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@mecid
Created June 17, 2020 23:40
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The type that holds array of CGPoints and conforms to VectorArithmetic
import SwiftUI
struct AnimatableCGPointVector: VectorArithmetic {
static var zero = AnimatableCGPointVector(values: [.zero])
static func - (lhs: AnimatableCGPointVector, rhs: AnimatableCGPointVector) -> AnimatableCGPointVector {
let values = zip(lhs.values, rhs.values)
.map { lhs, rhs in lhs.animatableData - rhs.animatableData }
.map { CGPoint(x: $0.first, y: $0.second) }
return AnimatableCGPointVector(values: values)
}
static func -= (lhs: inout AnimatableCGPointVector, rhs: AnimatableCGPointVector) {
for i in 0..<min(lhs.values.count, rhs.values.count) {
lhs.values[i].animatableData -= rhs.values[i].animatableData
}
}
static func + (lhs: AnimatableCGPointVector, rhs: AnimatableCGPointVector) -> AnimatableCGPointVector {
let values = zip(lhs.values, rhs.values)
.map { lhs, rhs in lhs.animatableData + rhs.animatableData }
.map { CGPoint(x: $0.first, y: $0.second) }
return AnimatableCGPointVector(values: values)
}
static func += (lhs: inout AnimatableCGPointVector, rhs: AnimatableCGPointVector) {
for i in 0..<min(lhs.values.count, rhs.values.count) {
lhs.values[i].animatableData += rhs.values[i].animatableData
}
}
var values: [CGPoint]
mutating func scale(by rhs: Double) {
for i in 0..<values.count {
values[i].animatableData.scale(by: rhs)
}
}
var magnitudeSquared: Double {
values
.map { $0.animatableData.magnitudeSquared }
.reduce(0.0, +)
}
}
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