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| local lp = game.Players.LocalPlayer | |
| local runService = game:GetService("RunService") | |
| runService.Stepped:Connect(function() | |
| if lp.Character then | |
| for _, part in pairs(lp.Character:GetDescendants()) do | |
| if part:IsA("BasePart") then | |
| part.CanCollide = false | |
| end | |
| end |
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| local savedSpeed = 50 | |
| local function gui() | |
| local Players = game:GetService("Players") | |
| local RunService = game:GetService("RunService") | |
| local UserInputService = game:GetService("UserInputService") | |
| local player = Players.LocalPlayer | |
| local character = player.Character or player.CharacterAdded:Wait() | |
| local humanoid = character:WaitForChild("Humanoid") | |
| local HRP = character:WaitForChild("HumanoidRootPart") |