Created
December 14, 2017 23:48
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Create IXAudio2MasteringVoice from IMMDevice
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IXAudio2MasteringVoice* createVoiceForDevice(IXAudio2* xaudio2, IMMDevice* device) | |
{ | |
LPWSTR id; | |
HRESULT hr = device->GetId(&id); | |
if (FAILED(hr)) | |
{ | |
device->Release(); | |
return nullptr; | |
} | |
// build the XAudio2 device id | |
std::wstring deviceIdStr; | |
deviceIdStr.reserve(112); | |
deviceIdStr.append(L"\\\\?\\SWD#MMDEVAPI#"); | |
deviceIdStr.append(id); | |
deviceIdStr.push_back(L'#'); | |
size_t offset = deviceIdStr.size(); | |
deviceIdStr.resize(deviceIdStr.capacity()); | |
StringFromGUID2(DEVINTERFACE_AUDIO_RENDER, &deviceIdStr[offset], (int)(deviceIdStr.size() - offset)); | |
CoTaskMemFree(id); | |
device->Release(); | |
// create mastering voice | |
IXAudio2MasteringVoice* masterVoice; | |
hr = xaudio2->CreateMasteringVoice(&masterVoice, 2, XAUDIO2_DEFAULT_SAMPLERATE, 0, deviceIdStr.c_str(), nullptr, AudioCategory_GameEffects); | |
if (FAILED(hr)) | |
{ | |
return nullptr; | |
} | |
return masterVoice; | |
} |
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