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Chauncey McAskill mcaskill

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@woods
woods / git_svn_bash_prompt.sh
Created December 4, 2008 15:37 — forked from halbtuerke/gist:31934
Set color bash prompt according to git/svn branch, and return status of last command.
#!/bin/bash
#
# DESCRIPTION:
#
# Set the bash prompt according to:
# * the branch/status of the current git repository
# * the branch of the current subversion repository
# * the return value of the previous command
#
# USAGE:
// Released under MIT license: http://www.opensource.org/licenses/mit-license.php
$('[placeholder]').focus(function() {
var input = $(this);
if (input.val() == input.attr('placeholder')) {
input.val('');
input.removeClass('placeholder');
}
}).blur(function() {
var input = $(this);
<!DOCTYPE html>
<!-- Helpful things to keep in your <head/>
// Brian Blakely, 360i
// http://twitter.com/brianblakely/
-->
<head>
<!-- Disable automatic DNS prefetching.
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@cowboy
cowboy / jquery.ba-detach.js
Created May 18, 2011 12:54
jQuery Detach+: Improve .detach to allow optional reattaching!
/*!
* jQuery Detach+ - v0.1pre - 5/18/2011
* http://benalman.com/
*
* Copyright (c) 2011 "Cowboy" Ben Alman
* Dual licensed under the MIT and GPL licenses.
* http://benalman.com/about/license/
*/
(function($){
@necolas
necolas / snippet.js
Created June 14, 2011 20:36
Optimised async loading of cross-domain scripts
/*
* Updated to use the function-based method described in http://www.phpied.com/social-button-bffs/
* Better handling of scripts without supplied ids.
*
* N.B. Be sure to include Google Analytics's _gaq and Facebook's fbAsyncInit prior to this function.
*/
(function(doc, script) {
var js,
fjs = doc.getElementsByTagName(script)[0],
@reusee
reusee / py2php.py
Created June 20, 2011 16:49
Python to php translator, compile python script to php
import ast
from cStringIO import StringIO
import sys
INFSTR = '1e308'
def interleave(inter, f, seq):
seq = iter(seq)
try:
f(next(seq))
@markjaquith
markjaquith / disable-plugins-when-doing-local-dev.php
Created June 24, 2011 10:24
Disables specified WordPress plugins when doing local development
<?php
/*
Plugin Name: Disable plugins when doing local dev
Description: If the WP_LOCAL_DEV constant is true, disables plugins that you specify
Version: 0.1
License: GPL version 2 or any later version
Author: Mark Jaquith
Author URI: http://coveredwebservices.com/
*/
@philnelson
philnelson / minetweet.php
Created August 3, 2011 18:12 — forked from gavinblair/minetweet.php
script that periodically checks the minecraft server log, and tweets when players log in/out
<?php
//run via cron every 2 minutes
$log_location = "/users/minecraft/minecraft/";
$web_viewable_location = "/var/www/gotham.extrafuture.com/public_html/";
$bot_email = "gotham@extrafuture.com";
$twittermail_account = "";
//Get the log file
@killerwolf
killerwolf / extractUrlParams.js
Created August 19, 2011 08:53
extractUrlParams
////////////////////////////////////////////////
// Fonction de récupération des paramètres GET de la page
// @return Array Tableau associatif contenant les paramètres GET
////////////////////////////////////////////////
function extractUrlParams(){
var t = location.search.substring(1).split('&');
var f = [];
for (var i=0; i<t.length; i++){
var x = t[ i ].split('=');
f[x[0]]=x[1];