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[AutoCfg] | |
AutoCfgCompleted=1 ; 0=need to run 3D autocfg at startup | |
Version=1 ; Version of this file | |
[Graphics Options] | |
AllowTSOSelfShadows=0 ; 0=off, 1=more self-shadowing objects when shadow mapping | |
DNSMFilter=2 ; 0= none 1= Fetch4 2= PCF4 3= PCF4P 4= PCF8P 5= PCF16P | |
DNSMShadowFade=25 ; 0 to # = time to fade in night shadows in 100ths of a sec (25 default) | |
DNSMNumLights=3 ; 0 to 128 = Max number of shadow mapped lights at night | |
DNSMHeadlightsCastShadows=0 ; 0=off 1=car headlights cast shadows | |
DNSMWallsCastShadows=0 ; 0= off 1=track walls cast shadows | |
DNSMTSOsCastShadows=0 ; 0= off 1=track objects cast shadows | |
DNSMDownsampleFirst=0 ; 0=per-AA-sample shadows 1=per-pixel shadow | |
DNSMEnable=1 ; 0=off 1=dynamic night shadow maps | |
TwoPassTrees=1 ; 0=off, 1=render trees with higher quality in two passes | |
NumFixedCubemaps=0 ; number of fixed cubemaps to render per frame(100 = 1/frame) | |
NumDynamicCubemaps=0 ; number of dynamic cubemaps to render per frame(100 = 1/frame) | |
ReplayRenderModes=0 ; 0=off, 1=Replay Render Modes enabled | |
Distortion=0 ; 0=off, 1=Distortion enabled | |
SharpeningClamp=9 ; sharpening clamp (0=min, 10=default, 100=max) | |
SharpeningAmount=125 ; sharpening strength (10=min, 125=default, 300=max) | |
FXAAQualityEdgeThreshold=166 ; 333=too little(fast),250=lowqual,166=default,125=highqual,63=overkill(slow) | |
FXAAQualitySubPix=75 ; aliasing amt (100=soft,75=default,50=sharp,25=low,0=0ff) | |
FXAA=0 ; 0=off, 1=FXAA enabled | |
Sharpening=1 ; 0=off, 1=sharpening enabled | |
MotionBlurBroadcastCams=1 ; 0=disabled, 1=enabled | |
MotionBlurDrivingCams=1 ; 0=disabled, 1=enabled | |
MotionBlurStrength=0 ; motion blur strength: 0=off, 1=low, 2=med, 3=high | |
HeatHaze=0 ; 0=off, 1=heat haze enabled | |
DepthOfField=0 ; 0=off, 1=depth of field blurs enabled | |
ShadowMapType=3 ; map onto: 0=off, 1=track, 2=track\cars, 3=track\cars\tso | |
DynamicShadowFilters=7 ; 1=cockpit only, 7=all) | |
DynamicShadowMaps=1 ; 0=off 1=dynamic shadow maps for cars, etc. (Day only!) | |
ShadowDetail=0 ; 0=fewer shadows, 1=maximum shadows | |
VirtualMirrors=1 ; 0=off, 1=virtual mirrors enabled | |
MaxCockpitMirrors=0 ; Maximum number of cockpit mirrors to enable (0 to 4) | |
MirrorDetail=0 ; 0=low detail, 1=high detail in mirrors | |
ParticlesSoft=0 ; soft particles: 0=off, 1=on | |
ParticlesFullRes=1 ; full resolution particles: 0=off, 1=on | |
ParticleDetail=2 ; particle detail: 0=low, 1=med, 2=high | |
WeekendDetail=2 ; event detail: 0=low, 1=med, 2=high | |
ObjectDetail=2 ; object population 0=low, 1=med, 2=high | |
GrandstandDetail=1 ; 0=low, 1=med, 2=high | |
CrowdDetail=1 ; 0=off, 1=low, 2=med, 3=high | |
PitObjectDetail=1 ; 0=off, 1=low, 2=med, 3=high | |
CarDetail=2 ; 0=low, 1=med, 2=high | |
SkyDetail=1 ; 0=low update rate, 1=med update rate, 2=high update rate | |
Trilinear=1 ; 0=off, 1=improved texture quality | |
DynamicLODSpacing=4 ; 0=off, 10=max - Helps reduce car/crew LOD when too many are high LOD | |
MaxAniso=8 ; 1=off, or 2, 4, 8, 16 - improved edge-on textures | |
FarTerrain=1 ; 0=no far terrain, 1=far terrain in separate pass | |
DriverHands=1 ; Show driver hands? 0=no, 1=yes | |
SteeringWheel=1 ; Show steering wheel? 0=no, 1=yes | |
EnableSPS=1 ; 0=off 1=Use Single Pass Stereo VR (nvidia Pascal/Turing) | |
EnableTireMarks=1 ; 0=Disable Tire marks 1=Enable tire marks | |
DynamicCubemapType=0 ; 0=RGB8, 1=RGBE, 2=RGB16 | |
EnableHDR=0 ; 0=LDR rendering, 1=HDR rendering | |
BrightnessAdjust=0 ; Adjusts scene intensity: -6 to +6 (ONLY HDR MODES) | |
GammaAdjust=0 ; Adjusts gamma encoding: -6 to +6 (ONLY HDR MODES) | |
EnableSwayTrees=1 ; 0=normal trees, 1=trees sway with wind | |
TrackDisplacementEnable=1 ; 0=render without displacement, 1=render using track displacement shaders | |
DNSMMaxLightsPerPass=3 ; 0- 6 = Shadowing lights per-fullscreen pass | |
DynamicShadowRes=1 ; (For 3 maps! So, x3) 0 = 512x512 1 = 1024x1024 2 = 2048x2048 3 = 4096x4096 | |
DynamicTireRendering=1 ; 0=render without dynamic tires, 1=render with dynamic tires | |
DynamicTrackTextureUpdateRate=2 ; 0=min, 1=low, 2=med, 3=high frequency of dynamic track texture updates | |
DynamicTrackDataRendering=1 ; 0=render without dynamic track data, 1=render with Dynamic Track Data | |
ShaderQuality=2 ; 0=low, 1=med, 2=high, 3=max | |
HeadlightLevel=1 ; 0=low quality, 1=medium, 2=high quality. *** -1=disabled *** | |
ParallelSorting=1 ; 0=disabled 1=multithreaded scene sort | |
MonochromeHeadlights=0 ; 0=color headlights 1=all white (less blotches/banding) | |
HeadlightsInMirrors=1 ; 0=off 1= headlights illuminate track surface in mirrors | |
LoadTexturesWhenDriving=1 ; 0=only load when out of car | |
NumMultiGPUs=1 ; Number of GPUs in Crossfire/SLI (1=off to 4). Set low as works. | |
CompressTexturesSuits=1 ; 0=uncompressed 1=block compress (recommended) | |
CompressTexturesHelmets=1 ; 0=uncompressed 1=block compress (recommended) | |
CompressTexturesCars=1 ; 0=uncompressed (warning! no!!) 1=block compress (highly recommended) | |
CompressedVertices=1 ; 0=off 1=Use compressed vertices | |
ReduceCockpitFlicker=1 ; 0=off 1=enabled | |
CarPaint2048x2048=1 ; 0=1024x1024 car textures res, 1=2048x2048 car texture res (max) | |
CacheSwap3HighResCars=1 ; 0=shrink to fit 1=cache swap higher res for nearest cars | |
WorldNearPlaneDistance=10 ; In 1/10 meters, min=1(0.1m) max=30(3m), helps z-fighting but may clip track. | |
VisibilityFrameDelay=5 ; Number of frames to wait before re-testing object visibility. 0 = no delay | |
AAQuality=0 ; 0=low - 0=max (GPU & AASamples specific) | |
AASamples=4 ; 1=off, 2, or 4 - num samples | |
MipLODBias=0 ; % bias texture lookup 100 is a mip level, positive is blurry, negative sharp | |
LODPct=100 ; % to scale dist before choosing level-of-detail | |
OcclusionCull=1 ; 0=disable occlusion culling, 1=enabled (usually best) | |
LimitFrameRate=1 ; 0=no limit, 1=use DesiredFPSLimit | |
DesiredFPSLimitBatt=60 ; Enabled when LimitFrameRate=1 and on battery | |
DesiredFPSLimit=140 ; Enabled when LimitFrameRate=1 and on ext. power | |
MaxPreRenderedFrames=1 ; 1=normal 0=disabled/multi-gpu | |
VerticalSync=0 ; 0=allow tearing, 1=lock FPS to refresh rate | |
TwoBackBuffers=0 ; 0=1 back buffer, 1=try to create 2 back buffers | |
MaxWorkingSetMB_64Bit=16384 ; (64-bit) 1024 to 8192 MB - Lower to reduce page faults! | |
VidMemMB=6043 ; Maximum GPU video memory to consume (MB) | |
UIScalePct=200 ; User Interface Size | |
[MonitorSetup] | |
BezelProtectionPct=7 ; 0-10: % of screen width to keep UI elements away from bezels | |
Min3ViewZoomDistortion=1 ; 0=off 1=when cameras zoom in alot, relax screen angles | |
NumMonitors=1 ; 1 or 3 | |
EnableSMPSurround=0 ; 0=off 1=Enable Simultaneous Multi-Projection via GPU | |
RenderViewPerMonitor=0 ; 0=off 1=separate view on each monitor (less distortion) | |
MonitorWidth=656 ; (mm) total width of each monitor (screen + bezels) | |
ScreenWidth=624 ; (mm) usable width of each screen (no bezels) | |
ScreenAngles=0 ; (deg) side monitor angle, 10=slight, 65=max | |
[Debug] | |
Renderer=? ; Driver DLL - Don't Edit This! | |
Version=0 ; Driver Version - Don't Edit This! | |
Vendor=? ; Driver Vender - Don't Edit This! | |
[Laser Scan] | |
PointSizeMM=80 ; desired physical point size width (mm): 1 to 120 | |
PointSizeMin=1 ; min point size in screen pixels (1 to 256) | |
PointSizeMax=1 ; max point size in screen pixels (1 to 256) | |
MaxLaserScanVidMem=192 ; Max scan density to load into vidmem 128-768 (MB) | |
[Oculus Rift] | |
MirrorViewVerticalShiftPct=0 ; -30 to +30 percent - shifts the mirror image up/down (if clipped) | |
RiftEnabled=1 ; Enable Oculus Rift Support | |
PixelsPerDisplayPixel=100 ; (50% to 300%): 125%=1.25, over 100% may hurt performance! | |
FullyWaitForSync=0 ; Improves timing/lag below refresh rate, but costs a little all of the time | |
AutoSelect=0 ; Use Rift, if detected, without prompting | |
AutoCenter=0 ; Re-center the HMD pose when health/safety warning disappears | |
PrevVirtualMirrorWidth=1112 ; System use only -> do not edit... | |
PrevVirtualMirrorHeight=212 ; System use only -> do not edit... | |
[OpenVR] | |
OpenVREnabled=1 ; Enable OpenVR Support | |
AlignmentFix=1 ; 0=off, 1=simple (SPS), 2=simple (always), 3=advanced (SPS) | |
MirrorViewVerticalShiftPct=0 ; -30 to +30 percent - shifts the mirror image up/down (if clipped) | |
PredictionMode=1 ; 0=off, 1=dynamic, 2=fixed | |
FullyWaitForSync=0 ; Improves timing/lag below refresh rate, but costs a little all of the time | |
AutoSelect=0 ; Use OpenVR without prompting (note: Oculus has priority if enabled) | |
AutoCenter=0 ; Re-center the HMD pose when health/safety warning disappears | |
[Replay Graphics] | |
AllowTSOSelfShadows=1 ; 0=off, 1=more self-shadowing objects when shadow mapping | |
DNSMFilter=2 ; 0= none 1= Fetch4 2= PCF4 3= PCF4P 4= PCF8P 5= PCF16P | |
DNSMShadowFade=25 ; 0 to # = time to fade in night shadows in 100ths of a sec (25 default) | |
DNSMNumLights=3 ; 0 to 128 = Max number of shadow mapped lights at night | |
DNSMHeadlightsCastShadows=0 ; 0=off 1=car headlights cast shadows | |
DNSMWallsCastShadows=0 ; 0= off 1=track walls cast shadows | |
DNSMTSOsCastShadows=0 ; 0= off 1=track objects cast shadows | |
DNSMDownsampleFirst=0 ; 0=per-AA-sample shadows 1=per-pixel shadow | |
DNSMEnable=1 ; 0=off 1=dynamic night shadow maps | |
TwoPassTrees=1 ; 0=off, 1=render trees with higher quality in two passes | |
NumFixedCubemaps=0 ; number of fixed cubemaps to render per frame(100 = 1/frame) | |
NumDynamicCubemaps=0 ; number of dynamic cubemaps to render per frame(100 = 1/frame) | |
ReplayRenderModes=0 ; 0=off, 1=Replay Render Modes enabled | |
Distortion=0 ; 0=off, 1=Distortion enabled | |
SharpeningClamp=9 ; sharpening clamp (0=min, 10=default, 100=max) | |
SharpeningAmount=125 ; sharpening strength (10=min, 125=default, 300=max) | |
FXAAQualityEdgeThreshold=166 ; 333=too little(fast),250=lowqual,166=default,125=highqual,63=overkill(slow) | |
FXAAQualitySubPix=75 ; aliasing amt (100=soft,75=default,50=sharp,25=low,0=0ff) | |
FXAA=0 ; 0=off, 1=FXAA enabled | |
Sharpening=0 ; 0=off, 1=sharpening enabled | |
MotionBlurBroadcastCams=1 ; 0=disabled, 1=enabled | |
MotionBlurDrivingCams=1 ; 0=disabled, 1=enabled | |
MotionBlurStrength=0 ; motion blur strength: 0=off, 1=low, 2=med, 3=high | |
HeatHaze=0 ; 0=off, 1=heat haze enabled | |
DepthOfField=0 ; 0=off, 1=depth of field blurs enabled | |
ShadowMapType=3 ; map onto: 0=off, 1=track, 2=track\cars, 3=track\cars\tso | |
DynamicShadowFilters=7 ; 1=cockpit only, 7=all) | |
DynamicShadowMaps=1 ; 0=off 1=dynamic shadow maps for cars, etc. (Day only!) | |
ShadowDetail=0 ; 0=fewer shadows, 1=maximum shadows | |
VirtualMirrors=1 ; 0=off, 1=virtual mirrors enabled | |
MaxCockpitMirrors=0 ; Maximum number of cockpit mirrors to enable (0 to 4) | |
MirrorDetail=0 ; 0=low detail, 1=high detail in mirrors | |
ParticlesSoft=0 ; soft particles: 0=off, 1=on | |
ParticlesFullRes=1 ; full resolution particles: 0=off, 1=on | |
ParticleDetail=2 ; particle detail: 0=low, 1=med, 2=high | |
WeekendDetail=2 ; event detail: 0=low, 1=med, 2=high | |
ObjectDetail=2 ; object population 0=low, 1=med, 2=high | |
GrandstandDetail=2 ; 0=low, 1=med, 2=high | |
CrowdDetail=2 ; 0=off, 1=low, 2=med, 3=high | |
PitObjectDetail=2 ; 0=off, 1=low, 2=med, 3=high | |
CarDetail=2 ; 0=low, 1=med, 2=high | |
SkyDetail=2 ; 0=low update rate, 1=med update rate, 2=high update rate | |
Trilinear=1 ; 0=off, 1=improved texture quality | |
DynamicLODSpacing=4 ; 0=off, 10=max - Helps reduce car/crew LOD when too many are high LOD | |
MaxAniso=8 ; 1=off, or 2, 4, 8, 16 - improved edge-on textures | |
FarTerrain=1 ; 0=no far terrain, 1=far terrain in separate pass | |
DriverHands=1 ; Show driver hands? 0=no, 1=yes | |
SteeringWheel=1 ; Show steering wheel? 0=no, 1=yes |
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