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godot get custom classes
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func get_custom_classes(): | |
#gets list of "custom" classes (defined using class_name keyword) | |
var find_this = "_global_script_classes=" | |
var custom_classes_lines = PoolStringArray() | |
var f = File.new() | |
f.open("res://project.godot", File.READ) | |
var add_lines = false | |
while not f.eof_reached(): | |
var line = f.get_line() | |
if line.begins_with(find_this): | |
if "]" in line: | |
f.close() | |
return [] | |
add_lines = true | |
if add_lines: | |
custom_classes_lines.append(line) | |
if "]" in line: | |
break | |
f.close() | |
var strip_var_name_len = find_this.length() | |
custom_classes_lines[0] = custom_classes_lines[0].substr(strip_var_name_len) | |
return str2var(custom_classes_lines.join('')) |
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