This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# This is a comment | |
# 1. Print Directory Content | |
ls | |
# 2. Enter a Directory | |
cd <Directory> | |
# 3. Exit The current directory | |
cd .. | |
# 4. Crate a file | |
touch <filename> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <stdio.h> | |
int main() { | |
printf("Hello World\n"); | |
return 0; | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import java.util.logging.Level; | |
import java.util.logging.Logger; | |
public class TicTacToe extends javax.swing.JFrame { | |
static int winComb[][] = {{1,2,3},{4,5,6},{7,8,9},{1,4,7},{2,5,8},{3,6,9},{1,5,9},{3,5,7}}; | |
public static int[][] state = {{0,0,0},{0,0,0},{0,0,0}}; | |
Player pl1 = new Human(); | |
Player pl2 = new Computer("mind\\layer"); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public abstract class Player { | |
void playTurn(int pl,int turn){} | |
void playerInit(){} | |
void notifyWin(int pl){} | |
void notifyLose(int pl){} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
0x999Ac312D598Ab0Ac4C09463a6faf5C21A4A47Ec |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import java.util.ArrayList; | |
public class Node { | |
ArrayList<Node> sub_nodes = new ArrayList<Node>(); | |
String subNodes=""; | |
String id=""; | |
int pref = 0; | |
int n=0; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
void playTurn(int pl,int turn){ | |
while(TicTacToe.butClicked == 0); | |
switch(TicTacToe.butClicked) | |
{ | |
case 1 : TicTacToe.state[0][0]=pl;break; | |
case 2 : TicTacToe.state[0][1]=pl;break; | |
case 3 : TicTacToe.state[0][2]=pl;break; | |
case 4 : TicTacToe.state[1][0]=pl;break; | |
case 5 : TicTacToe.state[1][1]=pl;break; | |
case 6 : TicTacToe.state[1][2]=pl;break; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
for(int i=0;i<9;i++) | |
{ | |
layerFiles[i] = new File(l+(i+1)+".nodes"); | |
if(!layerFiles[i].exists()) | |
{ | |
try{ | |
layerFiles[i].createNewFile(); | |
} | |
catch(Exception e) | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public void playNext1(){ | |
ArrayList<Node> temp = new ArrayList<Node>(); | |
//System.out.println(id+" : "+sub_nodes.size()); | |
long max = sub_nodes.get(0).pref; | |
for(int i=0;i<sub_nodes.size();i++) | |
{ | |
if(sub_nodes.get(i).pref > max) | |
{ | |
temp.clear(); | |
temp.add(sub_nodes.get(i)); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class Human extends Player { | |
@Override | |
void playTurn(int pl,int turn){ | |
while(TicTacToe.butClicked == 0); | |
switch(TicTacToe.butClicked) | |
{ | |
case 1 : TicTacToe.state[0][0]=pl;break; | |
case 2 : TicTacToe.state[0][1]=pl;break; | |
case 3 : TicTacToe.state[0][2]=pl;break; |
NewerOlder