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local lp = game.Players.LocalPlayer
local runService = game:GetService("RunService")
runService.Stepped:Connect(function()
if lp.Character then
for _, part in pairs(lp.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
local savedSpeed = 50
local function gui()
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local HRP = character:WaitForChild("HumanoidRootPart")