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FBX and TGA Loader utilizing Three.js
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<title>three.js webgl - FBX loader</title> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> | |
<style> | |
body { | |
font-family: Monospace; | |
background-color: #000; | |
color: #fff; | |
margin: 0px; | |
overflow: hidden; | |
} | |
#info { | |
color: #fff; | |
position: absolute; | |
top: 10px; | |
width: 100%; | |
text-align: center; | |
z-index: 100; | |
display:block; | |
} | |
#info a { | |
color: #046; | |
font-weight: bold; | |
} | |
</style> | |
</head> | |
<body> | |
<div id="info"> | |
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - FBXLoader<br /> | |
</div> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/102/three.js"></script> | |
<script src="js/inflate.min.js"></script> | |
<script src="js/TGALoader.js"></script> | |
<script src="js/FBXLoader.js"></script> | |
<script src="https://unpkg.com/three@0.85.0/examples/js/controls/OrbitControls.js"></script> | |
<script src="js/WebGL.js"></script> | |
<script src="js/stats.min.js"></script> | |
<script> | |
if ( WEBGL.isWebGLAvailable() === false ) { | |
document.body.appendChild( WEBGL.getWebGLErrorMessage() ); | |
} | |
var container, stats, controls; | |
var camera, scene, renderer, light; | |
var clock = new THREE.Clock(); | |
var mixer; | |
init(); | |
animate(); | |
function init() { | |
container = document.createElement( 'div' ); | |
document.body.appendChild( container ); | |
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 ); | |
camera.position.set( 100, 200, 300 ); | |
controls = new THREE.OrbitControls( camera ); | |
controls.target.set( 0, 100, 0 ); | |
controls.update(); | |
scene = new THREE.Scene(); | |
scene.background = new THREE.Color( 0xa0a0a0 ); | |
scene.fog = new THREE.Fog( 0xa0a0a0, 200, 1000 ); | |
light = new THREE.HemisphereLight( 0xffffff, 0x444444 ); | |
light.position.set( 0, 200, 0 ); | |
scene.add( light ); | |
light = new THREE.DirectionalLight( 0xffffff ); | |
light.position.set( 0, 200, 100 ); | |
light.castShadow = true; | |
light.shadow.camera.top = 180; | |
light.shadow.camera.bottom = - 100; | |
light.shadow.camera.left = - 120; | |
light.shadow.camera.right = 120; | |
scene.add( light ); | |
// scene.add( new THREE.CameraHelper( light.shadow.camera ) ); | |
// ground | |
var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2000, 2000 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) ); | |
mesh.rotation.x = - Math.PI / 2; | |
mesh.receiveShadow = true; | |
scene.add( mesh ); | |
var grid = new THREE.GridHelper( 2000, 20, 0x000000, 0x000000 ); | |
grid.material.opacity = 0.2; | |
grid.material.transparent = true; | |
scene.add( grid ); | |
// initiate tga loader | |
var tgaloader = new THREE.TGALoader(); | |
// load a resource | |
var texture = tgaloader.load( | |
'models/VOMcolor.tga' | |
); | |
var material = new THREE.MeshPhongMaterial( { | |
color: 0xffffff, | |
map: texture | |
} ); | |
// model | |
var loader = new THREE.FBXLoader(); | |
loader.load( 'models/VOM.fbx', function ( object ) { | |
scene.add( object ); | |
}, undefined, function (e){ | |
console.error(e); | |
} | |
); | |
renderer = new THREE.WebGLRenderer( { antialias: true } ); | |
renderer.setPixelRatio( window.devicePixelRatio ); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
renderer.shadowMap.enabled = true; | |
container.appendChild( renderer.domElement ); | |
window.addEventListener( 'resize', onWindowResize, false ); | |
// stats | |
stats = new Stats(); | |
container.appendChild( stats.dom ); | |
} | |
function onWindowResize() { | |
camera.aspect = window.innerWidth / window.innerHeight; | |
camera.updateProjectionMatrix(); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
} | |
// | |
function animate() { | |
requestAnimationFrame( animate ); | |
var delta = clock.getDelta(); | |
if ( mixer ) mixer.update( delta ); | |
renderer.render( scene, camera ); | |
stats.update(); | |
} | |
</script> | |
</body> | |
</html> |
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