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September 17, 2018 02:15
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glEnable(<int> 0xBE2) | |
glEnable(<int> 0xB71) | |
glEnable(<int> 0x809D) | |
glClear(<int> 0x4100) | |
glUseProgram(<int> 0x1) | |
glBindVertexArray(<int> 0x2) | |
glBindBuffer(<int> 0x8892, <int> 0x1) | |
glActiveTexture(<int> 0x84C0) | |
glBindTexture(<int> 0x8513, <int> 0x1) | |
glDepthMask(<boolean> false) | |
glUniformMatrix4fv(<int> 0x4, <int> 0x1, <boolean> false, <java.nio.FloatBuffer> java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16]) | |
glUniformMatrix4fv(<int> 0x0, <int> 0x1, <boolean> false, <java.nio.FloatBuffer> java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16]) | |
glUniform1i(<int> 0x8, <int> 0x0) | |
glBufferData(<int> 0x8892, <long> 432, <java.nio.Buffer> java.nio.DirectFloatBufferU[pos=0 lim=108 cap=108], <int> 0x88E4) | |
glDrawArrays(<int> 0x4, <int> 0x0, <int> 0x24) |
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