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Simple Window and Renderer Creation with SDL2
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#include <SDL.h> | |
#include <cstdio> | |
int main(int argc, char* argv[]) { | |
if (SDL_Init(SDL_INIT_EVERYTHING) != 0) | |
{ | |
printf("SDL cannot be initialized. Error: %s\n", SDL_GetError()); | |
} | |
SDL_Window* window = SDL_CreateWindow("Window", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 600, SDL_WINDOW_SHOWN); | |
if (window == NULL) | |
{ | |
printf("Window could not be created. Error: %s\n", SDL_GetError()); | |
return -1; | |
} | |
Uint32 rendererFlags = SDL_RENDERER_ACCELERATED; | |
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, rendererFlags); | |
if (renderer == NULL) | |
{ | |
printf("Renderer could not be created. Error: %s\n", SDL_GetError()); | |
return -1; | |
} | |
SDL_Event e; | |
bool isRunning = true; | |
while (isRunning) { | |
while (SDL_PollEvent(&e)) | |
{ | |
if (e.type == SDL_QUIT) | |
{ | |
isRunning = false; | |
} | |
if (e.type == SDL_KEYDOWN) | |
{ | |
switch (e.key.keysym.sym) | |
{ | |
case SDLK_ESCAPE: | |
isRunning = false; | |
break; | |
default: | |
break; | |
} | |
} | |
} | |
// Rendering | |
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); // White Background | |
SDL_RenderClear(renderer); | |
SDL_RenderPresent(renderer); | |
} | |
SDL_DestroyRenderer(renderer); | |
SDL_DestroyWindow(window); | |
SDL_Quit(); | |
return 0; | |
} |
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