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@mdellavo
Last active September 17, 2018 02:15
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glEnable(<int> 0xBE2)
glEnable(<int> 0xB71)
glEnable(<int> 0x809D)
glClear(<int> 0x4100)
glUseProgram(<int> 0x1)
glBindVertexArray(<int> 0x2)
glBindBuffer(<int> 0x8892, <int> 0x1)
glActiveTexture(<int> 0x84C0)
glBindTexture(<int> 0x8513, <int> 0x1)
glDepthMask(<boolean> false)
glUniformMatrix4fv(<int> 0x4, <int> 0x1, <boolean> false, <java.nio.FloatBuffer> java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16])
glUniformMatrix4fv(<int> 0x0, <int> 0x1, <boolean> false, <java.nio.FloatBuffer> java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16])
glUniform1i(<int> 0x8, <int> 0x0)
glBufferData(<int> 0x8892, <long> 432, <java.nio.Buffer> java.nio.DirectFloatBufferU[pos=0 lim=108 cap=108], <int> 0x88E4)
glDrawArrays(<int> 0x4, <int> 0x0, <int> 0x24)
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