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@mdellavo
Created August 10, 2018 20:12
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glFinish()
2018-08-10 16:11:54.049 java[19614:1289073] pid(19614)/euid(501) is calling TIS/TSM in non-main thread environment, ERROR : This is NOT allowed. Please call TIS/TSM in main thread!!!
glGetError() = 0
glViewport(<int> 0x0, <int> 0x0, <int> 0x400, <int> 0x300)
glClear(<int> 0x4000)
glGetError() = 0
glViewport(<int> 0x0, <int> 0x0, <int> 0x400, <int> 0x300)
glClear(<int> 0x4000)
set scene TestScene
num verts = 5136 / num faces = 3840
glGetString(<int> 0x1F02) = 4.1 INTEL-10.36.19
OpenGL Version: 4.1 INTEL-10.36.19
load png textures/world-diffuse.png (width=1024, height=512)
load png textures/world-specular.png (width=1024, height=512)
glClearColor(<float> 0.0, <float> 0.0, <float> 0.0, <float> 1.0)
glEnable(<int> 0xBE2)
glEnable(<int> 0xB71)
glBlendFunc(<int> 0x302, <int> 0x303)
glDepthFunc(<int> 0x201)
glDisable(<int> 0xBE2)
glDisable(<int> 0xB71)
glGenVertexArrays(<int> 0x1, <java.nio.IntBuffer> java.nio.DirectIntBufferU[pos=0 lim=1 cap=1])
glGenBuffers(<int> 0x1, <java.nio.IntBuffer> java.nio.DirectIntBufferU[pos=0 lim=1 cap=1])
glGenBuffers(<int> 0x1, <java.nio.IntBuffer> java.nio.DirectIntBufferU[pos=0 lim=1 cap=1])
glGenTextures(<int> 0x1, <java.nio.IntBuffer> java.nio.DirectIntBufferU[pos=0 lim=1 cap=1])
glActiveTexture(<int> 0x84C0)
glBindTexture(<int> 0xDE1, <int> 0x1)
glBindTexture(<int> 0xDE1, <int> 0x0)
glPixelStorei(<int> 0xCF5, <int> 0x4)
glTexImage2D(<int> 0xDE1, <int> 0x0, <int> 0x1908, <int> 0x400, <int> 0x200, <int> 0x0, <int> 0x1908, <int> 0x1401, <java.nio.Buffer> java.nio.DirectByteBuffer[pos=0 lim=2097152 cap=2097152])
glTexParameteri(<int> 0xDE1, <int> 0x2801, <int> 0x2601)
glTexParameteri(<int> 0xDE1, <int> 0x2800, <int> 0x2601)
glGenTextures(<int> 0x1, <java.nio.IntBuffer> java.nio.DirectIntBufferU[pos=0 lim=1 cap=1])
glActiveTexture(<int> 0x84C1)
glBindTexture(<int> 0xDE1, <int> 0x2)
glBindTexture(<int> 0xDE1, <int> 0x0)
glPixelStorei(<int> 0xCF5, <int> 0x4)
glTexImage2D(<int> 0xDE1, <int> 0x0, <int> 0x1908, <int> 0x400, <int> 0x200, <int> 0x0, <int> 0x1908, <int> 0x1401, <java.nio.Buffer> java.nio.DirectByteBuffer[pos=0 lim=2097152 cap=2097152])
glTexParameteri(<int> 0xDE1, <int> 0x2801, <int> 0x2601)
glTexParameteri(<int> 0xDE1, <int> 0x2800, <int> 0x2601)
glCreateProgram() = 1
glCreateShader(<int> 0x8B31) = 2
glShaderSource(<int> 0x2, <int> 0x1, <[Ljava.lang.String;>, <java.nio.IntBuffer> null)
glCompileShader(<int> 0x2)
glGetShaderiv(<int> 0x2, <int> 0x8B81, <java.nio.IntBuffer> java.nio.DirectIntBufferU[pos=0 lim=1 cap=1])
glAttachShader(<int> 0x1, <int> 0x2)
glCreateShader(<int> 0x8B30) = 3
glShaderSource(<int> 0x3, <int> 0x1, <[Ljava.lang.String;>, <java.nio.IntBuffer> null)
glCompileShader(<int> 0x3)
glGetShaderiv(<int> 0x3, <int> 0x8B81, <java.nio.IntBuffer> java.nio.DirectIntBufferU[pos=0 lim=1 cap=1])
glAttachShader(<int> 0x1, <int> 0x3)
glLinkProgram(<int> 0x1)
glGetProgramiv(<int> 0x1, <int> 0x8B82, <java.nio.IntBuffer> java.nio.DirectIntBufferU[pos=0 lim=1 cap=1])
glUseProgram(<int> 0x1)
glBindVertexArray(<int> 0x2)
glBindBuffer(<int> 0x8892, <int> 0x1)
glBindBuffer(<int> 0x8893, <int> 0x2)
glActiveTexture(<int> 0x84C0)
glBindTexture(<int> 0xDE1, <int> 0x1)
glActiveTexture(<int> 0x84C1)
glBindTexture(<int> 0xDE1, <int> 0x2)
glVertexAttribPointer(<int> 0x0, <int> 0x3, <int> 0x1406, <boolean> false, <int> 0x20, <long> 0)
glEnableVertexAttribArray(<int> 0x0)
glVertexAttribPointer(<int> 0x1, <int> 0x3, <int> 0x1406, <boolean> false, <int> 0x20, <long> 12)
glEnableVertexAttribArray(<int> 0x1)
glVertexAttribPointer(<int> 0x2, <int> 0x2, <int> 0x1406, <boolean> false, <int> 0x20, <long> 24)
glEnableVertexAttribArray(<int> 0x2)
glUseProgram(<int> 0x0)
glBindVertexArray(<int> 0x0)
glBindBuffer(<int> 0x8892, <int> 0x0)
glBindBuffer(<int> 0x8893, <int> 0x0)
glBindTexture(<int> 0xDE1, <int> 0x0)
glBindTexture(<int> 0xDE1, <int> 0x0)
glViewport(<int> 0x0, <int> 0x0, <int> 0x400, <int> 0x300)
glEnable(<int> 0xBE2)
glEnable(<int> 0xB71)
glEnable(<int> 0x809D)
glClear(<int> 0x4100)
glUseProgram(<int> 0x1)
glBindVertexArray(<int> 0x2)
glBindBuffer(<int> 0x8892, <int> 0x1)
glBindBuffer(<int> 0x8893, <int> 0x2)
glActiveTexture(<int> 0x84C0)
glBindTexture(<int> 0xDE1, <int> 0x1)
glActiveTexture(<int> 0x84C1)
glBindTexture(<int> 0xDE1, <int> 0x2)
glGetUniformLocation(<int> 0x1, <java.lang.String> model) = 7
glUniformMatrix4fv(<int> 0x7, <int> 0x1, <boolean> false, <java.nio.FloatBuffer> java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16])
glGetUniformLocation(<int> 0x1, <java.lang.String> view) = 15
glUniformMatrix4fv(<int> 0xF, <int> 0x1, <boolean> false, <java.nio.FloatBuffer> java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16])
glGetUniformLocation(<int> 0x1, <java.lang.String> projection) = 11
glUniformMatrix4fv(<int> 0xB, <int> 0x1, <boolean> false, <java.nio.FloatBuffer> java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16])
glGetUniformLocation(<int> 0x1, <java.lang.String> viewPos) = 19
glUniform3f(<int> 0x13, <float> 50.0, <float> 50.0, <float> 0.0)
glGetUniformLocation(<int> 0x1, <java.lang.String> material.diffuse) = 4
glUniform1i(<int> 0x4, <int> 0x0)
glGetUniformLocation(<int> 0x1, <java.lang.String> material.specular) = 5
glUniform1i(<int> 0x5, <int> 0x1)
glGetUniformLocation(<int> 0x1, <java.lang.String> material.shininess) = 6
glUniform1f(<int> 0x6, <float> 32.0)
glGetUniformLocation(<int> 0x1, <java.lang.String> dirLight.direction) = 0
glUniform3f(<int> 0x0, <float> -0.2, <float> -1.0, <float> -0.3)
glGetUniformLocation(<int> 0x1, <java.lang.String> dirLight.ambient) = 1
glUniform3f(<int> 0x1, <float> 0.05, <float> 0.05, <float> 0.05)
glGetUniformLocation(<int> 0x1, <java.lang.String> dirLight.diffuse) = 2
glUniform3f(<int> 0x2, <float> 0.5, <float> 0.5, <float> 0.5)
glGetUniformLocation(<int> 0x1, <java.lang.String> dirLight.specular) = 3
glUniform3f(<int> 0x3, <float> 0.25, <float> 0.25, <float> 0.25)
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[0].position) = 20
glUniform3f(<int> 0x14, <float> 22.0, <float> 22.0, <float> 0.0)
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[0].constant) = 21
glUniform1f(<int> 0x15, <float> 1.0)
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[0].linear) = 22
glUniform1f(<int> 0x16, <float> 0.9)
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[0].quadratic) = 23
glUniform1f(<int> 0x17, <float> 0.32)
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[0].ambient) = 24
glUniform3f(<int> 0x18, <float> 0.0, <float> 0.0, <float> 0.05)
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[0].diffuse) = 25
glUniform3f(<int> 0x19, <float> 0.0, <float> 0.0, <float> 0.8)
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[0].specular) = 26
glUniform3f(<int> 0x1A, <float> 0.0, <float> 0.0, <float> 1.0)
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[1].position) = 27
glUniform3f(<int> 0x1B, <float> -11.0, <float> 22.0, <float> 19.052559)
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[1].constant) = 28
glUniform1f(<int> 0x1C, <float> 1.0)
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[1].linear) = 29
glUniform1f(<int> 0x1D, <float> 0.9)
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[1].quadratic) = 30
glUniform1f(<int> 0x1E, <float> 0.32)
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[1].ambient) = 31
glUniform3f(<int> 0x1F, <float> 0.0, <float> 0.05, <float> 0.0)
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[1].diffuse) = 32
glUniform3f(<int> 0x20, <float> 0.0, <float> 0.8, <float> 0.0)
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[1].specular) = 33
glUniform3f(<int> 0x21, <float> 0.0, <float> 1.0, <float> 0.0)
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[2].position) = 34
glUniform3f(<int> 0x22, <float> -11.0, <float> 22.0, <float> -19.052559)
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[2].constant) = 35
glUniform1f(<int> 0x23, <float> 1.0)
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[2].linear) = 36
glUniform1f(<int> 0x24, <float> 0.9)
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[2].quadratic) = 37
glUniform1f(<int> 0x25, <float> 0.32)
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[2].ambient) = 38
glUniform3f(<int> 0x26, <float> 0.05, <float> 0.0, <float> 0.0)
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[2].diffuse) = 39
glUniform3f(<int> 0x27, <float> 0.8, <float> 0.0, <float> 0.0)
glGetUniformLocation(<int> 0x1, <java.lang.String> pointLights[2].specular) = 40
glUniform3f(<int> 0x28, <float> 1.0, <float> 0.0, <float> 0.0)
glBufferData(<int> 0x8892, <long> 20544, <java.nio.Buffer> java.nio.DirectFloatBufferU[pos=0 lim=5136 cap=5136], <int> 0x88E4)
glBufferData(<int> 0x8893, <long> 15360, <java.nio.Buffer> java.nio.DirectIntBufferU[pos=0 lim=3840 cap=3840], <int> 0x88E4)
glDrawElements(<int> 0x4, <int> 0xF00, <int> 0x1405, <long> 0)
glUseProgram(<int> 0x0)
glBindVertexArray(<int> 0x0)
glBindBuffer(<int> 0x8892, <int> 0x0)
glBindBuffer(<int> 0x8893, <int> 0x0)
glBindTexture(<int> 0xDE1, <int> 0x0)
glBindTexture(<int> 0xDE1, <int> 0x0)
glDisable(<int> 0xBE2)
glDisable(<int> 0xB71)
glDisable(<int> 0x809D)
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