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@mdotstrange
Created May 8, 2019 21:19
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00 Decide on theme/setting for area
01 Write down a rough story outline for this main area
02 Fill out the names of each area + sub-areas
03 List the MAJOR focal points(main area) and the MINOR focal points(sub-areas)
04 Fill out that mechanics/items/cutscenes/story points that are featured in the overall area
05 Fill out KI SHO TEN KETSU for each element in a way that fits the story
06 Fill out event chapters in DOCUMENT(Articy) using "LOC 01." notation, chapters are driven by KI SHO TEN KETSU and OBJECTIVE-> OBSTACLE-> SET PIECE
07 In event chapters, insert placeholders for DIALOGUE using the Final Draft file name with a short description
08 Write Dialog in Final Draft
09 Import dialogue fdx file into FLOW for import into Dialogue System
10 Create bubble diagram for each area
11 Create detail map for each area
12 Connect detail map areas together
13 Add macro data to detail map
14 Greybox the level in Unity
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