Created
August 23, 2019 17:52
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def tile args, x, y, *color | |
[x * args.state.tile_size, | |
y * args.state.tile_size, | |
args.state.tile_size, | |
args.state.tile_size, | |
*color] | |
end | |
def generate_map args | |
return if args.state.area | |
args.state.area = [ | |
[1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1,], | |
[1, 1, 1, 2, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1,], | |
[1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1,], | |
[1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1,], | |
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,], | |
[1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1,], | |
[1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1,], | |
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,], | |
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], | |
].reverse | |
args.state.walls = [] | |
args.state.area.map_2d do |y, x, v| | |
if v == 1 | |
args.state.walls << tile(args, x, y, 0, 255, 0) | |
elsif v == 2 | |
args.state.goal = tile(args, x, y, 0, 0, 0) | |
end | |
end | |
end | |
def move_player args, *vector | |
box = args.state.player.shift_rect(vector) | |
return if args.state.walls | |
.any_intersects_rect?(box) | |
args.state.player = | |
args.state.player | |
.shift_rect(vector.x * args.state.player_speed, | |
vector.y * args.state.player_speed) | |
end | |
def tick args | |
args.state.tile_size = 80 | |
args.state.player_speed = 4 | |
args.state.player ||= tile(args, 7, 3, 0, 128, 180) | |
generate_map args | |
args.outputs.solids << args.state.walls | |
args.outputs.solids << args.state.goal | |
args.outputs.solids << args.state.player | |
if args.state.player.intersects_rect? args.state.goal | |
args.outputs.labels << [30, 720 - 30, "You're a wizard Harry!!"] | |
end | |
move_player args, -1, 0 if args.inputs.keyboard.left | |
move_player args, 1, 0 if args.inputs.keyboard.right | |
move_player args, 0, 1 if args.inputs.keyboard.up | |
move_player args, 0, -1 if args.inputs.keyboard.down | |
end |
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