Created
January 17, 2024 19:04
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Simple no-content Wicked Engine prog (just FPS prints etc)
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#include <cstdio> | |
#include <SDL2/SDL.h> | |
#include <WickedEngine.h> | |
void mainLoop(wi::Application&); | |
int main() { | |
wi::renderer::SetShaderSourcePath("../libdeps/WickedEngine/WickedEngine/shaders/"); | |
wi::renderer::SetShaderPath("../.cache/shaders/"); | |
wi::Application app; | |
app.infoDisplay.active = true; | |
app.infoDisplay.watermark = true; | |
app.infoDisplay.resolution = true; | |
app.infoDisplay.fpsinfo = true; | |
sdl2::sdlsystem_ptr_t sdl_sys = sdl2::make_sdlsystem(SDL_INIT_EVERYTHING | SDL_INIT_EVENTS); | |
sdl2::window_ptr_t sdl_win = sdl2::make_window("HeloWick", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1440, 960, | |
SDL_WINDOW_SHOWN | SDL_WINDOW_VULKAN | SDL_WINDOW_ALLOW_HIGHDPI | |
| SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE); | |
app.SetWindow(sdl_win.get()); | |
app.Initialize(); | |
wi::initializer::InitializeComponentsImmediate(); | |
wi::RenderPath3D wi_render_path; | |
app.ActivatePath(&wi_render_path); | |
mainLoop(app); | |
SDL_Quit(); | |
return 0; | |
} | |
void mainLoop(wi::Application& app) { | |
SDL_Event sdl_evt; | |
bool quit = false; | |
while (!quit) { | |
SDL_PumpEvents(); | |
app.Run(); | |
while (SDL_PollEvent(&sdl_evt)) | |
switch (sdl_evt.type) { | |
case SDL_QUIT: | |
quit = true; | |
break; | |
case SDL_WINDOWEVENT: | |
switch (sdl_evt.window.event) { | |
case SDL_WINDOWEVENT_CLOSE: | |
quit = true; | |
break; | |
case SDL_WINDOWEVENT_RESIZED: | |
app.SetWindow(app.window); | |
break; | |
case SDL_WINDOWEVENT_FOCUS_LOST: | |
break; | |
case SDL_WINDOWEVENT_FOCUS_GAINED: | |
break; | |
} | |
break; | |
default: | |
break; | |
} | |
wi::input::sdlinput::ProcessEvent(sdl_evt); | |
} | |
} |
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