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@mdakram28
Created May 26, 2014 09:05
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import java.util.ArrayList;
public class Node {
ArrayList<Node> sub_nodes = new ArrayList<Node>();
String subNodes="";
String id="";
int pref = 0;
int n=0;
int lNum;
Computer comp;
int nodeType=0;
public Node(String i,int l,Computer c){
id=i;
lNum = l;
comp = c;
}
public void setAsState(){
for(int i=0;i<id.length();i++)
{
int val = (int)(id.charAt(i)-'0');
int t = i/3;
TicTacToe.state[t][i-(t*3)] = val;
}
}
public void playNext1(){
ArrayList<Node> temp = new ArrayList<Node>();
//System.out.println(id+" : "+sub_nodes.size());
long max = sub_nodes.get(0).pref;
for(int i=0;i<sub_nodes.size();i++)
{
if(sub_nodes.get(i).pref > max)
{
temp.clear();
temp.add(sub_nodes.get(i));
max = sub_nodes.get(i).pref;
}
else if(sub_nodes.get(i).pref == max)
{
temp.add(sub_nodes.get(i));
}
}
int choice = (int) (Math.random()*temp.size());
temp.get(choice).n++;
temp.get(choice).setAsState();
}
public void playNext2(){
ArrayList<Node> temp = new ArrayList<Node>();
//System.out.println(id+" : "+sub_nodes.size());
long min = sub_nodes.get(0).pref;
for(int i=0;i<sub_nodes.size();i++)
{
if(sub_nodes.get(i).pref < min)
{
temp.clear();
temp.add(sub_nodes.get(i));
min = sub_nodes.get(i).pref;
}
else if(sub_nodes.get(i).pref == min)
{
temp.add(sub_nodes.get(i));
}
}
int choice = (int) (Math.random()*temp.size());
temp.get(choice).n++;
temp.get(choice).setAsState();
}
public void playNextn(){
ArrayList<Node> temp = new ArrayList<Node>();
//System.out.println(id+" : "+sub_nodes.size());
int choice = 0;
long min = sub_nodes.get(0).n;
for(int i=0;i<sub_nodes.size();i++)
{
if(sub_nodes.get(i).n < min)
{
min = sub_nodes.get(i).n;
choice = i;
}
}
sub_nodes.get(choice).n++;
sub_nodes.get(choice).setAsState();
}
public void extractNodes(){
if(lNum!=9)
{
int l = subNodes.length();
String w="";
for(int i=0;i<l;i++)
{
char ch = subNodes.charAt(i);
if(ch!=',')
{
w+=ch;
}
else
{
sub_nodes.add(comp.layers.get(lNum).searchById(w));
w="";
}
}
}
}
}
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