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# Purdie 'Sonic Pi' Shuffle | |
# https://careerdrummer.files.wordpress.com/2012/06/purdie-half-time-shuffle.jpg | |
def triplet(pattern = [1,1,1]) | |
pattern.each { |pulse| yield if pulse; sleep 0.333 } | |
end | |
def quaver(pattern = [1,1]) | |
pattern.each { |pulse| yield if pulse; sleep 0.5 } | |
end | |
def crotchet | |
yield | |
sleep 1 | |
end | |
use_bpm 130 | |
in_thread do | |
live_loop :hihat_foot do | |
cue :first_beat | |
4.times { crotchet { sample :drum_cymbal_pedal, rate: 1 } } | |
end | |
end | |
in_thread do | |
live_loop :hihat do | |
sync :first_beat | |
4.times { triplet([1,nil,1]) { sample :drum_cymbal_closed, rate: 1 } } | |
end | |
end | |
in_thread do | |
live_loop :snare do | |
sync :first_beat | |
sleep 2 | |
crotchet { sample :drum_snare_soft, rate: 1, attack: 0 } | |
sleep 1 | |
end | |
end | |
in_thread do | |
live_loop :grace_snare do | |
sync :first_beat | |
4.times { triplet([nil,1,nil]) { sample :drum_snare_soft, rate: 1, amp: 0.2 } } | |
end | |
end | |
in_thread do | |
live_loop :kick do | |
sync :first_beat | |
triplet([1,nil,nil]) { sample :drum_heavy_kick, rate: 1 } | |
triplet([nil,nil,1]) { sample :drum_heavy_kick, rate: 1 } | |
sleep 1 | |
triplet([nil,nil,1]) { sample :drum_heavy_kick, rate: 1 } | |
end | |
end |
@MrHarcombe - good spot - fixed now! So much fun - need to understand all these properties you can attach to samples to make it sound a bit more natural
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Sounds awesome! Should the
rest 1
on line 54 be asleep 1
?