https://mythic-engine.obsidianportal.com/wikis/kwakiutl-mythology An encyclopedia, of sorts, of Kwakiutl mythology
https://github.com/tillhainbach/FastEMD Fast Earth Moving Distance simulation https://github.com/Magnus2/MeshSdf Mesh SdF
https://github.com/sttng/LegoToR Lego to Renderman
https://gist.github.com/chriseidhof/26768f0b63fa3cdf8b46821e099df5ff SwiftUI boilerplate starter
https://arxiv.org/pdf/2004.07484.pdf Fast Differentiable Raycasting for Neural Rendering using Sphere-based Representations by Christoph Lassner
https://github.com/lindaterlouw/openvdbfractals Mandelbulb in OpenVDB
https://github.com/unclearness/vacancy Occupancy carving voxels
https://arxiv.org/pdf/2007.11571.pdf Neural Sparse Voxel Fields
https://github.com/dingwilson/SwiftVideoBackground Swift Video Background
https://mzucker.github.io/2018/05/14/maptrace.html https://github.com/odrick/free-tex-packer
https://github.com/Lin20/BinaryMeshFitting https://github.com/jamesgregson/remesher Remesher https://github.com/bronzelion/closest-point-on-mesh closest point on mesh
https://www.apl2bits.net/2017/11/20/arduino-keyboard/ Arduino controller for Apple ][ keyboard
https://github.com/juj/RectangleBinPack/ Rectangle packing
https://github.com/fzi-forschungszentrum-informatik/gpu-voxels
gluon lots of C++14 single-file wrappers for things like protobufs
https://github.com/imsnif/diskonaut Diskonaut a disk navigator written in rust
GitUI git terminal tool written in Rust https://github.com/Extrawurst/gitui
Widgets in ShaderToy https://shadertoyunofficial.wordpress.com/2019/11/02/widgets-gui-toolkits-and-more/
web publishing: https://themes.gohugo.io/
Rendering: https://developer.download.nvidia.com/video/gputechconf/gtc/2019/presentation/s91046-real-time-path-tracing-and-denoising-in-quake-2.pdf Denoising in Quake II (source provided)
https://developer.download.nvidia.com/video/gputechconf/gtc/2019/presentation/s9900-irradiance-fields-rtx-diffuse-global-illumination-for-local-and-cloud-graphics.pdf Morgan Macguire Irradiance Fields
https://developer.download.nvidia.com/video/gputechconf/gtc/2019/presentation/s9151-training-spiking-neural-networks-on-gpus-with-bidirectional-interleaved-complementary-hierarchical-networks.pdf Brent Oster's presentation
https://github.com/yuki-koyama/tinycolormap Color maps (like Jet, etc)
https://github.com/m-schuetz/compute_rasterizer Point Cloud Rasterizer in Compute
https://github.com/diharaw/Nimble Yet another lightweight GL renderer
http://www.cs.utoronto.ca/~mazen/DOA/DOA.pdf http://files.is.tue.mpg.de/black/papers/sca18.pdf https://github.com/lsw9021/MASS https://www.designar.io/usdz-converter https://www.vectary.com/3d-modeling-news/usdz-converter-create-usdz-files-for-free-online-with-vectary/ https://darmstadt-graphics.com/doc/cli/06-exporting-to-usdz/index.html https://github.com/GoogleWebComponents/model-viewer google/model-viewer#278 https://github.com/TimvanScherpenzeel/gltf-to-usdz-research https://developers.google.com/spotlight-stories/reference/actions https://github.com/marklundin/glsl-sdf-primitives https://arxiv.org/pdf/1906.03173.pdf https://github.com/TinyTinni?tab=repositories https://www.cct.lsu.edu/~fharhad/ganbatte/siggraph2007/CD1/content/courses/c05/c05.pdf My Siggraph 2007 slides
https://github.com/google/filament/pull/1428/files - a lot of tone mappers
- [https://github.com/Nelarius/imnodes] another Imgui node editor
- [https://github.com/nem0/lucy_job_system] lucy job system
- [https://github.com/emilk/loguru] logging
- [https://github.com/CaffeineViking/cnpf] Curl Noise on GPU
- [https://motionretargeting2d.github.io/] Motion Retargeting
- [https://github.com/greg7mdp/parallel-hashmap] parallel hash map = [https://github.com/weigao95/surfelwarp] Surfel Warp
- [https://github.com/dneg/libkdtree] kdtree lib
- [https://github.com/schellingb/TinySoundFont] Tiny Sound Font
- [https://github.com/hexagons/PixelKit] PixelKit iOS post processing
- [https://github.com/huwb/volsample] Updated volume sampling from Siggraph 2015 course
- [https://github.com/squarefeet/ShaderParticleEngine] nice particle system in glsl
- [https://github.com/szymonkaliski/behaviours-rs] particle system for wasm specified in Rust
- [https://github.com/entt-dev/FSM] entt fsm
- [http://www.pipelinepatterns.com/cases/anim_studio1.html] Pipeline Patterns
- [https://github.com/SnapperTT/bgfx-header-extension-library] bgfx wrapper
- [https://github.com/grpc/grpc/blob/master/CONCEPTS.md] grpc
- [https://github.com/BlackMATov/flat.hpp] vector like associative containers
- [https://github.com/pplux/px] single header parallel processing libs
- [simplex noise by sgustafson] https://github.com/stolk/sino
- [https://github.com/danfis/libccd] continuous collision detection (used by Bullet)
- [https://github.com/stolk/GPGOAP] goal oriented action planning
- [https://github.com/storytron] storytron by chris crawford
- [https://github.com/MFatihMAR/Awesome-Game-Networking] network programming for games
- [https://github.com/septag/glslcc] yet another glsl cross compiler
- [https://github.com/snipsco/tract] tensorflow on arm
- [https://cmusphinx.github.io/wiki/tutorialpocketsphinx/] pocket sphinx tiny voice recognizer
- [https://github.com/greg7mdp/parallel-hashmap] a parallel hash map
- [https://groups.google.com/forum/#!topic/usd-interest/MqYLLkp-rYA] a nice usd sample file by Jeremy
- [https://groups.google.com/forum/#!topic/usd-interest/3KvScCcCHQ4] a placement schema for USD
- [https://github.com/w8r/martinez] martinez rueda polygon clipping
- [https://github.com/janivanecky/Physarum] physarum (slime mold) sim
- [https://blend2d.com/status.html] fast 2d vector rasterizer
- [https://github.com/PWhiddy/Nbody-Gravity] pretty nbody sim
- [https://github.com/sony/nnabla] Sony nn libs
- [https://github.com/opentoonz/kumoworks] open toons cloud renderer
- [https://github.com/tzutalin/miniglog] tiny logger stripped from Ceres
- [https://github.com/ands/sproutline] sprite outliner
- [https://github.com/septag/atlasc] texture atlaser
- [https://github.com/termhn/rendy-pbr] pbr renderer written in rust
- [http://oskam.ch/research/interactive_color_balancing.pdf] interesting color grading technique
https://graphics.cg.uni-saarland.de/papers/perard-2019-siggraph-rodent.pdf Rodent https://github.com/AnyDSL/rodent Rodent source
http://gvv.mpi-inf.mpg.de/projects/wxu/Mo2Cap2/
https://projet.liris.cnrs.fr/m2disco/pub/Congres/2007-SIGGRAPH/DVD1/content/courses/c05/c05.pdf
https://web.stanford.edu/class/history34q/readings/Virtual_Worlds/LucasfilmHabitat.html
https://github.com/xmartlabs/Bender
https://github.com/Apress/physics-for-game-programmers
https://github.com/yse/easy_profiler
https://github.com/chinedufn/webgl-water-tutorial
https://github.com/erichlof/THREE.js-PathTracing-Renderer
https://github.com/nicebyte/nicegraf-shaderc
https://github.com/jsn5/dancenet
https://github.com/RandyGaul/cute_headers
https://github.com/GameTechDev/OutdoorLightScattering
https://github.com/rawrunprotected/rasterizer
https://facebook.ai/developers/tools/elf-opengo
https://github.com/FMS-Cat/20180310-glsl-music https://github.com/FMS-Cat/camera-controls https://github.com/FMS-Cat/automaton https://github.com/juliettef/imgui_markdown https://github.com/GameTechDev/MetricsGui https://github.com/BalazsJako/ImGuiColorTextEdit https://github.com/skypjack/entt https://github.com/rhysd/world-map-gen https://www.amazon.com/dp/B07MXZTTCW https://github.com/mosra/magnum-singles https://hoverbear.org/2016/10/12/rust-state-machine-pattern/ https://www.michelemorrone.eu/glchaosp/index.html https://github.com/schteppe/gpu-physics.js https://github.com/kirankunigiri/peertalk-simple https://github.com/omhafez/shabaka
- [https://github.com/deadpixi/libtmt] Terminal emulator.
- [https://www.instructables.com/id/Light-Sensitive-Junkbot/] Light Sensitive Junkbot
- [http://spacemodels.nuxit.net/1-32%20CM/index.htm] Apollo STL files
- [https://archive.org/details/designingforfilm00carr/page/n135] Designing for Film
- [https://github.com/jpcy/xatlas] "cleaned up" version of Thekla Atlas
- [https://github.com/Jack000/SVGnest] SVG nesting tool
- [https://github.com/romb-technologies/Bezier] Bezier algorithms
- [https://github.com/nicebyte/nicegraf-shaderc] NiceGraf
- [https://github.com/chenjd/Unity-Signed-Distance-Field-Shadow] Signed Distance Field Shadows
- [https://github.com/mrRay/ISF_Spec] Interactive Shader File
- [https://github.com/trishume/faiyels] multi-file text minimap renderer
- [https://github.com/lukediamond/gfx-rs-tutorial] gfx-rs tutorial
- [https://github.com/sebh/TileableVolumeNoise] Tileable volume noise
- [https://github.com/MaxBittker/glsl-voronoi-noise] GLSL Voronoi noise
- [https://github.com/Erkaman/glsl-worley] GLSL Worley noise
- [https://github.com/PetrVevoda/smallupbp] Unified Beam Path Tracer UPBP
- [https://github.com/tistatos/supersonic-sunshine] Polygonal Linear Lighting
- [https://github.com/selfshadow/ltc_code] Linear Transform Cosines Ligthing
- [https://github.com/vidarn/ThunderLoom] BRDF for cloth
- [https://github.com/acdemiralp/fg] Framegraph based rendering system
- [http://ourmachinery.com/post/high-level-rendering-using-render-graphs/] Blog post about render graphs
- [https://github.com/iryoku/separable-sss] Separable SSS
- [http://www.curious-creature.com/2017/08/14/physically-based-rendering-demo/] Romain Guy's PBR demo
- [http://theorangeduck.com/page/neural-network-ambient-occlusion] NN AO
- [https://hal.archives-ouvertes.fr/hal-01702000] New Microflake model
- [https://github.com/jdryg/vg-renderer] Vector Graphics immediate mode rendering
- [https://github.com/fredakilla/brtshaderc] A wrapper around bgfx's shaderc
- [https://github.com/behindthepixels/EDXRay] Edward Liu's ray tracer (using Embree)
- [https://github.com/kecho/CircularDofFilterGenerator] EA's circular DoF generator
- [https://github.com/songrun/SeamAwareDecimater] Seam Aware Mesh Decimator
- [https://eheitzresearch.wordpress.com/705-2/] Combining Analytic Direct Illumination and Stochastic Shadows
- [http://casual-effects.com/research/Heitz2018Shadow/index.html] ditto
- [https://github.com/shrekshao/WebGL-Tile-Based-Forward-Plus-Renderer] Tiled Forward Plus
- [https://github.com/KimuraRyo/libbsdf] BSDF library
- [https://github.com/KimuraRyo/BSDFProcessor] BSDF visualization tool
- [https://github.com/vorg/pbr-compare] gltf engine PBR compare
- [https://github.com/superboubek/bcd] Bayesian Collaborative Denoising
- [https://github.com/manoloide/Pospo] Post processing shaders
- [https://github.com/Nadrin/PBR] Another PBR sample, multi-API
- [http://www-sop.inria.fr/reves/Basilic/2018/DADDB18/Deep%20Material%20Acquisition%20Authors_version.pdf] Single-Image SVBRDF Capture with a Rendering-Aware Deep Network
- [http://www.iliyan.com/publications/ProjectedSphericalCaps] Stratified Sampling of Projected Spherical Caps
- [https://github.com/pumexx/pumex] Pumex Vulkan library
- [https://rgl.epfl.ch/publications/Zeltner2018Layer] The Layer Laboratory: A Calculus for Additive and Subtractive Composition of Anisotropic Surface Reflectance
- [https://github.com/twostraws/Playmaker] Markdown to Xcode playground
- [https://github.com/Jiaww/Vulkan-Forest-Rendering-Engine] Vulkan Forest Rendering
- [https://github.com/benquach16/bgfx-PlanetShader] bgfx Planet Shader
- [https://github.com/Illation/PlanetRenderer] Nice planet renderer
- [https://github.com/rotoglup/gpu-geometry-clipmaps-minimal-terrain-engine] Clipmap terrain engine
- [http://graphics.cs.ucdavis.edu/~bcbudge/deep/research/irisSynthesis.pdf] Human Eyes
- [https://github.com/jarikomppa/proctree] Procedural Tree library
- [https://www.shadertoy.com/view/XtX3Rr] Neptune Racing
- [https://www.cs.williams.edu/~morgan/cs371-f16/gallery/4-midterm/terrain/report.md.html] Procedurally Generating Farmland Scenes
- [https://github.com/yomotsu/VolumetricFire] Volumetric Fire
- [https://dl.acm.org/citation.cfm?id=3073600] An efficient and practical near and far field fur reflectance model
- [http://cseweb.ucsd.edu/~ravir/paper_furbssrdf.pdf] ditto
- [https://github.com/AtwoodDeng/JourneySand] Journey-like sand rendering
- [https://github.com/rreusser/demos] All kinds of amazing demos
- [https://github.com/BKcore/HexGL] A Wipeout style game
- [https://github.com/lecopivo/WaterSurfaceWavelets] Siggraph 2018 Water Surface Wavelets
- [https://www.gdcvault.com/play/1025530/Between-Tech-and-Art-The] Guerilla Games Rendering forests
- [http://library.imageworks.com/pdfs/imageworks-library-Stuart-Little2-let-the-feathers%20-fly.pdf] Stuart Little Feathers & Fur
- [https://185vfx.com/resources/coursenotes.html] Fur and Feather shaders for Stuart Little
- [https://github.com/portsmouth/gravy] Gravitational Lensing
- [https://github.com/wwwtyro/badlands] Badlands
- [https://github.com/adrelino/interpolation-methods] Interpolation Methods Survey
- [https://github.com/erleben/OpenTissue] Open Tissue
- [https://gist.github.com/vurtun/29727217c269a2fbf4c0ed9a1d11cb40] Vurtun's GJK gist
- [https://gist.github.com/vurtun/95f088e4889da2474ad1ce82d7911fee] Vurtun's collision gist
- [https://www.dropbox.com/s/s9tzmyj0wqkymmz/Clyabook_Simulation_Raytracing_GDC18.pptx#] Claybook
- [https://github.com/RandyGaul/qu3e] A simple physics engine
- [https://media.contentapi.ea.com/content/dam/eacom/frostbite/files/gdc2018-chrislewin-clothselfcollisionwithpredictivecontacts.pdf] Cloth self collision
- [http://www-users.cs.umn.edu/~over0219/pages/admmpd_abstract.html] ADMM - Projective Dynamics: Fast Simulation of Hyperelastic Models with Dynamic Constraints
- [https://github.com/doyubkim/fluid-engine-dev] Fluid Simulation Engine
- [https://www.cs.utah.edu/~ddinev/papers/stabilizing/stabilizing_integrators.pdf] Stabilizing Integrators
- [https://github.com/yuanming-hu/FLAT] 2D constraint solver
- [https://github.com/mmmovania/levelset2d] 2d Level sets with a FLIP solver
- [https://github.com/mmmovania/opencloth] Open Cloth Simulator
- [https://github.com/yuki-koyama/elasty] Research Cloth Simulator
- [https://github.com/InteractiveComputerGraphics/PositionBasedDynamics] PBD engine
- [https://github.com/kodai100/MPMSnowSimulation2D] 2D Snow
- [https://github.com/ucanbizon/Height-Field-Water] Height Field Water
- [https://github.com/onsetsu/floom] Floom
- [https://github.com/ChristineZheng/Fluid-Simulation] Fluid Simulation
- [https://github.com/nobuo-nakagawa] A bunch of PBD
- [https://github.com/utilForever/SnowSimulation] Snow based on Disney's MP paper
- [https://github.com/nobuo-nakagawa/cedec2017/blob/master/cedec2017.pdf] CEDEC2017 presentation on PBD/XPBD
- [https://github.com/nobuo-nakagawa/strain_based_dynamics] Strain based dynamics
- [https://github.com/nobuo-nakagawa/air_mesh_2d] Airmeshes for Collision - seems incorrect
- [https://github.com/iwanao731/AirMeshSimple2D] 2D airmesh, possibly correct
- [https://github.com/nobuo-nakagawa/xpbd] Extended Position Based Dynamics
- [https://github.com/nervoussystem/auxeticFoam] Contains a straight forward pbd implementation
- [https://www.animation.rwth-aachen.de/media/papers/2017-EG-CourseNotes.pdf] Excellent survey/course on PBD
- [https://github.com/doyubkim/fluid-engine-dev] Fluid Engine
- [https://github.com/MeyerFabian/snow] Seems to be realtime Material Point
- [https://github.com/markstock/vic2d] Vic2D a pretty nice 2d solver using vorticity coordinates
- [http://www.projectivedynamics.org/Projective_Dynamics/index.html] Projective Dynamics
- [http://www.jaist.ac.jp/~xie/panel.html] Precomputed Panel Solver for Paper Airplanes
- [http://shapeop.org/] ShapeOp
- [https://github.com/yuanming-hu/taichi] TaiChi
- [https://renderdiagrams.org/2017/12/28/signed-distance-fields/] Tutorial
- [https://github.com/JCash/sdffont] sdf font generator
- [https://github.com/mmerchante/organic-mesh-growth] Organic Mesh Growth
- [https://github.com/lebarba/WebGLVolumeRendering] WebGL Volume Rendering
- [https://github.com/InteractiveComputerGraphics/Discregrid] functions and meshes to discrete grid
- [https://github.com/TimvanScherpenzeel/gltf-to-usdz] GLTF to USDZ
- [https://forums.developer.apple.com/thread/104042] USDZ thread
- [https://github.com/simpassi/mule] minimal usd
- [https://github.com/simpassi/USDWalk] usd sdl render
- [https://github.com/kcoley/gltf2usd] gltf2 to usd
- [https://github.com/robmcrosby/BlenderUSDZ] Python based USDZ exporter using no usd code
- [https://github.com/piemonte/obj2usdz] Obj to USDZ https://gist.github.com/elaughli/43a619fbdc294e56c60fab376f37a352 https://www.scandy.co/blog/how-to-export-simple-3d-objects-as-usdz-on-ios https://github.com/tappi287/usdzconvert_webui https://github.com/tappi287/usdzconvert_windows http://www.usdmanager.org https://github.com/chris-gardner/usd-noodle
- [https://github.com/mattatz/ShibuyaCrowd] WebGL Shibuya Crowd
- [https://www.models-resource.com/ds_dsi/] Console game meshes archive
- [https://github.com/ethz-asl/aerial_mapper] Aerial Mapper
- [https://github.com/ArpitaSTugave/Depth-Estimation-using-CNN] Depth Estimation
- [https://github.com/ryanfb/macduff] Macbetch color chart detector
- [http://ladioproject.eu/#project] LADIO project
- [https://github.com/pmp-library/pmp-library] Polygon Mesh Processing Library
- [https://github.com/pplux/px_sched] px-sched
- [https://github.com/dougbinks/enkiTS] Enki task scheduler
- [https://bitbucket.org/wolfpld/tracy/src/master/] Tracy profiler
- [https://github.com/robertlong/Macmoji] Macmoji keyboard shortcuts
- [https://github.com/osresearch/papercraft] Unfolding STL files
- [http://www.cs.cmu.edu/~kmcrane/Projects/DiscreteDevelopable/] Developability of Triangle Meshes
- [https://arxiv.org/pdf/1712.04216.pdf] Directing Cinematographic Drones
- [http://vcc.szu.edu.cn/research/2018/Drone1] Creating and Chaining Camera Moves for Quadrotor Videography
- [https://ait.ethz.ch/projects/2018/optimize-quad-cam-motion/] Optimizing for Aesthetically Pleasing Quadrotor Camera Motion
- [https://dl.acm.org/citation.cfm?id=3085036] From VFX project management to predictive forecasting
- [http://www.pipelinepatterns.com/cases/anim_studio1.html] Pipeline Patterns
- [https://github.com/rgb2hsv/tiger] NN authoring tool
- [https://github.com/jsn5/dancenet] DanceNet
- [https://github.com/jantic/DeOldify] colorize old photographs
- [https://github.com/xiuyechen/FishExplorer] whole brain recordings of zebra fish
- [https://github.com/deeppomf/DeepLearningAnimePapers] Deep Learning and Anime
- [https://github.com/orangeduck/mpc] Parser Combinators for C
- [https://github.com/rAzoR8/SPEAR] C++ to SPIR-V translator
- [https://github.com/orangeduck/Cello] Cello, fancy fancy C
- [https://github.com/boyerjohn/rapidstring] Fast C++ strings