Created
August 6, 2012 15:21
-
-
Save mdlawson/3275452 to your computer and use it in GitHub Desktop.
Rogue example state
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
state = require 'state' | |
game = new Rogue.Game | |
fps: true | |
game.input = new Rogue.Keyboard game.canvas | |
game.mouse = new Rogue.Mouse game | |
game.assets = assets = new Rogue.AssetManager | |
baseUrl: "" | |
packs: | |
core: [ | |
{name:"bg1",src:"img/b1.png"} | |
{name:"bg2",src:"img/b2.png"} | |
{name:"red",src:"img/1.png"} | |
{name:"blue",src:"img/2.png"} | |
{name:"jump",src:"sound/jump.ogg",alt:"sound/jump.mp3"} | |
] | |
preload: false | |
assets.on "load","core", (asset,percent) -> console.log "Assets loading: #{percent}" | |
assets.on "complete","core", -> console.log "Assets loaded"; game.start state | |
assets.download("core") | |
module.exports = game |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
state = | |
setup: (game) -> | |
console.log "setup run" | |
assets = game.assets.core | |
@viewport = new Rogue.ViewPort | |
parent: game | |
viewWidth: 1000 | |
viewHeight: 400 | |
bg1 = new Rogue.Entity | |
name: "bg1" | |
image: assets.bg1 | |
speed: 0.5 | |
repeatX: true | |
require: ["layer"] | |
bg2 = new Rogue.Entity | |
name: "bg2" | |
image: assets.bg2 | |
speed: 0.9 | |
repeatX: true | |
require: ["layer"] | |
game.player = new Rogue.Entity | |
name: "player" | |
image: assets.blue | |
require: ["move","collide","AABB","physics"] | |
game.player.behavior.add "gravity" | |
game.player.ev.on "hit", (col) -> if col.dir is "bottom" then @canJump = true | |
tiles = new Rogue.TileMap | |
name: "tiles" | |
y: 300 | |
size: [30,1] | |
@viewport.add [bg2, bg1, game.player, tiles] | |
@viewport.updates.push -> | |
@follow @player | |
@forceInside @player, false | |
blocks = [] | |
blocks.push(new Rogue.Entity({image: assets.red, x: x, y: 0, require: ["sprite","collide","AABB"]})) for x in [0...@viewport.tiles.size[0]] | |
@viewport.tiles.place blocks | |
update: (game,dt) -> | |
player = game.player | |
input = game.input | |
if input.pressed("right") | |
player.move(2,0) | |
if input.pressed("left") | |
player.move(-2,0) | |
if input.pressed("up") | |
if player.canJump | |
game.assets.core.jump.play() | |
player.canJump = false | |
player.acc[1] = -25 | |
if input.pressed("down") | |
player.move(0,2) | |
@viewport.update(dt) | |
draw: (game,dt) -> | |
game.clear() | |
@viewport.draw() | |
module.exports = state |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment