Created
October 5, 2017 20:52
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javascript game
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window.onload = function() { | |
var canvas = document.createElement('canvas'); | |
canvas.width = 640; | |
canvas.height = 480; | |
document.body.appendChild(canvas); | |
var context = canvas.getContext('2d'); | |
var player = Object(); | |
var obstacles = [Object(), Object(), Object()]; | |
var init = function() { | |
player.y = 0; | |
player.fall = 0; | |
player.velocity = 0; | |
obstacles.some(function(obstacle, index) { | |
obstacle.x = 640 + index * 300; | |
}); | |
} | |
init(); | |
var space = false; | |
document.onkeydown = function() { | |
if (event.keyCode == 32) space = true | |
} | |
document.onkeyup = function() { | |
if (event.keyCode == 32) space = false | |
} | |
var game = function() { | |
// ジャンプ可能 & ジャンプキー推した | |
if(player.y == 0 && space) { | |
player.fall = 20; | |
} | |
// 落ちる速度上昇 | |
player.fall -= 1.5; | |
// playerを落とす | |
player.y += player.fall; | |
// 地面にめり込んだ? | |
if(player.y < 0) { | |
player.y = 0; | |
player.fall = 0; | |
} | |
obstacles.some(function(obstacle, index) { | |
obstacle.x -= 10; | |
if(30 < obstacle.x + 40 && | |
player.y < 40 && | |
90 > obstacle.x && | |
player.y + 60 > 0) { | |
init(); | |
} | |
if(obstacle.x < -40) { | |
obstacle.x = 700 + Math.random() * 500; | |
} | |
}) | |
context.clearRect(0, 0, canvas.width, canvas.height); | |
context.fillStyle = 'rgb(0, 198, 0)'; | |
context.fillRect(0, 400, 640, 80); | |
context.fillStyle = 'rgb(0, 0, 198)'; | |
context.fillRect(30, 340 - player.y, 60, 60); | |
obstacles.some(function(obstacle, index) { | |
context.fillStyle = 'rgb(198, 0, 0)'; | |
context.fillRect(obstacle.x, 360, 40, 40); | |
}); | |
setTimeout(game, 50); | |
} | |
setTimeout(game, 50); | |
} |
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