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May 8, 2019 13:26
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// https://github.com/meiqua/shape_based_matching/issues/10#issuecomment-490470602 | |
// two mistakes: | |
// index of LUT, line 45 | |
// movement of high parts, line 51 | |
#include <iostream> | |
#include <vector> | |
#include <assert.h> | |
using namespace std; | |
const int ORI=8; //8个方向 | |
const int SEG=2; //2个分割 | |
const int INDEX=16; //16索引 | |
struct Node { | |
int value; | |
int prev; | |
int next; | |
}; | |
int main() | |
{ | |
vector<Node> nodes(ORI); | |
for(int i=0; i<ORI; i++){ | |
nodes[i].value = (1 << i); | |
nodes[i].prev = i-1; | |
nodes[i].next = i+1; | |
} | |
nodes[0].prev = ORI-1; | |
nodes[ORI-1].next = 0; | |
uint8_t LUT[ORI*SEG*INDEX] = {0}; | |
uint8_t LUT_RIGHT[] = {0, 4, 3, 4, 2, 4, 3, 4, 1, 4, 3, 4, 2, 4, 3, 4, 0, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, | |
0, 3, 4, 4, 3, 3, 4, 4, 2, 3, 4, 4, 3, 3, 4, 4, 0, 1, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, | |
0, 2, 3, 3, 4, 4, 4, 4, 3, 3, 3, 3, 4, 4, 4, 4, 0, 2, 1, 2, 0, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, | |
0, 1, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 0, 3, 2, 3, 1, 3, 2, 3, 0, 3, 2, 3, 1, 3, 2, 3, | |
0, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 0, 4, 3, 4, 2, 4, 3, 4, 1, 4, 3, 4, 2, 4, 3, 4, | |
0, 1, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 0, 3, 4, 4, 3, 3, 4, 4, 2, 3, 4, 4, 3, 3, 4, 4, | |
0, 2, 1, 2, 0, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 0, 2, 3, 3, 4, 4, 4, 4, 3, 3, 3, 3, 4, 4, 4, 4, | |
0, 3, 2, 3, 1, 3, 2, 3, 0, 3, 2, 3, 1, 3, 2, 3, 0, 1, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4}; | |
for(int i=0; i<ORI; i++){ // 8 ori | |
for(int m=0; m<SEG; m++){ // 2 seg | |
for(int n=0; n<INDEX; n++){ // 16 index | |
int index = n+m*INDEX+i*INDEX*SEG; | |
if(n==0){ // no ori | |
LUT[index] = 0; | |
continue; | |
} | |
int res = (n << (m*4)); // 4 here comes from 2^4 = 16(INDEX) | |
Node current_node_go_forward = nodes[i]; | |
Node current_node_go_back = nodes[i]; | |
int angle_diff = 0; | |
while(1){ | |
if((current_node_go_forward.value & res) > 0 || | |
(current_node_go_back.value & res) > 0){ | |
break; | |
}else{ | |
current_node_go_back = nodes[current_node_go_back.prev]; | |
current_node_go_forward = nodes[current_node_go_forward.next]; | |
angle_diff ++; | |
} | |
} | |
LUT[index] = 4 - angle_diff; | |
assert(LUT[index] == LUT_RIGHT[index]); | |
} | |
} | |
} | |
for(int i=0; i<ORI; i++){ | |
for(int m=0; m<SEG*INDEX; m++){ | |
cout << int(LUT[i*SEG*INDEX + m]) << ", "; | |
} | |
cout << "\n"; | |
} | |
return 0; | |
} |
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