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A SwiftUI prototype animation for adding/removing players from a game
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import SwiftUI | |
let colors = [ | |
Color.pink, | |
Color.blue, | |
Color.green, | |
Color.orange, | |
Color.purple, | |
Color.black, | |
] | |
struct ContentView: View { | |
@State | |
var playerCount: Int | |
var body: some View { | |
VStack { | |
HStack(spacing: 0) { | |
ForEach(Array(0..<playerCount), id: \.self) { index in | |
PlayerView( | |
backgroundColor: colors[index] | |
) | |
.transition(AnyTransition.move(edge: .trailing)) | |
.animation(.easeInOut) | |
} | |
} | |
.frame(height: 144.0) | |
CounterView(playerCount: $playerCount) | |
} | |
} | |
} | |
struct PlayerView: View { | |
var backgroundColor: Color | |
var body: some View { | |
ZStack { | |
Rectangle() | |
.fill(self.backgroundColor.opacity(0.25)) | |
GeometryReader { proxy in | |
Image(systemName: "gamecontroller.fill") | |
.resizable() | |
.aspectRatio(contentMode: .fit) | |
.frame(width: proxy.smallerDimension * 3/4, height: proxy.smallerDimension * 3/4) | |
.foregroundColor(self.backgroundColor) | |
} | |
} | |
} | |
} | |
struct CounterView: View { | |
@Binding | |
var playerCount: Int | |
var body: some View { | |
let minusDisabled = self.playerCount <= 1 | |
let plusDisabled = self.playerCount >= colors.count | |
return HStack(spacing: 16.0) { | |
Text("Number of players") | |
.font(.title) | |
.bold() | |
Button(action: { | |
if self.playerCount > 1 { | |
self.playerCount -= 1 | |
} | |
}, label: { | |
Image(systemName: "minus.circle.fill") | |
.resizable() | |
.frame(width: 36.0, height: 36.0) | |
.foregroundColor(minusDisabled ? Color.gray.opacity(0.1) : Color.gray.opacity(0.6)) | |
}) | |
.disabled(minusDisabled) | |
Text("\(self.playerCount)") | |
.font(.title) | |
.bold() | |
Button(action: { | |
if self.playerCount < colors.count { | |
self.playerCount += 1 | |
} | |
}, label: { | |
Image(systemName: "plus.circle.fill") | |
.resizable() | |
.frame(width: 36.0, height: 36.0) | |
.foregroundColor(plusDisabled ? Color.gray.opacity(0.1) : Color.gray.opacity(0.6)) | |
}) | |
.disabled(plusDisabled) | |
} | |
} | |
} | |
extension GeometryProxy { | |
var smallerDimension: CGFloat { | |
min(self.size.width, self.size.height) | |
} | |
} |
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