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FBX and TGA Loader utilizing Three.js
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - FBX loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a {
color: #046;
font-weight: bold;
}
</style>
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - FBXLoader<br />
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/102/three.js"></script>
<script src="js/inflate.min.js"></script>
<script src="js/TGALoader.js"></script>
<script src="js/FBXLoader.js"></script>
<script src="https://unpkg.com/three@0.85.0/examples/js/controls/OrbitControls.js"></script>
<script src="js/WebGL.js"></script>
<script src="js/stats.min.js"></script>
<script>
if ( WEBGL.isWebGLAvailable() === false ) {
document.body.appendChild( WEBGL.getWebGLErrorMessage() );
}
var container, stats, controls;
var camera, scene, renderer, light;
var clock = new THREE.Clock();
var mixer;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.set( 100, 200, 300 );
controls = new THREE.OrbitControls( camera );
controls.target.set( 0, 100, 0 );
controls.update();
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xa0a0a0 );
scene.fog = new THREE.Fog( 0xa0a0a0, 200, 1000 );
light = new THREE.HemisphereLight( 0xffffff, 0x444444 );
light.position.set( 0, 200, 0 );
scene.add( light );
light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 0, 200, 100 );
light.castShadow = true;
light.shadow.camera.top = 180;
light.shadow.camera.bottom = - 100;
light.shadow.camera.left = - 120;
light.shadow.camera.right = 120;
scene.add( light );
// scene.add( new THREE.CameraHelper( light.shadow.camera ) );
// ground
var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2000, 2000 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
mesh.rotation.x = - Math.PI / 2;
mesh.receiveShadow = true;
scene.add( mesh );
var grid = new THREE.GridHelper( 2000, 20, 0x000000, 0x000000 );
grid.material.opacity = 0.2;
grid.material.transparent = true;
scene.add( grid );
// initiate tga loader
var tgaloader = new THREE.TGALoader();
// load a resource
var texture = tgaloader.load(
'models/VOMcolor.tga'
);
var material = new THREE.MeshPhongMaterial( {
color: 0xffffff,
map: texture
} );
// model
var loader = new THREE.FBXLoader();
loader.load( 'models/VOM.fbx', function ( object ) {
scene.add( object );
}, undefined, function (e){
console.error(e);
}
);
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
// stats
stats = new Stats();
container.appendChild( stats.dom );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
var delta = clock.getDelta();
if ( mixer ) mixer.update( delta );
renderer.render( scene, camera );
stats.update();
}
</script>
</body>
</html>
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