Created
May 8, 2019 21:19
-
-
Save mdotstrange/04986e38a8f2fce081f2e05816ab43e0 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
00 Decide on theme/setting for area | |
01 Write down a rough story outline for this main area | |
02 Fill out the names of each area + sub-areas | |
03 List the MAJOR focal points(main area) and the MINOR focal points(sub-areas) | |
04 Fill out that mechanics/items/cutscenes/story points that are featured in the overall area | |
05 Fill out KI SHO TEN KETSU for each element in a way that fits the story | |
06 Fill out event chapters in DOCUMENT(Articy) using "LOC 01." notation, chapters are driven by KI SHO TEN KETSU and OBJECTIVE-> OBSTACLE-> SET PIECE | |
07 In event chapters, insert placeholders for DIALOGUE using the Final Draft file name with a short description | |
08 Write Dialog in Final Draft | |
09 Import dialogue fdx file into FLOW for import into Dialogue System | |
10 Create bubble diagram for each area | |
11 Create detail map for each area | |
12 Connect detail map areas together | |
13 Add macro data to detail map | |
14 Greybox the level in Unity |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment