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@flarb
flarb / SDKSwap.cs
Created May 23, 2015 18:50
Swap between Unity3D Google Cardboard and Gear VR / OVR Mobile SDKs. It swaps out the Android manifest files when you switch platforms--pretty much all you need (aside from wrapping the APIs) to switch platforms.
using UnityEngine;
using System.Collections;
using UnityEditor;
using System.IO;
public class SDKSwap : EditorWindow {
static string _cardboardPath;
static string _OVRPath;
@gregsh
gregsh / - IDE Scripting.md
Last active June 21, 2024 06:16
IDE Scripting

Here are my attempts to script an IntelliJ-based IDE using javax.script.* API (ex-JSR-223).

The list of available scripting languages and engines:

  1. Groovy - built-in, via Groovy jars and <app>/lib/groovy-jsr223-xxx.jar
  2. JavaScript (Nashorn) - built-in, via Java Runtime <app>/jbr/... (deprecated and will be removed soon)
  3. JavaScript (GraalJS) - https://plugins.jetbrains.com/plugin/12548-intellij-scripting-javascript
  4. JPython - https://plugins.jetbrains.com/plugin/12471-intellij-scripting-python
  5. JRuby - https://plugins.jetbrains.com/plugin/12549-intellij-scripting-ruby
  6. Clojure - https://plugins.jetbrains.com/plugin/12469-intellij-scripting-clojure
@MattRix
MattRix / RXSolutionFixer
Created November 24, 2014 19:33
This upgrades your csproj files to .NET 4.0 so you can use default parameters (etc) while building in MonoDevelop
using UnityEngine;
using UnityEditor;
using System.IO;
using System.Text.RegularExpressions;
using System.Collections.Generic;
using System.Collections;
using System;
class RXSolutionFixer : AssetPostprocessor
{
@mikaelbr
mikaelbr / destructuring.js
Last active April 25, 2024 13:21
Complete collection of JavaScript destructuring. Runnable demos and slides about the same topic: http://git.mikaelb.net/presentations/bartjs/destructuring
// === Arrays
var [a, b] = [1, 2];
console.log(a, b);
//=> 1 2
// Use from functions, only select from pattern
var foo = () => [1, 2, 3];