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Michael Anthony mcanthony

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mcanthony / gist:ba09a12a780ed685ba43a045111eeb57
Created January 15, 2017 22:27 — forked from mattdesl/gist:10218005
pseudo-code for perlin-noise based generative impressionist paintings
render
for each particle
x, y = particle.position
color = sample( colorMap, x, y )
noise = sample( noiseMap, x, y )
angle = noise * PI * 2
particle.velocity.add( cos(angle), sin(angle) )
@mcanthony
mcanthony / Sublime Text License Key.md
Created November 14, 2015 05:03
Sublime Text 2 License Key, Sublime Text 3 License Key, Sublime Text Full Version.

Sublime Text 2 & 3 License Key, Sublime Text Full Version

Sublime Text License Key

How to activate license key

  1. Go to menu Help > Enter License.
  2. Copy the license key below and paste it into the textbox > Click the Use License button.
  3. Enjoy! 👍
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset=utf-8>
<title>Liquid Particles 3D | spielzeugz.de/lab </title>
<meta name="description" content="HTML5 Demo, particles trapped in a sphere." />
<meta name="keywords" content="html5,canvas,javascript,particles,interactive,velocity,programming,flash" />
<style>
*{
@mcanthony
mcanthony / faust-noise.cpp
Created November 7, 2015 20:11
faust2webaudio sample code May 2014
//-----------------------------------------------------
// name: "Noise"
// version: "1.1"
// author: "Grame"
// license: "BSD"
// copyright: "(c)GRAME 2009"
//
// Code generated with Faust 0.9.67 (http://faust.grame.fr)
//-----------------------------------------------------
/* link with */
@mcanthony
mcanthony / Rosette Generator.markdown
Created October 25, 2015 01:20
Rosette Generator
@mcanthony
mcanthony / README.md
Created October 21, 2015 01:31 — forked from rogerbraun/README.md
Codebrawl #10

How to get the selective color effect

When I started thinking about this Codebrawl, I had essentially two ideas how to do get the selective color effect: Try to detect each crayon as an object and keep one of them in color, or take a reference color and just keep the colors that are similar to it. The first idea would be more universal, but seems to me much harder to implement. I chose the second one, so I needed a way to measure the distance between to colors.

How to measure the distance between colors

There are several ways to get a value that tells you how much colors are like each other. If you have an RGB pixel, you could just take these 3 values as coordinates in a 3D space and calculate the distance there. I did not actually implement this, as it does not represent similar colors in the way we would see them. For example, the color (255,0,0) and (127,0,0) would both be just red, but they would have the same distance as (255, 128, 0), which introduces green to the color mix and looks pretty diff

@mcanthony
mcanthony / README.md
Created October 14, 2015 00:04 — forked from curran/.block
Migrant Deaths Map (direct)
@mcanthony
mcanthony / LICENSE
Created October 14, 2015 00:04 — forked from curran/LICENSE
Crossfilter & Chiasm
The MIT License (MIT)
Copyright (c) 2015 Curran Kelleher
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
@mcanthony
mcanthony / LICENSE
Created October 14, 2015 00:03 — forked from curran/LICENSE
Chiasm Boilerplate
The MIT License (MIT)
Copyright (c) 2015 Curran Kelleher
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions: