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Created January 8, 2015 11:12
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insane moria escape
!+ C Mana:Cold>rest
You sit down and rest your tired bones.
!+ C Mana:Cold>
*a Troll* has arrived from the east.
!+ C Mana:Cold>whois tev
*a Troll* strongly hits your body.
You feel a sharp pain there!
!+ C HP:Fine Mana:Cold *a Troll*:Healthy>Tev the Man Adventurer is a level twenty-five Beorning Adventurer.
Is playing from *.net.
!+ C HP:Fine Mana:Cold *a Troll*:Healthy>f
You lightly slash *a Troll*'s left hand and tickle it.
!+ C HP:Fine Mana:Cold *a Troll*:Fine>You flee head over heels.
PANIC! You couldn't escape!
!+ C HP:Fine Mana:Cold *a Troll*:Fine>
PANIC! You can't quit the fight!
!+ C HP:Fine Mana:Cold *a Troll*:Fine>f
You are already attempting to flee!
!+ C HP:Fine Mana:Cold *a Troll*:Fine>
You flee head over heels.
PANIC! You couldn't escape!
!+ C HP:Fine Mana:Cold *a Troll*:Fine>
You flee head over heels.
PANIC! You couldn't escape!
!+ C HP:Fine Mana:Cold *a Troll*:Fine>
You slash *a Troll*'s left hand and tickle it.
!+ C HP:Fine Mana:Cold *a Troll*:Fine>
*a Troll* sends you sprawling with a powerful bash.
!+ C HP:Fine Mana:Cold *a Troll*:Fine>f
You feel less protected.
*a Troll* strongly hits your body.
!+ C HP:Fine Mana:Cold *a Troll*:Fine>
You try to flee, but cannot!
!+ C HP:Fine Mana:Cold *a Troll*:Fine>
You try to flee, but cannot!
!+ C HP:Fine Mana:Cold *a Troll*:Fine>
You try to flee, but cannot!
Your head stops stinging.
!+ C HP:Fine Mana:Cold *a Troll*:Fine>You are already attempting to flee!
!+ C HP:Fine Mana:Cold *a Troll*:Fine>
You flee head over heels.
PANIC! You couldn't escape!
*a Troll* hits your body very hard.
!+ C HP:Hurt Mana:Cold *a Troll*:Fine>
You flee head over heels.
PANIC! You couldn't escape!
!+ C HP:Hurt Mana:Cold *a Troll*:Fine>f
You are already attempting to flee!
!+ C HP:Hurt Mana:Cold *a Troll*:Fine>
You flee head over heels.
PANIC! You couldn't escape!
!+ C HP:Hurt Mana:Cold *a Troll*:Fine>
You barely slash *a Troll*'s right arm and tickle it.
!+ C HP:Hurt Mana:Cold *a Troll*:Fine>
*a Troll* sends you sprawling with a powerful bash.
!+ C HP:Hurt Mana:Cold *a Troll*:Fine>f
*a Troll* hits your body extremely hard and shatters it.
You feel a sharp pain there!
That really HURT!
!+ C HP:Hurt Mana:Cold *a Troll*:Fine>
You try to flee, but cannot!
!+ C HP:Hurt Mana:Cold *a Troll*:Fine>
You try to flee, but cannot!
!+ C HP:Hurt Mana:Cold *a Troll*:Fine>
You try to flee, but cannot!
!+ C HP:Hurt Mana:Cold *a Troll*:Fine>
Your head stops stinging.
!+ C HP:Hurt Mana:Cold *a Troll*:Fine>You are already attempting to flee!
You flee head over heels.
You flee east.
Dimrill Road
A mountain troll (t), wielding a stone club, is sleeping here.
Exits: =north=, =south=, =west=.
!+ C HP:Hurt Mana:Cold>
*a Troll* has arrived from the west.
!+ C HP:Hurt Mana:Cold>
*a Troll* quickly approaches, trying to hit you.
!+ C HP:Hurt Mana:Cold *a Troll*:Fine>s
*a Troll* hits your right foot extremely hard and shatters it.
That really HURT!
You are wracked with overwhelming PAIN!
!+ C HP:Bad Mana:Cold *a Troll*:Fine>No way! You are fighting for your life!
!+ C HP:Bad Mana:Cold *a Troll*:Fine>f
PANIC! You can't quit the fight!
!+ C HP:Bad Mana:Cold *a Troll*:Fine>You are already attempting to flee!
!+ C HP:Bad Mana:Cold *a Troll*:Fine>s
No way! You are fighting for your life!
You flee head over heels.
You flee south.
Dimrill Road
Exits: =north=, =south=.
!+ C HP:Bad Mana:Cold>s
Azaghâl's Way
Exits: =north=, =east=, =south=, =west=.
Boom-Doom! Boom-Doom! Boom-Doom!
!+ C HP:Bad Mana:Cold>w
*a Troll* has arrived from the north.
Azaghâl's Way
Exits: =east=, west.
!+ C HP:Bad Mana:Cold>w
Azaghâl's Way
Exits: east, west.
The ground no longer feels frosty.
!O C HP:Bad Mana:Cold>w
Azaghâl's Way
Exits: east, west.
!O C HP:Bad Mana:Cold>w
Azaghâl's Way
Exits: north, east, south.
!O C HP:Bad Mana:Cold>s
Azaghâl's Way
Exits: north, west.
!O C HP:Bad Mana:Cold>w
Durin's Chimney
Exits: east, west.
!O C HP:Bad Mana:Cold>w
Durin's Chimney
Exits: east, west.
!O C HP:Bad Mana:Cold>w
Azaghâl's Way
Exits: east, west.
!O C HP:Bad Mana:Cold>w
Azaghâl's Way
Exits: east, west.
!O C HP:Bad Mana:Cold>w
Azaghâl's Way
Exits: north, east.
!O C HP:Bad Mana:Cold>n
Azaghâl's Way
Exits: south, west.
!O C HP:Bad Mana:Cold>w
Narvi's Smelting Hall
Exits: north, east, south.
!O C HP:Bad Mana:Cold>s
Stair Chamber
Nuclear the Noldo, wielding an engraved broadsword, is standing here.
Exits: north, south, down.
Nuclear leaves north.
You follow Nuclear.
Narvi's Smelting Hall
Exits/emulated: north, east, south.
The ground no longer feels frosty.
!O C HP:Bad Mana:Cold>d
Nuclear leaves east.
You follow Nuclear.
Azaghâl's Way
Exits/emulated: north, east, south.
!O C HP:Bad Mana:Cold>Alas, you cannot go that way...
Nuclear leaves south.
You follow Nuclear.
Azaghâl's Way
Exits/emulated: south, west.
!O C HP:Bad Mana:Cold>
Nuclear leaves east.
You follow Nuclear.
Azaghâl's Way
Exits/emulated: north, east.
!O C HP:Bad Mana:Cold>
Nuclear leaves east.
You follow Nuclear.
Azaghâl's Way
Exits/emulated: east, west.
!O C HP:Bad Mana:Cold>
*a Troll* has arrived from the east.
!O C HP:Bad Mana:Cold>
*a Troll* leaves west.
!O C HP:Bad Mana:Cold>
Nuclear leaves west.
You follow Nuclear.
Azaghâl's Way
Exits/emulated: east, west.
!O C HP:Bad Mana:Cold>w
Nuclear leaves west.
You follow Nuclear.
Azaghâl's Way
Exits/emulated: north, east.
!O C HP:Bad Mana:Cold>w
Nuclear leaves north.
You follow Nuclear.
Azaghâl's Way
*a Troll* is standing here.
Exits/emulated: north, east.
Nuclear begins some strange incantations...
Narvi's Smelting Hall
Exits: north, east, south.
!O C HP:Bad Mana:Cold>n
Alas, you cannot go that way...
!O C HP:Bad Mana:Cold>Azaghâl's Way
Exits: south, west.
!O C HP:Bad Mana:Cold>s
Narvi's Smelting Hall
Exits: north, east, south.
!O C HP:Bad Mana:Cold>s
Stair Chamber
Exits: north, south, down.
![ C HP:Bad Mana:Cold>d
A Ceremonial Hall
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, west, up, down.
The ground no longer feels frosty.
![ C HP:Bad Mana:Cold>d
The Cavern Crossroads
Exits: east, west, up, down.
!O C HP:Bad Mana:Cold>cs
cast 'cure serious'
You start to concentrate...
cs
cs
You begin to see scars fade away and a feeling of health comes over you.
You bleed from open wounds.
You are wracked with overwhelming PAIN!
!O C HP:Bad Mana:Cold>cast 'cure serious'
You start to concentrate...
You begin to see scars fade away and a feeling of health comes over you.
!O C HP:Wounded Mana:Icy>cast 'cure serious'
Alas, not enough mana flows through you...
!O C HP:Wounded Mana:Icy>cs
cast 'cure serious'
Alas, not enough mana flows through you...
!O C HP:Wounded Mana:Icy>arm
*a grim Man* has arrived from above.
*a dreadful Orc* has arrived from above.
A lithe orc has arrived from above.
!O C HP:Wounded Mana:Icy>cast 'armour'
Alas, not enough mana flows through you...
!O C HP:Wounded Mana:Icy>f
You flee head over heels.
You flee east.
Durin's Way
Exits: [north], east, west.
!O C HP:Wounded Mana:Icy>
*a grim Man* has arrived from the west.
*a dreadful Orc* has arrived from the west.
A lithe orc has arrived from the west.
!O C HP:Wounded Mana:Icy>w
The Cavern Crossroads
Exits: east, west, up, down.
The ground no longer feels frosty.
!O C HP:Wounded Mana:Icy>e
Durin's Way
*a grim Man*, wielding a dark broadsword, is standing here.
*a dreadful Orc*, wielding an engraved broadsword, is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: [north], east, west.
*a grim Man* leaves east.
*a dreadful Orc* leaves east.
A lithe orc leaves east.
!O C HP:Wounded Mana:Icy>e
Durin's Way
*a grim Man*, wielding a dark broadsword, is standing here.
*a dreadful Orc*, wielding an engraved broadsword, is standing here.
A shadowy and lithe orc stands here, half-hidden in the darkness.
Exits: east, west.
*a grim Man* leaves west.
*a dreadful Orc* leaves west.
A lithe orc leaves west.
!O C HP:Wounded Mana:Icy>e
Durin's Way
A huge stone troll looms overhead, ready to crush your body.
Exits: north, east, south, west.
!O C HP:Wounded Mana:Icy>e
Durin's Way
Exits: east, west.
!O C HP:Wounded Mana:Icy>e
A huge stone troll has arrived from the west.
!O C HP:Wounded Mana:Icy>Durin's Way
Exits: (north), east, west.
!O C HP:Wounded Mana:Icy>e
Before Durin's Chimney
A large cave troll sniffs the air, sensing an intruder is near.
Exits: north, east, south, west.
!O C HP:Wounded Mana:Icy>e
Durin's Chimney
A dark orkish archer is wielding a very vicious-looking bow.
Exits: east, west.
!O C HP:Wounded Mana:Icy>e
Durin's Chimney
Exits: (east), west.
!O C HP:Wounded Mana:Icy>e
Durin's Way
A dark orkish archer is wielding a very vicious-looking bow.
A dark orkish archer is wielding a very vicious-looking bow.
A sturdy pack horse is standing here.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark troll, black as night, rushes forth from the shadows.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
Exits: east, (west).
You swiftly dodge a darkened orc's attempt to hit you.
!O C HP:Wounded Mana:Icy a darkened orc:Healthy>e
PANIC! You can't quit the fight!
!O C HP:Wounded Mana:Icy a darkened orc:Healthy>No way! You are fighting for your life!
!O C HP:Wounded Mana:Icy a darkened orc:Healthy>e
No way! You are fighting for your life!
!O C HP:Wounded Mana:Icy a darkened orc:Healthy>e
No way! You are fighting for your life!
You flee head over heels.
You flee east.
Durin's Way
Exits: east, west.
!O C HP:Wounded Mana:Icy>f
You flee head over heels.
You flee east.
Durin's Way
Exits: [north], east, west.
!O C HP:Wounded Mana:Icy>e
e
Western Gathering Hall
Exits: north, east, south, west.
!O C HP:Wounded Mana:Icy>Mustering Stairs
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
Exits: [north], east, (south), west, up, down.
A darkened orc barely hits your head and tickles it.
!= C HP:Wounded Mana:Icy a darkened orc:Healthy>e
You flee head over heels.
You flee east.
Durin's Way
A dark-skinned orc, born of the tunnels, draws his weapon.
Exits: east, south, west.
!O C HP:Wounded Mana:Icy>Durin's Way
A dark-skinned orc, born of the tunnels, draws his weapon.
Exits: (north), east, (south), west.
!O C HP:Wounded Mana:Icy>e
The Central Gathering Hall
A huge water-drake is coiled here.
Exits: north, east, south, west, ~\down/~.
!O C HP:Wounded Mana:Icy>e
Durin's Way
A dark-skinned orc, born of the tunnels, draws his weapon.
Exits: east, west.
!O C HP:Wounded Mana:Icy>e
Durin's Way
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark orkish archer is wielding a very vicious-looking bow.
A dark orkish archer is wielding a very vicious-looking bow.
A dark orkish archer is wielding a very vicious-looking bow.
Exits: east, west.
!O C HP:Wounded Mana:Icy>e
A Great Hall
Exits: north, east, west.
!O C HP:Wounded Mana:Icy>e
A Great Hall
Exits: east, (south), west. - s:statuary.
!O C HP:Wounded Mana:Icy>oes
s
open exit s
You don't see any exit there.
!O C HP:Wounded Mana:Icy>Small Alcove
Exits: (north), west. - s:statuary.
!= C HP:Wounded Mana:Icy>cen
close exit north
Ok.
!= C HP:Wounded Mana:Icy>
Some close noise can be heard from the north.
!= C HP:Wounded Mana:Icy>cast 'block door' exit n
Alas, not enough mana flows through you...
Some very close noise can be heard from the north.
!= C HP:Wounded Mana:Icy>
The slab is opened from the other side.
A great black orc has arrived from the north.
A darkened orc has arrived from the north.
A darkened orc has arrived from the north.
A darkened orc has arrived from the north.
A dark orkish archer has arrived from the north.
A dark orkish archer has arrived from the north.
A dark orkish archer has arrived from the north.
!= C HP:Wounded Mana:Icy>cast 'block door' exit n
You swiftly dodge a darkened orc's attempt to slash you.
!= C HP:Wounded Mana:Icy a darkened orc:Healthy>Impossible! You can't concentrate enough.
You flee head over heels.
You flee west.
Top of a Hidden Stair
Exits: east, down. - n:slab.
![ C HP:Wounded Mana:Icy>d
Hidden Stair
Exits: up, down.
You have found a cavern-wing!
A cavern-wing leaves up sneaking.
![ C HP:Wounded Mana:Icy>d
Hidden Stair
A dripping yellow fungus hangs here, clinging to the crevices and walls.
Exits: up, down.
Your sudden entrance has disturbed the sensitive blooms on the fungus,
causing some of them to open and release their spores into the air.
![ C HP:Wounded Mana:Icy>d
Hidden Stair
Exits: east, up.
![ C HP:Wounded Mana:Icy>e
Hidden Stair
A dripping yellow fungus hangs here, clinging to the crevices and walls.
Exits: west, down.
Your sudden entrance has disturbed the sensitive blooms on the fungus,
causing some of them to open and release their spores into the air.
![ C HP:Wounded Mana:Icy>d
Hidden Stair
Exits: up, down.
![ C HP:Wounded Mana:Icy>d
Hidden Stair
Exits: up, down.
![ C HP:Wounded Mana:Icy>d
Hidden Stair
Exits: north, up.
![ C HP:Wounded Mana:Icy>sc
42/137 hits, 9/130 mana, and 57/100 moves.
![ C HP:Wounded Mana:Icy>rest
You sit down and rest your tired bones.
![ C HP:Wounded Mana:Icy>
You hear some very far noise from above.
![ C HP:Wounded Mana:Icy>st
You stop resting, and stand up.
![ C HP:Wounded Mana:Icy>
A great black orc yells faintly from above 'Krgh! Indruders!' in Orkish.
![ C HP:Wounded Mana:Cold>
You hear some rather far noise from the north.
![ C HP:Wounded Mana:Cold>sc
44/137 hits, 16/130 mana, and 64/100 moves.
![ C HP:Wounded Mana:Cold>sc
44/137 hits, 16/130 mana, and 65/100 moves.
![ C HP:Wounded Mana:Cold>n
Bottom of a Hidden Stair
Exits: south, [west].
![ C HP:Wounded Mana:Cold>sc
45/137 hits, 17/130 mana, and 65/100 moves.
![ C HP:Wounded Mana:Cold>
You hear some very far noise from the south.
![ C HP:Wounded Mana:Cold>stat
OB: 20%, DB: 51%, PB: 35%, Armour: 54%. Wimpy: 50. Mood: wimpy.
Needed: 447,309 xp, 0 tp. Lauren: 100. Alert: normal.
Affected by:
- noquit
- novoid
- panic
- a critical wound at the body (clean)
- shield
- stored spell earthquake
- stored spell earthquake
![ C HP:Wounded Mana:Cold>
You bleed from open wounds.
![ C HP:Wounded Mana:Cold>cc
cast 'cure critic'
You muster all of your concentration...
You can feel the broken bones within you heal and reshape themselves.
![ C HP:Wounded Mana:Icy>
Some close noise can be heard from the west.
![ C HP:Wounded Mana:Icy>
A darkened orc has arrived from the south.
![ C HP:Wounded Mana:Icy>oew
open exit w
Ok.
![ C HP:Wounded Mana:Icy>w
Ceremonial Hall
Exits: north, (east), west. - e:stairwell.
![ C HP:Wounded Mana:Icy>w
Frór's Avenue
Exits: east, west.
![ C HP:Wounded Mana:Icy>w
Frór's Avenue
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
Exits: east, west.
![ C HP:Wounded Mana:Icy>w
Frór's Avenue
Exits: east, west.
![ C HP:Wounded Mana:Icy>w
Frór's Avenue
Exits: east, west.
![ C HP:Wounded Mana:Icy>w
Hwáin's Well Hall
Exits: =north=, east, =south=, =west=.
!+ C HP:Wounded Mana:Icy>w
You feel bolder.
!+ C HP:Wounded Mana:Icy>Hwáin's Well
Exits: =north=, =east=, =south=, =west=.
!+ C HP:Wounded Mana:Icy>w
Hwáin's Well Hall
Exits: =north=, =east=, =south=, west.
!+ C HP:Wounded Mana:Icy>w
Frór's Avenue
Exits: east, west.
![ C HP:Wounded Mana:Icy>w
Frór's Avenue
Exits: east, west.
![ C HP:Wounded Mana:Icy>w
Frór's Avenue
Exits: east, west.
![ C HP:Wounded Mana:Icy>w
Frór's Avenue
Exits: east, west.
![ C HP:Wounded Mana:Icy>w
Durin's Chimney
Exits: =north=, east, =west=.
!+ C HP:Wounded Mana:Icy>n
Durin's Chimney
Exits: north, (east), =south=. - e:cleft.
!+ C HP:Wounded Mana:Icy>e
The Foot of the Endless Stair
Exits: (west), up.
![ C HP:Wounded Mana:Icy>d
Alas, you cannot go that way...
![ C HP:Wounded Mana:Icy>u
The Endless Stair
Exits: up, down.
![ C HP:Wounded Mana:Icy>u
The Endless Stair
Exits: (south), up, down. - n:exit s:exit.
The ground no longer feels frosty.
![ C HP:Wounded Mana:Icy>s
Durin's Chimney
Exits: (north), =south=, =west=. - n:stairway.
!+ C HP:Wounded Mana:Icy>w
Durin's Chimney
Exits: =east=, =south=.
!+ C HP:Wounded Mana:Icy>s
Durin's Chimney
Exits: =north=, =east=, =west=.
!+ C HP:Wounded Mana:Icy>w
Hwáin's Way
A mountain troll, wielding a stone club, is sleeping here.
A mountain troll, wielding a stone club, is sleeping here.
Exits: =east=, =west=.
!+ C HP:Wounded Mana:Icy>w
Hwáin's Way
A hefty stone club is on the ground.
Exits: north, =east=, south, =west=.
!+ C HP:Wounded Mana:Icy>n
Exhausted Mines
Exits: south, west.
![ C HP:Wounded Mana:Icy>w
The Deep Shaft
Exits: north, east, south, west, down.
![ C HP:Wounded Mana:Icy>n
Exhausted Mines
Exits: south, west.
![ C HP:Wounded Mana:Icy>w
Exhausted Mines
Exits: east, south, west.
![ C HP:Wounded Mana:Icy>w
Exhausted Mines
Exits: north, east.
![ C HP:Wounded Mana:Icy>n
Exhausted Mines
Exits: east, south, west.
![ C HP:Wounded Mana:Icy>e
Exhausted Mines
Exits: north, west.
![ C HP:Wounded Mana:Icy>n
Exhausted Mines
Exits: south, west.
![ C HP:Wounded Mana:Icy>w
Sloping Passage
Exits: east, south, up.
![ C HP:Wounded Mana:Icy>s
Sloping Passage
Exits: north, south, west.
![ C HP:Wounded Mana:Icy>w
Sloping Passage
Some tough lichen grows on the rocks.
Exits: east, south, west.
![ C HP:Wounded Mana:Icy>s
Bottom of a Long Stair
Exits: north, south, up.
![ C HP:Wounded Mana:Icy>sc
50/171 hits, 11/130 mana, and 53/107 moves.
![ C HP:Wounded Mana:Icy>cs
cast 'cure serious'
Alas, not enough mana flows through you...
![ C HP:Wounded Mana:Icy>u
A Long Stair
Exits: up, down.
![ C HP:Wounded Mana:Icy>u
A Long Stair
Exits: west, up, down.
![ C HP:Wounded Mana:Icy>u
The Cavern Crossroads
*a grim Man*, wielding a dark broadsword, is standing here.
Exits: east, west, up, down.
!O C HP:Wounded Mana:Cold>w
Durin's Way
A hefty stone club is on the ground.
Exits: east, west.
!O C HP:Wounded Mana:Cold>w
Durin's Way
Exits: east, west.
!O C HP:Wounded Mana:Cold>w
n
Durin's Way
Exits: north, east, south, west.
!O C HP:Wounded Mana:Cold>Róin's Scar
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: north, south.
!O C HP:Wounded Mana:Cold>n
Róin's Scar
A tiny warning sign is here.
Exits: north, south.
!O C HP:Wounded Mana:Cold>n
w
Róin's Scar
Exits: south, west.
!O C HP:Wounded Mana:Cold Move:Tired>Róin's Scar
Exits: north, east. - s:seal.
!O C HP:Wounded Mana:Cold Move:Tired>n
Róin's Scar
Exits: north, south.
!O C HP:Wounded Mana:Cold Move:Tired>n
Róin's Scar
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: south, west.
!O C HP:Wounded Mana:Cold Move:Tired>w
Róin's Scar
Exits: east, west, down.
!O C HP:Wounded Mana:Cold Move:Tired>w
Dark Road
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, south.
!= C HP:Wounded Mana:Cold Move:Tired>s
An orkish warrior tries to hit you, but your parry is successful.
!= C HP:Wounded Mana:Cold Move:Tired an orkish warrior:Healthy>No way! You are fighting for your life!
!= C HP:Wounded Mana:Cold Move:Tired an orkish warrior:Healthy>s
No way! You are fighting for your life!
!= C HP:Wounded Mana:Cold Move:Tired an orkish warrior:Healthy>f
You try to slash an orkish warrior, but he parries successfully.
!= C HP:Wounded Mana:Cold Move:Tired an orkish warrior:Healthy>An orkish warrior barely slashes your left arm.
You flee head over heels.
You flee east.
Róin's Scar
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, west, down.
!O C HP:Wounded Mana:Cold Move:Tired>w
Dark Road
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: east, south.
!= C HP:Wounded Mana:Cold Move:Tired>s
Dark Road
Exits: north, south.
!= C HP:Wounded Mana:Cold Move:Tired>s
Durin's Way
Exits: north, east, west.
!O C HP:Wounded Mana:Cold Move:Tired>w
Durin's Way
Exits: east, south.
!O C HP:Wounded Mana:Cold Move:Tired>s
Durin's Way
Exits: north, west.
!O C HP:Wounded Mana:Cold Move:Tired>w
Durin's Way
Exits: east, west. - s:rubbledoor.
!O C HP:Wounded Mana:Cold Move:Tired>w
Durin's Way
Exits: east, south.
!O C HP:Wounded Mana:Cold Move:Tired>s
Durin's Way
Exits: north, west.
!O C HP:Wounded Mana:Cold Move:Tired>w
Durin's Way
Exits: east, south.
!O C HP:Wounded Mana:Cold Move:Tired>s
Durin's Way
Exits: north, south.
!O C HP:Wounded Mana:Cold Move:Tired>s
w
Durin's Way
Exits: north, west.
!O C HP:Wounded Mana:Cold Move:Tired>Curving Underground Avenue
Exits: east, south.
!O C HP:Wounded Mana:Cold Move:Tired>s
Bend in Durin's Way
Exits: north, east, west.
!O C HP:Wounded Mana:Cold Move:Tired>w
Underground Intersection
Exits: north, east, south, west.
!O C HP:Wounded Mana:Cold Move:Tired>w
Bend in an Underground Road
Exits: north, east.
!O C HP:Wounded Mana:Cold Move:Tired>n
w
Underground Square
Exits: south, west. - u:stonesquare.
!O C HP:Wounded Mana:Cold Move:Tired>Narrow Way
Exits: east, west.
!= C HP:Wounded Mana:Cold Move:Tired>w
Narrow Way
Exits: east, west.
!= C HP:Wounded Mana:Cold Move:Tired>w
Intersection of Roads
Exits: north, east, west, up, down.
!O C HP:Wounded Mana:Cold Move:Tired>w
Level Tunnel
Exits: east, west, down.
!= C HP:Wounded Mana:Cold Move:Tired>w
Level Tunnel
Exits: east, west.
!= C HP:Wounded Mana:Cold Move:Tired>w
Intersection of Four Ways
Exits: north, east, south, west.
!O C HP:Wounded Mana:Cold Move:Slow>w
East-West Tunnel
Exits: east, west.
!= C HP:Wounded Mana:Cold Move:Slow>w
East-West Tunnel
Exits: east, west.
!= C HP:Wounded Mana:Cold Move:Slow>w
East-West Tunnel
Exits: east, south, west.
!= C HP:Wounded Mana:Cold Move:Slow>w
Moving up the slope is really hard.
A Bend in the Underground Road
Exits: north, east.
!O C HP:Wounded Mana:Cold Move:Slow>n
Moving up the slope is really hard.
The Ruined Plaza
Exits: south, west.
!O C HP:Wounded Mana:Cold Move:Slow>w
On the Great Stairway
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
Exits: east, west.
!O C HP:Wounded Mana:Cold Move:Slow>w
Inside Durin's Gate
Exits: east, south, [west].
!O C HP:Wounded Mana:Cold Move:Slow>w
The gates seem to be closed.
!O C HP:Wounded Mana:Cold Move:Slow>oew
open exit w
You push on the heavy stone gates, but nothing happens.
!O C HP:Wounded Mana:Cold Move:Slow>s
Cargo Road
An eyeless white rat with nasty teeth scurries about.
Exits: north, east.
!O C HP:Wounded Mana:Cold Move:Slow>bob
cast 'breath'
Alas, not enough mana flows through you...
!O C HP:Wounded Mana:Cold Move:Slow>
A white rat leaves east.
!O C HP:Wounded Mana:Cold Move:Slow>rest
You sit down and rest your tired bones.
!O C HP:Wounded Mana:Cold Move:Slow>sc
48/171 hits, 23/130 mana, and 28/107 moves.
!O C HP:Wounded Mana:Cold Move:Slow>sc
49/171 hits, 25/130 mana, and 30/107 moves.
!O C HP:Wounded Mana:Cold Move:Tired>
You hear a death cry from the north.
!O C HP:Wounded Mana:Cold Move:Tired>st
You stop resting, and stand up.
!O C HP:Wounded Mana:Cold Move:Tired>e
Warehouse
An eyeless white rat with nasty teeth scurries about.
Exits: north, west.
!O C HP:Wounded Mana:Cold Move:Tired>
!O C HP:Wounded Mana:Cold Move:Tired>rest
You sit down and rest your tired bones.
*a grim Man* has arrived from the west.
*a dreadful Orc* has arrived from the west.
!O C HP:Wounded Mana:Cold Move:Tired>
*a grim Man* begins some strange incantations...
!O C HP:Wounded Mana:Cold Move:Tired>
*a dreadful Orc* crushes your right hand hard and shatters it.
You are wracked with overwhelming PAIN!
Your magical shield wears off.
!O C HP:Bad Mana:Cold Move:Tired *a dreadful Orc*:Fine>
You flee head over heels.
You flee north.
East-West Tunnel
Exits: east, south, west.
!= C HP:Bad Mana:Cold Move:Tired>f
You flee head over heels.
You flee south.
Warehouse
An eyeless white rat with nasty teeth scurries about.
*a grim Man*, wielding a dark broadsword, is standing here.
*a dreadful Orc*, wielding a heavy morningstar, is standing here.
Exits: north, west.
*a grim Man* begins some strange incantations...
!O C HP:Bad Mana:Cold Move:Tired>e
Alas, you cannot go that way...
!O C HP:Bad Mana:Cold Move:Tired>
*a dreadful Orc* quickly approaches, trying to crush you.
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the impact.
You are wracked with overwhelming PAIN!
!O C HP:Awful Mana:Cold Move:Tired *a dreadful Orc*:Fine>n
*a grim Man* leaves north.
You flee head over heels.
You flee west.
Cargo Road
Exits: north, east.
!O C HP:Awful Mana:Cold Move:Slow>Inside Durin's Gate
The corpse of a white rat is lying here.
An eyeless white rat with nasty teeth scurries about.
*a Troll* is standing here.
Exits: east, south, (west).
!O C HP:Awful Mana:Cold Move:Slow>e
*a Troll* quickly approaches, trying to hit you.
No way! You are fighting for your life!
A white rat leaves east.
Your attempt to slash *a Troll* fails.
!O C HP:Awful Mana:Cold Move:Slow *a Troll*:Fine>e
No way! You are fighting for your life!
You flee head over heels.
You flee west.
Under a Grey Stone Cliff
A pair of tall, slender holly trees stand by the grey walls.
Exits: north, (east), ~west~.
You begin to see some clouds.
!(~ C HP:Awful Mana:Cold Move:Slow>
*a Troll* has arrived from the east.
!(~ C HP:Awful Mana:Cold Move:Slow>=w
*a Troll* hits your body very hard and shatters it.
You are mortally wounded and will die soon if not aided.
o( C HP:Dying Mana:Cold Move:Slow *a Troll*:Fine>Arglebargle, glop-glyf!?!
o( C HP:Dying Mana:Cold Move:Slow *a Troll*:Fine>n
You are in a pretty bad shape, unable to do anything!
o( C HP:Dying Mana:Cold Move:Slow *a Troll*:Fine>f
You are in a pretty bad shape, unable to do anything!
o( C HP:Dying Mana:Cold Move:Slow *a Troll*:Fine>n
You are in a pretty bad shape, unable to do anything!
o( C HP:Dying Mana:Cold Move:Slow *a Troll*:Fine>n
You are in a pretty bad shape, unable to do anything!
o( C HP:Dying Mana:Cold Move:Slow *a Troll*:Fine>n
You are in a pretty bad shape, unable to do anything!
o( C HP:Dying Mana:Cold Move:Slow *a Troll*:Fine>n
You are in a pretty bad shape, unable to do anything!
o( C HP:Dying Mana:Cold Move:Slow *a Troll*:Fine>w
You are in a pretty bad shape, unable to do anything!
You feel a sharp pain there!
You are dead! Sorry...
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