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@melanyss
Created May 29, 2021 12:52
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Quotes animation
<div id="wrapper">
<div id="canvas_container"></div>
<div class="text">
<p class="quoteText">“ Never memorize something that you can look
up.”<br><span style="font-style: italic; font-size: 1.4rem; color:#ED760D">#Stack Overflow</span></p>
</div>
<p class="clickInfo">click anywhere to start journey</p>
<img id="first" src="https://res.cloudinary.com/dbux8pdyi/image/upload/v1617739197/1_oya0j3_q5zrcc.jpg" style="display:none;">
<a href="https://codepen.io/collection/DxkYzq" target="_blank" class="btn btn_works">My Works</a>
<button class="btn" id="fullscr">Go Fullscreen</button>
</div>
gsap.registerPlugin(SplitText);
let webgl = {};
let tail = {};
(function initThree() {
webgl.container = document.getElementById("canvas_container");
webgl.quoteText = document.querySelector(".quoteText");
webgl.text = document.querySelector(".text");
webgl.scene = new THREE.Scene();
webgl.camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 10000);
webgl.camera.position.z = 180;
webgl.renderer = new THREE.WebGLRenderer({ alpha: true }); //, antialias: true
webgl.renderer.setSize(webgl.container.clientWidth, webgl.container.clientHeight);
webgl.renderer.setPixelRatio(window.devicePixelRatio);
webgl.container.appendChild(webgl.renderer.domElement);
webgl.loader = new THREE.TextureLoader();
webgl.clock = new THREE.Clock(true);
webgl.loader.crossOrigin = '';
webgl.textureIndex = 1;
webgl.threshold = 30;
webgl.lastClick = 0;
tail.on = false;
webgl.texture = webgl.loader.load(document.getElementById("first").src, setup);
Promise.all([
webgl.texture,
webgl.loader.load('https://i.ibb.co/WnbfKGk/2.jpg'),
webgl.loader.load('https://i.ibb.co/4RWFQtT/3.jpg'),
loadAsync("https://res.cloudinary.com/dbux8pdyi/video/upload/v1617739202/1_s9dnsg_cuuntw.mp4"),
webgl.loader.load('https://i.ibb.co/RjjfRYn/4.jpg'),
webgl.loader.load('https://i.ibb.co/wzXGCjc/5.jpg'),
webgl.loader.load('https://i.ibb.co/CvFkkt5/6.jpg'),
webgl.loader.load('https://i.ibb.co/dMyyJRf/7.jpg'),
webgl.loader.load('https://i.ibb.co/0B8zcfx/8.jpg'),
webgl.loader.load('https://i.ibb.co/0FJ11K8/9.jpg'),
webgl.loader.load('https://i.ibb.co/m0623ht/10.jpg'),
webgl.loader.load('https://i.ibb.co/NZG7sTH/11.jpg'),
webgl.loader.load('https://i.ibb.co/n0mP4YD/12.jpg'),
loadAsync("https://res.cloudinary.com/dbux8pdyi/video/upload/v1617739204/2_hqmv8c_aw4ohb.mp4"),
webgl.loader.load('https://i.ibb.co/DktpY1G/13.jpg'),
webgl.loader.load('https://i.ibb.co/YhD5x95/14.jpg'),
loadAsync("https://res.cloudinary.com/dbux8pdyi/video/upload/v1617739210/3_qjkchz_kkvc16.mp4"),
webgl.loader.load('https://i.ibb.co/99kssL1/15.jpg'),
loadAsync("https://res.cloudinary.com/dbux8pdyi/video/upload/v1617739197/4_nqdsdn_boenrw.mp4"),
loadAsync("https://res.cloudinary.com/dbux8pdyi/video/upload/v1617739195/5_xhz9of_fgsu7l.mp4"),
loadAsync("https://res.cloudinary.com/dbux8pdyi/video/upload/v1617739197/6_v9cxwu_w3vtwk.mp4"),
webgl.loader.load('https://i.ibb.co/FX4bL6Z/16.jpg'),
loadAsync("https://res.cloudinary.com/dbux8pdyi/video/upload/v1617739207/7_otbhqk_xybpl0.mp4"),
webgl.loader.load('https://i.ibb.co/KNv9Sk0/17.jpg'),
webgl.loader.load('https://i.ibb.co/26jn4mf/18.jpg'),
webgl.loader.load('https://i.ibb.co/BGhZSPY/19.jpg'),
webgl.loader.load('https://i.ibb.co/khHC166/20.jpg'),
loadAsync("https://res.cloudinary.com/dbux8pdyi/video/upload/v1617739205/8_uqve8h_jwwgba.mp4"),
loadAsync("https://res.cloudinary.com/dbux8pdyi/video/upload/v1617739205/9_h3zaob_e6dnwa.mp4"),
loadAsync("https://res.cloudinary.com/dbux8pdyi/video/upload/v1617739196/10_nmlwgh_ghicnx.mp4"),
webgl.loader.load('https://i.ibb.co/Z8jb7zk/21.jpg'),
loadAsync("https://res.cloudinary.com/dbux8pdyi/video/upload/v1617739210/11_cr2uom_gv8fv9.mp4"),
loadAsync("https://res.cloudinary.com/dbux8pdyi/video/upload/v1617739204/12q_i8przi_qawjjt.mp4"),
loadAsync("https://res.cloudinary.com/dbux8pdyi/video/upload/v1617739199/13_kpzt8r_mrzw9i.mp4"),
]).then(result => {
webgl.texturesArray = result;
document.getElementById("wrapper").addEventListener("click", changeTexture, false);
});
async function loadAsync(url) {
let video = document.createElement("video");
video.muted = true;
video.loop = true;
video.playsinline = true;
video.crossOrigin = "anonymous";
video.src = url;
return new THREE.VideoTexture(video);
}
webgl.texturesOptions = [
{ index: 0, texture: "image", quote: '“Things aren’t always <span style="color:#666666">#000000</span> and <em>#FFFFFF</em>.”', threshold: 20, random: 4.0, depth: 30.0, size: 1.7, square: 0 },
{ index: 1, texture: "image", quote: '“Maybe you have to know the <span style="color:#f4852a">darkness</span> <br>before you can appreciate the light”', threshold: 60, random: 2.0, depth: 4.0, size: 1.5, square: 0 },
{ index: 2, texture: "image", quote: '“Some people never go <span style="color:#3ac5f8">crazy.</span><br>What truly horrible lives they must lead.”', threshold: 10, random: 1.0, depth: 2.0, size: 1.2, square: 0},
{ index: 3, texture: "video", quote: '“When you stop chasing them, <span style="color:#a87171; font-style: italic;"> they start noticing.</span>”', threshold: 100, random: 2.0, depth: 2.0, maxDepth: 60, size: 1.5, square: 0 },
{ index: 4, texture: "image", quote: '&nbsp;&nbsp;“ Trapped by a reality, <span style="color:#f81b1b">freed by imagination</span> ”', threshold: 80, random: 1.0, depth: 4.0, maxDepth:120, size: 1.5, square: 0 },
{ index: 5, texture: "image", quote: 'Someday I will <span style="color:#c89c5b">go</span> far away!', threshold: 30, random: 2.0, depth: 4.0, size: 1.5, square: 0 },
{ index: 6, texture: "image", quote: 'This is <span style="color:#f14646">Lucy</span>, but I lost a couple of her best pixels', threshold: 30, random: 2.0, depth: 3.0, size: 1.0, square: 1 },
{ index: 7, texture: "image", quote: 'Some <span style="color:#e7aa27">Pixels</span> are good <br>and some are bad!', threshold: 60, random: 0.8, depth: 4.0, size: 0.6, square: 1 },
{ index: 8, texture: "image", quote: '“Its hard to be sugarfree in a world full of <span style="color:#f4852a">lollipops.</span>“', threshold: 20, random: 2.0, depth: 4.0, size: 1.5, square: 0 },
{ index: 9, texture: "image", quote: 'Somethimes I pretend to be <span style="color:#C32B59">normal</span>. But it gets boring.', threshold: 20, random: 2.0, depth: 8.0, size: 1.5, square: 0, a2: true },
{ index: 10, texture: "image", quote: '<span style="color:#eeb9b9">Angels,</span> pixies, <span style="color:#e89191">faerie dust</span><br><span style="color:#e76e6e">Treading love</span> and <span style="color:#e33131">living lust</span>', threshold: 30, random: 2.0, depth: 30.0, maxDepth: 100, size: 1.5, square: 0, a3: true, a4: true, stagger: 0.3 }, //72
{ index: 11, texture: "image", quote: 'Do you see any Teletubbies?<br> <span style="font-style: italic; color:#f91a1a">- I did</span>', threshold: 60, random: 2.0, depth: 2.0, maxDepth: 80, size: 1.5, square: 0, color: "transparent", stagger: 1 },
{ index: 12, texture: "image", quote: '“My imaginary friend says that I need a <span style="color:#f3ee62">therapist.</span>”', threshold: 60, random: 2.0, depth: 4.0, maxDepth: 60, size: 1.5, square: 0 },
{ index: 13, texture: "video", quote: '“ Some people I <span style="color:#f91a1a">like</span> and some I don’t ” <span style="font-style: italic; font-size: 1.5vw; color:#f77e7e"> Covid-19</span>', threshold: 60, random: 2.0, depth: 15.0, maxDepth: 120, size: 2.0, square: 0, stagger: 1 },
{ index: 14, texture: "image", quote: '“What doesn’t kill you<br> gives you a set of unhealthy coping mechanisms and a <span style="font-style: italic; color:#c8664c"> dark</span> sense of humor. ”', threshold: 20, random: 2.0, depth: 4.0, maxDepth:180, size: 1.5, square: 0 },
{ index: 15, texture: "image", quote: 'When life suckes,<br> trow yourself into <span style="color:#b3be1e">Creativity!</span>', threshold: 0, random: 2.0, depth: 3.0, maxDepth: 100, size: 1.5, square: 0, a5: true },
{ index: 16, texture: "video", quote: 'and go wild!', threshold: 100, random: 4.0, depth: 20.0, maxDepth: 100, size: 1.5, square: 0, a4: true },
{ index: 17, texture: "image", quote: '“In the beginning there was <span style="color:#f17946"> nothing</span>.”', threshold: 60, random: 2.0, depth: 40.0, maxDepth: -100, size: 1.5, square: 0, a6: true },
{ index: 18, texture: "video", quote: '...then it <span style="color:#259be9">exploded</span>.', threshold: 30, random: 2.0, depth: 20.0, maxDepth: 80, size: 1.5, square: 0 },
{ index: 19, texture: "video", quote: '“ Life is about using the whole box of crayons.”', threshold: 30, random: 2.0, depth: 30.0, maxDepth: 100, size: 1.5, square: 0, a8:true },
{ index: 20, texture: "video", quote: '“it is beautiful to be <span style="color:#fac370">alive</span>”', threshold: 100, random: 2.0, depth: 10.0, size: 1.5, square: 0 },
{ index: 21, texture: "image", quote: '“ <span style="color:#979f28">Live</span> like there&lsquo;s no tomorrow! ”', threshold: 30, random: 1.0, depth: 4.0, size: 1.5, square: 0 },
{ index: 22, texture: "video", quote: 'If not now, <span style="font-style: italic; color:#3bbbd8"><br> then when?</span>', threshold: 30, random: 2.0, depth: 30.0, maxDepth: -50, size: 1.5, square: 0 },
{ index: 23, texture: "image", quote: "“ What's the good of living if you don't try a <span style='color:#f2f637'>few</span> things ”", threshold: 30, random: 2.0, depth: 4.0, size: 1.5, square: 0 },
{ index: 24, texture: "image", quote: '“I <span style="color:#ea1f66"> always</span> take two!”', threshold: 10, random: 2.0, depth: 4.0, size: 1.5, square: 0 },
{ index: 25, texture: "image", quote: '“ In my <span style="color:#ec1713">sex</span> fantasy, nobody ever loves me for my mind.“', threshold: 20, random: 2.0, depth: 4.0, size: 1.5, square: 0, a1: true },
{ index: 26, texture: "image", quote: '“ Some beautiful paths can`t be <span style="color:#D873EE">discovered</span> without getting <span style="color:#1BACBF">lost.</span> ”', threshold: 20, random: 2.0, depth: 4.0, maxDepth:150, size: 1.5, square: 0, a10:true },
{ index: 27, texture: "video", quote: 'They said: back-end is a good paid job!<br> - now I work for food.', threshold: 30, random: 2.0, depth: 15.0, maxDepth: 50, size: 1.5, square: 0, a6:true },
{ index: 28, texture: "video", quote: 'and I dream my painting and I <span id="paint_only" style="color:#D234EB">paint only</span> my Pen.', threshold: 60, random: 2.0, depth: 18.0, size: 1.5, square: 0, a9:true },
{ index: 29, texture: "video", quote: '“Talk is cheap. Show me the <span style="color:#f1ee46">magic!</span>”', threshold: 150, random: 2.0, depth: 20.0, maxDepth: 70, bg: '#000', size: 1.5, square: 0 },
{ index: 30, texture: "image", quote: '“Actions speak <span style="color:#ea1f66">louder</span> then words!”', threshold: 60, random: 2.0, depth: 4.0, size: 1.5, square: 0, a4:true, a1:true },
{ index: 31, texture: "video", quote: '“<span style="color:#f6a62c">Creativity</span> is knowing how to hide your <span style="color:#f6a62c">sources</span>”', threshold: 100, random: 2.0, depth: 10.0, maxDepth: 60, size: 1.5, square: 0, a1: true },
{ index: 32, texture: "video", quote: '“ Plant your own garden<br> and decorate your own<span style="color:#f91a1a"> soul</span> ”', threshold: 160, random: 2.0, depth: 3.0, size: 1.5, square: 0 },
{ index: 33, texture: "video", quote: 'End is not the <span style="color:#f4e25d">end</span><br> if I set a loop!', threshold: 60, random: 2.0, depth: 5.0, maxDepth: 40.0, size: 1.5, square: 0 },
];
})();
function setup() {
pixelExtraction();
initParticles();
initTail();
initRaycaster();
window.addEventListener("resize", () => {
clearTimeout(webgl.timeout_Debounce);
webgl.timeout_Debounce = setTimeout(resize, 50);
});
resize();
webgl.scene.add(webgl.particlesMesh);
webgl.firstAnimation1 = gsap.to(webgl.particlesMesh.rotation, 30, { z: 2, repeat: -1, yoyo: true });
webgl.firstAnimation2 = gsap.fromTo(webgl.particlesMesh.material.uniforms.uDepth, 2, { value: 30 }, { value: 45.0, ease: "elastic.in(1, 0.3)", delay: 2 });
webgl.timeoutClickInfo = window.setTimeout(() => {
if (webgl.textureIndex == 1) gsap.to(document.querySelector(".clickInfo"), 1.5, { top: 0, ease: "power4.out" });
else return;
}, 4000);
animate();
}
function pixelExtraction() {
webgl.width = webgl.texture.image.width;
webgl.height = webgl.texture.image.height;
webgl.totalPoints = webgl.width * webgl.height;
webgl.visiblePoints = 0;
webgl.threshold = webgl.texturesOptions[webgl.textureIndex].threshold;
const img = webgl.texture.image;
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
canvas.width = webgl.width;
canvas.height = webgl.height;
ctx.scale(1, -1);
ctx.drawImage(img, 0, 0, webgl.width, webgl.height * -1);
const imgData = ctx.getImageData(0, 0, canvas.width, canvas.height);
webgl.arrayOfColors = Float32Array.from(imgData.data);
for (let i = 0; i < webgl.totalPoints; i++) {
if (webgl.arrayOfColors[i * 4 + 0] > webgl.threshold) webgl.visiblePoints++;
}
}
function initParticles() {
webgl.geometryParticles = new THREE.InstancedBufferGeometry();
const positions = new THREE.BufferAttribute(new Float32Array(4 * 3), 3);
positions.setXYZ(0, -0.5, 0.5, 0.0);
positions.setXYZ(1, 0.5, 0.5, 0.0);
positions.setXYZ(2, -0.5, -0.5, 0.0);
positions.setXYZ(3, 0.5, -0.5, 0.0);
webgl.geometryParticles.setAttribute('position', positions);
const uvs = new THREE.BufferAttribute(new Float32Array(4 * 2), 2);
uvs.setXYZ(0, 0.0, 0.0);
uvs.setXYZ(1, 1.0, 0.0);
uvs.setXYZ(2, 0.0, 1.0);
uvs.setXYZ(3, 1.0, 1.0);
webgl.geometryParticles.setAttribute('uv', uvs);
webgl.geometryParticles.setIndex(new THREE.BufferAttribute(new Uint16Array([0, 2, 1, 2, 3, 1]), 1));
const offsets = new Float32Array(webgl.totalPoints * 3);
const indices = new Uint16Array(webgl.totalPoints);
const angles = new Float32Array(webgl.totalPoints);
for (let i = 0, j = 0; i < webgl.totalPoints; i++) {
if (webgl.arrayOfColors[i * 4 + 0] <= webgl.threshold) continue;
offsets[j * 3 + 0] = i % webgl.width;
offsets[j * 3 + 1] = Math.floor(i / webgl.width);
indices[j] = i;
angles[j] = Math.random() * Math.PI;
j++;
}
webgl.geometryParticles.setAttribute('offset', new THREE.InstancedBufferAttribute(offsets, 3, false));
webgl.geometryParticles.setAttribute('angle', new THREE.InstancedBufferAttribute(angles, 1, false));
webgl.geometryParticles.setAttribute('pindex', new THREE.InstancedBufferAttribute(indices, 1, false));
const uniforms = {
uTime: { value: 0 },
uRandom: { value: 3.0 },
uDepth: { value: 30.0 },
uSize: { value: 1.5 },
uTextureSize: { value: new THREE.Vector2(webgl.width, webgl.height) },
uTexture: { value: webgl.texture },
uTouch: { value: null },
uAlphaCircle: { value: 0.0 },
uAlphaSquare: { value: 1.0 },
uCircleORsquare: { value: 0.0 },
};
const materialParticles = new THREE.RawShaderMaterial({
uniforms: uniforms,
vertexShader: vertexShader(),
fragmentShader: fragmentShader(),
depthTest: false,
transparent: true,
});
webgl.particlesMesh = new THREE.Mesh(webgl.geometryParticles, materialParticles);
}
function initTail() {
tail.array = [];
tail.size = 80;
tail.maxAge = 70;
tail.radius = 0.08;
tail.red = 255;
tail.canvas = document.createElement('canvas');
tail.canvas.width = tail.canvas.height = tail.size;
tail.ctx = tail.canvas.getContext('2d');
tail.ctx.fillStyle = 'black';
tail.ctx.fillRect(0, 0, tail.canvas.width, tail.canvas.height);
tail.texture = new THREE.Texture(tail.canvas);
webgl.particlesMesh.material.uniforms.uTouch.value = tail.texture;
}
function initRaycaster() {
const geometryPlate = new THREE.PlaneGeometry(webgl.width, webgl.height, 1, 1);
const materialPlate = new THREE.MeshBasicMaterial({ color: 0xFFFFFF, wireframe: true, depthTest: false });
materialPlate.visible = false;
webgl.hoverPlate = new THREE.Mesh(geometryPlate, materialPlate)
webgl.scene.add(webgl.hoverPlate);
webgl.raycaster = new THREE.Raycaster();
webgl.mouse = new THREE.Vector2(0, 0);
window.addEventListener("mousemove", onMouseMove, false);
}
function onMouseMove(event) {
webgl.mouse.x = (event.clientX / webgl.renderer.domElement.clientWidth) * 2 - 1;
webgl.mouse.y = - (event.clientY / webgl.renderer.domElement.clientHeight) * 2 + 1;
webgl.raycaster.setFromCamera(webgl.mouse, webgl.camera);
let intersects = webgl.raycaster.intersectObjects([webgl.hoverPlate]);
webgl.particlesMesh.rotation.y = webgl.mouse.x / 8;
webgl.particlesMesh.rotation.x = -webgl.mouse.y / 8;
if (intersects[0] && tail.on) buildTail(intersects[0].uv);
}
function buildTail(uv) {
let force = 0;
const last = tail.array[tail.array.length - 1];
if (last) {
const dx = last.x - uv.x;
const dy = last.y - uv.y;
const dd = dx * dx + dy * dy;
force = Math.min(dd * 10000, 1);
}
tail.array.push({ x: uv.x, y: uv.y, age: 0, force });
}
function changeTexture(e) {
if (Date.now() - webgl.lastClick < 800) return;
webgl.lastClick = Date.now();
if (webgl.texturaAnimation0) webgl.texturaAnimation0.kill();
if (webgl.texturaAnimation1) webgl.texturaAnimation1.kill();
if (webgl.texturaAnimation2) webgl.texturaAnimation2.kill();
if (webgl.texturaAnimation5) webgl.texturaAnimation5.kill();
webgl.particlesMesh.rotation.z = 0.0;
if (e.target.classList.contains("btn")) return;
let opt = webgl.texturesOptions[webgl.textureIndex];
let t = webgl.texturesArray[webgl.textureIndex];
if (webgl.textureIndex == 1) {
webgl.firstAnimation1.kill(null, "z");
webgl.firstAnimation2.kill();
gsap.fromTo(webgl.particlesMesh.rotation, 0.3, { z: 0.5 }, { z: 0 });
clearTimeout(webgl.timeoutClickInfo);
gsap.to(document.querySelector(".clickInfo"), 1, { top: -80, ease: "power4.out" }, 0);
}
tail.on = true;
webgl.width = 250;
webgl.height = 145;
if (opt.texture == "video") {
webgl.video = t.image;
webgl.video.currentTime = 0;
webgl.texture = t;
webgl.particlesMesh.material.uniforms.uTexture.value = t;
webgl.totalPoints = webgl.width * webgl.height;
//webgl.texture.needsUpdate = true;
webgl.video.play();
} else {
webgl.texture = t;
webgl.particlesMesh.material.uniforms.uTexture.value = t;
}
webgl.particlesMesh.material.uniforms.uTextureSize.value.x = webgl.width;
webgl.particlesMesh.material.uniforms.uTextureSize.value.y = webgl.height;
webgl.particlesMesh.material.uniforms.uRandom.value = opt.random;
webgl.particlesMesh.material.uniforms.uDepth.value = opt.depth;
webgl.particlesMesh.material.uniforms.uSize.value = opt.size;
webgl.particlesMesh.material.uniforms.uCircleORsquare.value = opt.square;
if (opt.texture != "video") pixelExtraction();
const offsets = new Float32Array(webgl.totalPoints * 3);
const indices = new Uint16Array(webgl.totalPoints);
const angles = new Float32Array(webgl.totalPoints);
for (let i = 0, j = 0; i < webgl.totalPoints; i++) {
if (opt.texture != "video") if (webgl.arrayOfColors[i * 4 + 0] <= webgl.threshold) continue;
if (webgl.textureIndex === 18) if (webgl.arrayOfColors[i * 4 + 0] <= webgl.threshold) continue;
offsets[j * 3 + 0] = i % webgl.width;
offsets[j * 3 + 1] = Math.floor(i / webgl.width);
indices[j] = i;
angles[j] = Math.random() * Math.PI;
j++;
}
webgl.geometryParticles.setAttribute('offset', new THREE.InstancedBufferAttribute(offsets, 3, false));
webgl.geometryParticles.setAttribute('angle', new THREE.InstancedBufferAttribute(angles, 1, false));
webgl.geometryParticles.setAttribute('pindex', new THREE.InstancedBufferAttribute(indices, 1, false));
webgl.textureIndex++;
if (webgl.textureIndex === webgl.texturesOptions.length) webgl.textureIndex = 0;
if (!opt.maxDepth) opt.maxDepth = 30;
let tl = gsap.timeline();
tl.fromTo(webgl.quoteText, 0.5, { opacity: 1 }, { opacity: 0 }, 0);
tl.fromTo(webgl.text, 1, { rotation: 0 }, { rotation: 180, transformOrigin: "center", ease: "power2.out" }, 0);
tl.call(() => {
webgl.quoteText.innerHTML = opt.quote;
gsap.set(webgl.quoteText, { rotation: 180, opacity: 1, transformOrigin: "center" });
let split = new SplitText(".quoteText", { type: "lines,words,chars" });
if (!opt.stagger) opt.stagger = 0.3;
if (opt.a4) {
webgl.texturaAnimation5 = gsap.from(split.words, { duration: 0.5, y: 100, rotationX: -60, stagger: opt.stagger });
} else {
gsap.set(".quoteText", { perspective: 400 });
gsap.from(split.lines, { duration: 0.5, opacity: 0, rotationX: -60, force3D: true, transformOrigin: "0 center -150", stagger: opt.stagger });
}
}, null, 0.5);
if (opt.a1) {
webgl.texturaAnimation1 = gsap.fromTo(webgl.particlesMesh.material.uniforms.uDepth, 1, { value: -20 }, { value: 20, ease: "power2.out", repeat: -1, yoyo: true });
} else if (opt.a2) {
webgl.texturaAnimation1 = gsap.fromTo(webgl.particlesMesh.material.uniforms.uRandom, 1, { value: 0 }, { value: -40, ease: "power2.out", repeatDelay: 0.5, repeat: -1, yoyo: true });
} else if (opt.a3) {
webgl.texturaAnimation1 = gsap.fromTo(webgl.particlesMesh.material.uniforms.uDepth, 1, { value: 20 }, { value: 50, ease: "power2.out", repeat: -1, repeatDelay: 0.5, yoyo: true });
webgl.texturaAnimation2 = gsap.fromTo(webgl.particlesMesh.material.uniforms.uSize, 1, { value: 0 }, { value: 1.5, ease: "power2.out", repeatDelay: 0.5, repeat: -1, yoyo: true });
} else if (opt.a5) {
webgl.texturaAnimation1 = gsap.fromTo(webgl.particlesMesh.material.uniforms.uDepth, 4, { value: opt.depth }, { value: opt.maxDepth, ease: "power3.out", delay: 2 });
webgl.texturaAnimation5 = gsap.fromTo(webgl.particlesMesh.rotation, 5, { z: 0.0 }, { z: THREE.Math.degToRad(360), ease: "bounce.out", delay: 5 });
webgl.texturaAnimation2 = gsap.fromTo(webgl.particlesMesh.position, 5, { z: 0.0 }, { z: -80, ease: "bounce.out", delay: 5 });
} else if (opt.a6) {
webgl.texturaAnimation5 = gsap.fromTo(webgl.particlesMesh.material.uniforms.uDepth, 6, { value: 20 }, { value: -200, ease: "power3.out", yoyoEase: "bounce.out", delay: 2, yoyo: true, repeat: 1 });
} else if (opt.a7) {
webgl.texturaAnimation1 = gsap.fromTo(webgl.particlesMesh.material.uniforms.uDepth, 4, { value: opt.depth }, { value: 10, ease: "bounce.out", delay: 2, yoyo: true, repeat: 1 });
webgl.texturaAnimation2 = gsap.fromTo(webgl.particlesMesh.position, 2, { z: 0.0 }, { z: 60.0, ease: "elastic.in(1, 0.3)" });
} else if (opt.a8) {
webgl.video.loop = false;
} else if (opt.a11) {
webgl.texturaAnimation1 = gsap.fromTo(webgl.particlesMesh.material.uniforms.uDepth, 1, { value: 4 }, { value: 40, ease: "power2.out", repeat: -1, yoyo: true, repeatDelay:0.5 });
} else {
webgl.texturaAnimation0 = tl.fromTo(webgl.text, 1, { scale: 1 }, { scale: 1.3, transformOrigin: "center", ease: "elastic.in(1, 0.3)", yoyo: true, repeat: 1 }, 2.8);
webgl.texturaAnimation1 = gsap.fromTo(webgl.particlesMesh.position, 4, { z: 0.0 }, { z: 15.0, ease: "elastic.in(1, 0.3)", yoyo: true, repeat: 1, repeatDelay: 5 });
if (opt.texture === "video") {
webgl.texturaAnimation2 = gsap.fromTo(webgl.particlesMesh.material.uniforms.uDepth, 4, { value: opt.depth }, { value: opt.maxDepth / 2, ease: "elastic.in(1, 0.3)", repeatDelay: 5, repeat: 1, yoyo: true });
} else
webgl.texturaAnimation2 = gsap.fromTo(webgl.particlesMesh.material.uniforms.uDepth, 4, { value: opt.depth }, { value: opt.maxDepth, ease: "elastic.in(1, 0.3)", repeatDelay: 5, repeat: 1, yoyo: true });
if (opt.a10) {
webgl.texturaAnimation1 = gsap.set(webgl.particlesMesh.material.uniforms.uTexture, { value: webgl.loader.load("https://i.ibb.co/0qhkwkd/20cc.jpg"), delay: 4 })
}
}
}
function animate() {
webgl.particlesMesh.material.uniforms.uTime.value += webgl.clock.getDelta();
if (tail.on) drawTail();
tail.texture.needsUpdate = true;
webgl.texture.needsUpdate = true;
webgl.renderer.render(webgl.scene, webgl.camera);
webgl.raf = requestAnimationFrame(animate);
}
function drawTail() {
tail.ctx.fillStyle = 'black';
tail.ctx.fillRect(0, 0, tail.canvas.width, tail.canvas.height);
tail.array.forEach((point, i) => {
point.age++;
if (point.age > tail.maxAge) {
tail.array.splice(i, 1);
} else {
const pos = {
x: point.x * tail.size,
y: (1 - point.y) * tail.size
};
let intensity = 1;
if (point.age < tail.maxAge * 0.3) {
intensity = easeOutSine(point.age / (tail.maxAge * 0.3), 0, 1, 1);
} else {
intensity = easeOutSine(1 - (point.age - tail.maxAge * 0.3) / (tail.maxAge * 0.7), 0, 1, 1);
}
intensity *= point.force;
const radius = tail.size * tail.radius * intensity;
const grd = tail.ctx.createRadialGradient(pos.x, pos.y, radius * 0.25, pos.x, pos.y, radius);
grd.addColorStop(0, 'rgba(' + tail.red + ', 255, 255, 0.2)');
grd.addColorStop(1, 'rgba(0, 0, 0, 0.0)');
tail.ctx.beginPath();
tail.ctx.fillStyle = grd;
tail.ctx.arc(pos.x, pos.y, radius, 0, Math.PI * 2);
tail.ctx.fill();
}
});
}
const easeOutSine = (t, b, c, d) => {
return c * Math.sin(t / d * (Math.PI / 2)) + b;
};
function resize() {
let f = 0.1;
webgl.camera.aspect = webgl.container.clientWidth / webgl.container.clientHeight;
webgl.camera.updateProjectionMatrix();
webgl.renderer.setSize(webgl.container.clientWidth, webgl.container.clientHeight);
if (window.innerWidth / window.innerHeight < 2.8) f = -0.2;
const fovHeight = 2 * Math.tan((webgl.camera.fov * Math.PI) / 180 / 2) * webgl.camera.position.z;
const scale = fovHeight / webgl.height + f;
webgl.particlesMesh.scale.set(scale, scale, 1);
if (webgl.hoverPlate) webgl.hoverPlate.scale.set(scale, scale, 1);
}
let fsEnter = document.getElementById('fullscr');
fsEnter.addEventListener('click', function (e) {
e.preventDefault();
if (!webgl.fullscreen) {
webgl.fullscreen = true;
document.documentElement.requestFullscreen();
fsEnter.innerHTML = "Exit Fullscreen";
}
else {
webgl.fullscreen = false;
document.exitFullscreen();
fsEnter.innerHTML = "Go Fullscreen";
}
});
function vertexShader() {
return `
precision highp float;
attribute float pindex;
attribute vec3 position;
attribute vec3 offset;
attribute vec2 uv;
attribute float angle;
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
uniform float uTime;
uniform float uRandom;
uniform float uDepth;
uniform float uSize;
uniform vec2 uTextureSize;
uniform sampler2D uTexture;
uniform sampler2D uTouch;
varying vec2 vPUv;
varying vec2 vUv;
vec3 mod289(vec3 x) {
return x - floor(x * (1.0 / 289.0)) * 289.0;
}
vec2 mod289(vec2 x) {
return x - floor(x * (1.0 / 289.0)) * 289.0;
}
vec3 permute(vec3 x) {
return mod289(((x*34.0)+1.0)*x);
}
float snoise(vec2 v)
{
const vec4 C = vec4(0.211324865405187,
0.366025403784439,
-0.577350269189626,
0.024390243902439);
vec2 i = floor(v + dot(v, C.yy) );
vec2 x0 = v - i + dot(i, C.xx);
vec2 i1;
i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);
vec4 x12 = x0.xyxy + C.xxzz;
x12.xy -= i1;
i = mod289(i); // Avoid truncation effects in permutation
vec3 p = permute( permute( i.y + vec3(0.0, i1.y, 1.0 ))
+ i.x + vec3(0.0, i1.x, 1.0 ));
vec3 m = max(0.5 - vec3(dot(x0,x0), dot(x12.xy,x12.xy), dot(x12.zw,x12.zw)), 0.0);
m = m*m ;
m = m*m ;
vec3 x = 2.0 * fract(p * C.www) - 1.0;
vec3 h = abs(x) - 0.5;
vec3 ox = floor(x + 0.5);
vec3 a0 = x - ox;
m *= 1.79284291400159 - 0.85373472095314 * ( a0*a0 + h*h );
vec3 g;
g.x = a0.x * x0.x + h.x * x0.y;
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
return 130.0 * dot(m, g);
}
float random(float n) {
return fract(sin(n) * 43758.5453123);
}
void main() {
vUv = uv;
vec2 puv = offset.xy / uTextureSize;
vPUv = puv;
vec4 colA = texture2D(uTexture, puv);
float grey = colA.r * 0.21 + colA.g * 0.71 + colA.b * 0.07;
vec3 displaced = offset;
displaced.xy += vec2(random(pindex) - 0.5, random(offset.x + pindex) - 0.5) * uRandom;
float rndz = (random(pindex) + snoise(vec2(pindex * 0.1, uTime * 0.1)));
displaced.z += rndz * (random(pindex) * 2.0 * uDepth);
displaced.xy -= uTextureSize * 0.5;
float t = texture2D(uTouch, puv).r;
displaced.z += t * -40.0 * rndz;
displaced.x += cos(angle) * t * 40.0 * rndz;
displaced.y += sin(angle) * t * 40.0 * rndz; //20
float psize = (snoise(vec2(uTime, pindex) * 0.5) + 2.0);
psize *= max(grey, 0.2);
psize *= uSize;
vec4 mvPosition = modelViewMatrix * vec4(displaced, 1.0);
mvPosition.xyz += position * psize;
gl_Position = projectionMatrix * mvPosition;
}
`
}
function fragmentShader() {
return `
precision highp float;
uniform sampler2D uTexture;
uniform float uAlphaCircle;
uniform float uAlphaSquare;
uniform float uCircleORsquare;
varying vec2 vPUv;
varying vec2 vUv;
void main() {
vec4 color = vec4(0.0);
vec2 uv = vUv;
vec2 puv = vPUv;
vec4 colA = texture2D(uTexture, puv);
float border = 0.3;
float radius = 0.5;
float dist = radius - distance(uv, vec2(0.5));
float t = smoothstep(uCircleORsquare, border, dist);
color = colA;
color.a = t;
//gl_FragColor = vec4(color.r, color.g, color.b, uAlphaSquare);
gl_FragColor = vec4(color.r, color.g, color.b, t - uAlphaCircle);
}
`
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r125/three.min.js"></script>
<script src="https://unpkg.co/gsap@3/dist/gsap.min.js"></script>
<script src="https://assets.codepen.io/16327/SplitText3.min.js"></script>
* {
margin: 0;
padding: 0;
}
body {
overflow: hidden;
}
#wrapper {
position: relative;
height: 100vh;
background: #000;
font-family: 'Comfortaa', cursive;
}
#canvas_container {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100vh;
z-index: 0;
}
canvas {
display: block;
}
.text {
width: 100%;
height: 100px;
text-align: center;
position: absolute;
left: 50%;
top: 50%;
transform: translate(-50%, -50%);
z-index: 10;
cursor: pointer;
color: rgb(255, 255, 255);
background-color: rgba(0, 0, 0, 0.81);
font-size: 1.6rem;
line-height: 1.5;
user-select: none;
overflow: hidden;
display: flex;
align-items:center;
}
.text span {
color: #e7aa27;
}
.text .quoteText {
width: 85%;
margin: 0 auto;
}
.text .quoteText span {
font-weight: 700;
}
.clickInfo {
width: 100%;
text-align: center;
position: absolute;
left: 0;
top: -80px;
z-index: 11;
cursor: pointer;
color: #F9B31C;
background-color: rgba(23, 23, 23, 0.9);
padding: 10px 0;
font-size: 20px;
}
.btn {
position: absolute;
bottom: 5%;
right: 0px;
transform: translateX(-50%);
border: 1px solid white;
border-radius: 5px;
font-size: 0.9rem;
padding: 0.5rem 0.7em;
background: transparent;
color: #F9B31C;
-webkit-font-smoothing: antialiased;
font-weight: 700;
cursor: pointer;
transition: all .3s;
z-index: 11;
}
.btn_works {
left: 100px;
right: unset;
text-decoration: none;
}
.btn:hover {
background: #ffffff;
color: #2a2b2f;
}
@media only screen and (max-width:815px) {
.text {
font-size: 1.2rem;
}
.text span {
afont-size: 0.8rem !important;
}
.clickInfo {
font-size: 1rem;
}
}
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