Created
September 19, 2019 14:52
-
-
Save mdaguerre/8f1807231f7604f9c548eba3d0d78075 to your computer and use it in GitHub Desktop.
Replace materials in UE4 using Python
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import unreal | |
def replace_material(original, replacement): | |
original_asset = unreal.EditorAssetLibrary.load_asset(original) | |
replacement_asset = unreal.EditorAssetLibrary.load_asset(replacement) | |
unreal.EditorAssetLibrary.consolidate_assets( | |
replacement_asset, [original_asset]) | |
#replace_material(original_name, replacement_name) | |
replace_material('/Game/MyProject/Materials/Glass.Glass', | |
'/Game/AdvancedGlassPack/Materials/01_Clean/M_Glass_CleanMaster_Inst.M_Glass_CleanMaster_Inst') |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment