | |
window.mozRequestAnimationFrame(gamepadSupport.tick); | |
} else if (window.webkitRequestAnimationFrame) { | |
window.webkitRequestAnimationFrame(gamepadSupport.tick); | |
} | |
} | |
}, | |
pollStatus: function() { | |
gamepadSupport.pollGamepads(); | |
for (var i in gamepadSupport.gamepads) { | |
var gamepad = gamepadSupport.gamepads[i]; | |
if (gamepad.timestamp && (gamepad.timestamp == gamepadSupport.prevTimestamps[i])) { | |
continue; | |
} | |
gamepadSupport.prevTimestamps[i] = gamepad.timestamp; | |
gamepadSupport.updateDisplay(i); | |
} | |
}, | |
pollGamepads: function() { | |
var rawGamepads = (navigator.webkitGetGamepads && navigator.webkitGetGamepads()) || navigator.webkitGamepads; | |
if (rawGamepads) { | |
gamepadSupport.gamepads = []; | |
var gamepadsChanged = false; | |
for (var i = 0; i < rawGamepads.length; i++) { | |
if (typeof rawGamepads[i] != gamepadSupport.prevRawGamepadTypes[i]) { | |
gamepadsChanged = true; | |
gamepadSupport.prevRawGamepadTypes[i] = typeof rawGamepads[i]; | |
} | |
if (rawGamepads[i]) { | |
gamepadSupport.gamepads.push(rawGamepads[i]); | |
} | |
} | |
if (gamepadsChanged) { | |
console.log('GamePads changing'); | |
} | |
} | |
},updateDisplay: function(gamepadId) { | |
var gamepad = gamepadSupport.gamepads[gamepadId]; | |
// set our code to handle gamepad here | |
}}; | |
} | |
gamepadSupport.init(); |
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