Created
March 5, 2017 13:26
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Swift Perlin Noise iOS
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import UIKit | |
import GameKit | |
class View: UIView { | |
let square_side = 5 | |
let height_pixels = 115 | |
let width_pixels = 80 | |
override func draw(_ rect: CGRect) { | |
// Drawing code | |
let context = UIGraphicsGetCurrentContext()! | |
//let source: GKPerlinNoiseSource = GKPerlinNoiseSource(frequency: 10.0, octaveCount: 4, persistence: 0.5, lacunarity: 2.145, seed: 2) | |
let source: GKRidgedNoiseSource = GKRidgedNoiseSource(frequency: 1.0, octaveCount: 4, lacunarity: 2.0, seed: 2) | |
let noise: GKNoise = GKNoise(source) | |
let map: GKNoiseMap = GKNoiseMap(noise, size: vector_double2(3.0, 3.0), origin: vector_double2(0, 0), | |
sampleCount: vector_int2(Int32(width_pixels), Int32(height_pixels)), seamless: false) | |
for coord_y in 0..<height_pixels { | |
for coord_x in 0..<width_pixels { | |
let vector: vector_int2 = vector_int2(Int32(coord_x), Int32(coord_y)) | |
let result = map.value(at: vector) | |
var color: CGFloat = CGFloat(result * 0.5 + 0.5) | |
if color < 0.0 { color = 0.0 } | |
else if color > 1.0 { color = 1.0 } | |
context.setFillColor( | |
red: 1.0, | |
green: 1.0, | |
blue: 1.0, | |
alpha: color); | |
context.addRect( | |
CGRect(x: square_side * coord_x, | |
y: square_side * coord_y, | |
width: square_side, | |
height: square_side) | |
) | |
context.fillPath(); | |
} | |
} | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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import UIKit | |
class ViewController: UIViewController { | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
let view : UIView = View() | |
self.view = view; | |
} | |
override func didReceiveMemoryWarning() { | |
super.didReceiveMemoryWarning() | |
// Dispose of any resources that can be recreated. | |
} | |
} |
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