Created
August 10, 2018 20:12
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glFinish() | |
2018-08-10 16:11:54.049 java[19614:1289073] pid(19614)/euid(501) is calling TIS/TSM in non-main thread environment, ERROR : This is NOT allowed. Please call TIS/TSM in main thread!!! | |
glGetError() = 0 | |
glViewport(<int> 0x0, <int> 0x0, <int> 0x400, <int> 0x300) | |
glClear(<int> 0x4000) | |
glGetError() = 0 | |
glViewport(<int> 0x0, <int> 0x0, <int> 0x400, <int> 0x300) | |
glClear(<int> 0x4000) | |
set scene TestScene | |
num verts = 5136 / num faces = 3840 | |
glGetString(<int> 0x1F02) = 4.1 INTEL-10.36.19 | |
OpenGL Version: 4.1 INTEL-10.36.19 | |
load png textures/world-diffuse.png (width=1024, height=512) | |
load png textures/world-specular.png (width=1024, height=512) | |
glClearColor(<float> 0.0, <float> 0.0, <float> 0.0, <float> 1.0) | |
glEnable(<int> 0xBE2) | |
glEnable(<int> 0xB71) | |
glBlendFunc(<int> 0x302, <int> 0x303) | |
glDepthFunc(<int> 0x201) | |
glDisable(<int> 0xBE2) | |
glDisable(<int> 0xB71) | |
glGenVertexArrays(<int> 0x1, <java.nio.IntBuffer> java.nio.DirectIntBufferU[pos=0 lim=1 cap=1]) | |
glGenBuffers(<int> 0x1, <java.nio.IntBuffer> java.nio.DirectIntBufferU[pos=0 lim=1 cap=1]) | |
glGenBuffers(<int> 0x1, <java.nio.IntBuffer> java.nio.DirectIntBufferU[pos=0 lim=1 cap=1]) | |
glGenTextures(<int> 0x1, <java.nio.IntBuffer> java.nio.DirectIntBufferU[pos=0 lim=1 cap=1]) | |
glActiveTexture(<int> 0x84C0) | |
glBindTexture(<int> 0xDE1, <int> 0x1) | |
glBindTexture(<int> 0xDE1, <int> 0x0) | |
glPixelStorei(<int> 0xCF5, <int> 0x4) | |
glTexImage2D(<int> 0xDE1, <int> 0x0, <int> 0x1908, <int> 0x400, <int> 0x200, <int> 0x0, <int> 0x1908, <int> 0x1401, <java.nio.Buffer> java.nio.DirectByteBuffer[pos=0 lim=2097152 cap=2097152]) | |
glTexParameteri(<int> 0xDE1, <int> 0x2801, <int> 0x2601) | |
glTexParameteri(<int> 0xDE1, <int> 0x2800, <int> 0x2601) | |
glGenTextures(<int> 0x1, <java.nio.IntBuffer> java.nio.DirectIntBufferU[pos=0 lim=1 cap=1]) | |
glActiveTexture(<int> 0x84C1) | |
glBindTexture(<int> 0xDE1, <int> 0x2) | |
glBindTexture(<int> 0xDE1, <int> 0x0) | |
glPixelStorei(<int> 0xCF5, <int> 0x4) | |
glTexImage2D(<int> 0xDE1, <int> 0x0, <int> 0x1908, <int> 0x400, <int> 0x200, <int> 0x0, <int> 0x1908, <int> 0x1401, <java.nio.Buffer> java.nio.DirectByteBuffer[pos=0 lim=2097152 cap=2097152]) | |
glTexParameteri(<int> 0xDE1, <int> 0x2801, <int> 0x2601) | |
glTexParameteri(<int> 0xDE1, <int> 0x2800, <int> 0x2601) | |
glCreateProgram() = 1 | |
glCreateShader(<int> 0x8B31) = 2 | |
glShaderSource(<int> 0x2, <int> 0x1, <[Ljava.lang.String;>, <java.nio.IntBuffer> null) | |
glCompileShader(<int> 0x2) | |
glGetShaderiv(<int> 0x2, <int> 0x8B81, <java.nio.IntBuffer> java.nio.DirectIntBufferU[pos=0 lim=1 cap=1]) | |
glAttachShader(<int> 0x1, <int> 0x2) | |
glCreateShader(<int> 0x8B30) = 3 | |
glShaderSource(<int> 0x3, <int> 0x1, <[Ljava.lang.String;>, <java.nio.IntBuffer> null) | |
glCompileShader(<int> 0x3) | |
glGetShaderiv(<int> 0x3, <int> 0x8B81, <java.nio.IntBuffer> java.nio.DirectIntBufferU[pos=0 lim=1 cap=1]) | |
glAttachShader(<int> 0x1, <int> 0x3) | |
glLinkProgram(<int> 0x1) | |
glGetProgramiv(<int> 0x1, <int> 0x8B82, <java.nio.IntBuffer> java.nio.DirectIntBufferU[pos=0 lim=1 cap=1]) | |
glUseProgram(<int> 0x1) | |
glBindVertexArray(<int> 0x2) | |
glBindBuffer(<int> 0x8892, <int> 0x1) | |
glBindBuffer(<int> 0x8893, <int> 0x2) | |
glActiveTexture(<int> 0x84C0) | |
glBindTexture(<int> 0xDE1, <int> 0x1) | |
glActiveTexture(<int> 0x84C1) | |
glBindTexture(<int> 0xDE1, <int> 0x2) | |
glVertexAttribPointer(<int> 0x0, <int> 0x3, <int> 0x1406, <boolean> false, <int> 0x20, <long> 0) | |
glEnableVertexAttribArray(<int> 0x0) | |
glVertexAttribPointer(<int> 0x1, <int> 0x3, <int> 0x1406, <boolean> false, <int> 0x20, <long> 12) | |
glEnableVertexAttribArray(<int> 0x1) | |
glVertexAttribPointer(<int> 0x2, <int> 0x2, <int> 0x1406, <boolean> false, <int> 0x20, <long> 24) | |
glEnableVertexAttribArray(<int> 0x2) | |
glUseProgram(<int> 0x0) | |
glBindVertexArray(<int> 0x0) | |
glBindBuffer(<int> 0x8892, <int> 0x0) | |
glBindBuffer(<int> 0x8893, <int> 0x0) | |
glBindTexture(<int> 0xDE1, <int> 0x0) | |
glBindTexture(<int> 0xDE1, <int> 0x0) | |
glViewport(<int> 0x0, <int> 0x0, <int> 0x400, <int> 0x300) | |
glEnable(<int> 0xBE2) | |
glEnable(<int> 0xB71) | |
glEnable(<int> 0x809D) | |
glClear(<int> 0x4100) | |
glUseProgram(<int> 0x1) | |
glBindVertexArray(<int> 0x2) | |
glBindBuffer(<int> 0x8892, <int> 0x1) | |
glBindBuffer(<int> 0x8893, <int> 0x2) | |
glActiveTexture(<int> 0x84C0) | |
glBindTexture(<int> 0xDE1, <int> 0x1) | |
glActiveTexture(<int> 0x84C1) | |
glBindTexture(<int> 0xDE1, <int> 0x2) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> model) = 7 | |
glUniformMatrix4fv(<int> 0x7, <int> 0x1, <boolean> false, <java.nio.FloatBuffer> java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16]) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> view) = 15 | |
glUniformMatrix4fv(<int> 0xF, <int> 0x1, <boolean> false, <java.nio.FloatBuffer> java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16]) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> projection) = 11 | |
glUniformMatrix4fv(<int> 0xB, <int> 0x1, <boolean> false, <java.nio.FloatBuffer> java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16]) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> viewPos) = 19 | |
glUniform3f(<int> 0x13, <float> 50.0, <float> 50.0, <float> 0.0) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> material.diffuse) = 4 | |
glUniform1i(<int> 0x4, <int> 0x0) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> material.specular) = 5 | |
glUniform1i(<int> 0x5, <int> 0x1) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> material.shininess) = 6 | |
glUniform1f(<int> 0x6, <float> 32.0) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> dirLight.direction) = 0 | |
glUniform3f(<int> 0x0, <float> -0.2, <float> -1.0, <float> -0.3) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> dirLight.ambient) = 1 | |
glUniform3f(<int> 0x1, <float> 0.05, <float> 0.05, <float> 0.05) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> dirLight.diffuse) = 2 | |
glUniform3f(<int> 0x2, <float> 0.5, <float> 0.5, <float> 0.5) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> dirLight.specular) = 3 | |
glUniform3f(<int> 0x3, <float> 0.25, <float> 0.25, <float> 0.25) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[0].position) = 20 | |
glUniform3f(<int> 0x14, <float> 22.0, <float> 22.0, <float> 0.0) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[0].constant) = 21 | |
glUniform1f(<int> 0x15, <float> 1.0) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[0].linear) = 22 | |
glUniform1f(<int> 0x16, <float> 0.9) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[0].quadratic) = 23 | |
glUniform1f(<int> 0x17, <float> 0.32) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[0].ambient) = 24 | |
glUniform3f(<int> 0x18, <float> 0.0, <float> 0.0, <float> 0.05) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[0].diffuse) = 25 | |
glUniform3f(<int> 0x19, <float> 0.0, <float> 0.0, <float> 0.8) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[0].specular) = 26 | |
glUniform3f(<int> 0x1A, <float> 0.0, <float> 0.0, <float> 1.0) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[1].position) = 27 | |
glUniform3f(<int> 0x1B, <float> -11.0, <float> 22.0, <float> 19.052559) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[1].constant) = 28 | |
glUniform1f(<int> 0x1C, <float> 1.0) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[1].linear) = 29 | |
glUniform1f(<int> 0x1D, <float> 0.9) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[1].quadratic) = 30 | |
glUniform1f(<int> 0x1E, <float> 0.32) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[1].ambient) = 31 | |
glUniform3f(<int> 0x1F, <float> 0.0, <float> 0.05, <float> 0.0) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[1].diffuse) = 32 | |
glUniform3f(<int> 0x20, <float> 0.0, <float> 0.8, <float> 0.0) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[1].specular) = 33 | |
glUniform3f(<int> 0x21, <float> 0.0, <float> 1.0, <float> 0.0) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[2].position) = 34 | |
glUniform3f(<int> 0x22, <float> -11.0, <float> 22.0, <float> -19.052559) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[2].constant) = 35 | |
glUniform1f(<int> 0x23, <float> 1.0) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[2].linear) = 36 | |
glUniform1f(<int> 0x24, <float> 0.9) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[2].quadratic) = 37 | |
glUniform1f(<int> 0x25, <float> 0.32) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[2].ambient) = 38 | |
glUniform3f(<int> 0x26, <float> 0.05, <float> 0.0, <float> 0.0) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[2].diffuse) = 39 | |
glUniform3f(<int> 0x27, <float> 0.8, <float> 0.0, <float> 0.0) | |
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[2].specular) = 40 | |
glUniform3f(<int> 0x28, <float> 1.0, <float> 0.0, <float> 0.0) | |
glBufferData(<int> 0x8892, <long> 20544, <java.nio.Buffer> java.nio.DirectFloatBufferU[pos=0 lim=5136 cap=5136], <int> 0x88E4) | |
glBufferData(<int> 0x8893, <long> 15360, <java.nio.Buffer> java.nio.DirectIntBufferU[pos=0 lim=3840 cap=3840], <int> 0x88E4) | |
glDrawElements(<int> 0x4, <int> 0xF00, <int> 0x1405, <long> 0) | |
glUseProgram(<int> 0x0) | |
glBindVertexArray(<int> 0x0) | |
glBindBuffer(<int> 0x8892, <int> 0x0) | |
glBindBuffer(<int> 0x8893, <int> 0x0) | |
glBindTexture(<int> 0xDE1, <int> 0x0) | |
glBindTexture(<int> 0xDE1, <int> 0x0) | |
glDisable(<int> 0xBE2) | |
glDisable(<int> 0xB71) | |
glDisable(<int> 0x809D) |
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