Created
May 7, 2022 16:33
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wrap my bitch up
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import SwiftUI | |
import PlaygroundSupport | |
struct BadgesHeightPreferenceKey: PreferenceKey { | |
static var defaultValue: Int = 0 | |
static func reduce(value: inout Int, nextValue: () -> Int) { | |
value = nextValue() | |
} | |
} | |
struct BadgesView: View { | |
let badges: [String] | |
var body: some View { | |
var width = 0.0 | |
var height = 0.0 | |
return GeometryReader { geo in | |
ZStack(alignment: .topTrailing) { | |
ForEach(badges.indices, id: \.self) { i in | |
Text("\(i) \(badges[i])") | |
.lineLimit(0) | |
.padding(4) | |
.background(.pink) | |
.foregroundColor(.white) | |
.cornerRadius(6) | |
.padding(4) | |
.opacity(0.5) | |
.alignmentGuide(.trailing, computeValue: { dim in | |
var res = width | |
if (dim.width + width > geo.size.width) { | |
height += dim.height | |
width = dim.width | |
return dim[.trailing] | |
} | |
width += dim.width | |
return dim[.trailing] + res | |
}) | |
.alignmentGuide(.top, computeValue: { dim in | |
var res = height | |
// If the last, reset, because vars might keep | |
if i == badges.indices.last! { | |
height = 0 | |
width = 0 | |
} | |
return -res | |
}) | |
} | |
} | |
} | |
} | |
} | |
struct CoolView: View { | |
@State private var someList = [ | |
"Hey I'm string", | |
"I too", | |
"I'm a long-ass string what's up ya doofus", | |
"Another one", | |
"I too", | |
"I'm a long-ass string what's up ya doofus", | |
"I'm a long-ass string what's up ya doofus", | |
"Another one", | |
"I too", | |
"Hey I'm string", | |
"I too", | |
"Hey I'm string", | |
"I too", | |
"Hey I'm string", | |
"I too", | |
"I'm a long-ass string what's up ya doofus", | |
"I too", | |
] | |
var body: some View { | |
VStack(alignment: .leading) { | |
BadgesView(badges: someList) | |
} | |
.frame(maxWidth: 600, minHeight: 100, maxHeight: 400) | |
.font(.title) | |
.background(.orange.opacity(0.2)) | |
} | |
} | |
PlaygroundPage.current.setLiveView(CoolView()) |
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